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NPC Generator

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Advanced [show]


Enidda Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: This woman prefers to wear tan pants and tee shirts. She is muscular with a powerful set of arms. Her hair is short and chestnut. This hazel eyed westerner is not easily forgotten.

Personality: She speaks before she thinks and is too direct. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born in a small mountains village. As a young adult she joined a group advocating for an improvement in Gnomish conditions. She now travels the world, in search of power and loot.

Motivation: To reunite with her old friends; and she is terrified, and will act out of fear

Flaws: Impulsive, Racist, Fearful. Bonds: Adventurer, Nature. Occupation: Ruler

Voice: Old Prospector

Attributes [hide]

Enidda Cobblelob, Female Gnome Ranger 4
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 40 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)8 (-1) 16 (+3)11 (+0)
Skills History +1, Persuasion +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 41000 sp. 1 Minor magic item.


Social Check DCs


Bilga Sutton, Female Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'10" and wears a faded coat and loose pants complete with small hat. She is bald on top and has large blonde tufts of hair around her ears. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: She will rave to anyone who will listen. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born in the south her family was never financially stable. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Being a Blacksmith kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Poor, Religious. Occupation: Blacksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Bilga Sutton, Female Half-Orc Aristocrat 3
Medium (4'10") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 12 (+1)3 (-4) 16 (+3)12 (+1)
Skills Athletics +7, Insight +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 1d8+5, Ranged +4 / 1d8+2, Grapple +5

Possessions: 1400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Therai Fear, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a fancy green suit. He wears a wide-brimmed hat to cover his moderate length black hair. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the south. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new server responsibilities is difficult

Flaws: Antagonistic. Bonds: Attractive, In love, Immigrant, Rich, Job. Occupation: Server

Voice: Low rumbling, strings words together

Attributes [hide]

Therai Fear, Male Tiefling Wizard 13
Medium (5'7") Tiefling, Lawful Good (CR 13)
Armor Class 13
Hit Points 40 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)20 (+5) 9 (-1)11 (+0)
Skills Arcana +9, Insight +3
Senses Passive Perception 9
Languages Common, Goblin, Orc, Auran, Giant, Sylvan
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day174444432100

Possessions: 700 pp. Smoky quartz (70 gp). Black opal (700 gp).


Social Check DCs


Baelitae Hanali, Female Elf [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She carries with her a set of greataxes, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. She wears her silver hair down. Her face is scarred and worn.

Personality: She hates orcs. She views them as having robbed her home of its proper glory. She has a habit of throwing herself into exceedingly dangerous situations.

History: Baelitae was born in the east. At a young age she loved to build and create. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Many orcs want her driven away.

Ideals: Fighting, Persistence, Logical. Flaws: Ugly, Impulsive. Bonds: Enemies. Occupation: Carter

Voice: Sore throat, cough

Attributes [hide]

Baelitae Hanali, Female Elf Warrior 6
Medium (4'9") Elf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 9 (-1)17 (+3)
Skills Athletics +5, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +6

Possessions: 700 gp. Golden yellow topaz (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Melissa Snape, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she prefers to wear brown clothing when she does not wear armor. She has slicked back white hair. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is very quiet and rarely speaks above a whisper. She is obsessed with her god.

History: She was born into a rich family. She found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Further expansion of business; and to reunite with her old friends

Flaws: Shy. Bonds: Religious, Rich, Adventurer, Job. Occupation: Bather

Voice: German accent

Attributes [hide]

Melissa Snape, Female Human Cleric 4
Medium (4'11") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 10 (+0)9 (-1) 14 (+2)12 (+1)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 500 gp.


Social Check DCs


Dynamic Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His red fur is singed and shortened. His eyes are a pleasant yellow.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born the only child of a wealthy merchant. When Dynamic reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and he's repulsed by the pc

Ideals: Joker, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Masseuse

Voice: Voice breaks

Attributes [hide]

Dynamic Grass, Male Tabaxi Fighter 10
Medium (5'3") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 81 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)11 (+0) 12 (+1)10 (+0)
Skills Insight +5, Medicine +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 90 pp. Gold and ruby ring (3000 gp). Black velvet mask with numerous citrines (110 gp). Golden circlet with four aquamarines (3000 gp). Golden circlet with four aquamarines (3000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rangrim Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He invites people to come help in his community garden.

History: He was raised in a mountains tribe. Over the years he perfected his riding and shooting skills. He now spends his time doing works of charity.

Motivation: He is content.

Ideals: Athletic, Philantrophist. Flaws: Ugly, Mundane. Bonds: Rich, Nature. Occupation: Masseuse

Voice: Puts emphasis on the wrong words

Attributes [hide]

Rangrim Thrahak, Male Dwarf Expert 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 7
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 11 (+0)12 (+1) 11 (+0)3 (-4)
Skills Intimidation -2, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0

Possessions: 260 gp. 1 Masterwork Common Melee.


Social Check DCs


Heward Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned male prefers to wear yellow pants and tee shirts. He is tall, broad shouldered and powerfully built. He has a very tight haircut. His face is scarred and worn.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a poor family in the city he treasured whatever gifts he got. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his sister; and to reunite with his absent father

Flaws: Ugly, Depressed. Bonds: Family, Poor, Nature. Occupation: Hunter

Voice: Whispers

Attributes [hide]

Heward Ray, Male Half-Elf Aristocrat 3
Medium (5'7") Half-Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)12 (+1) 17 (+3)15 (+2)
Skills Athletics +1, History +3
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Lance Dayton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large grey jacket. His hair is silver and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Fighting. Bonds: Attractive, Job, Military, Guardian, Debt. Occupation: Architect

Voice: Speaks with a cold

Attributes [hide]

Lance Dayton, Male Human Commoner 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 16 (+3)11 (+0)
Skills Athletics +3, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5

Possessions: 10 pp. Blue quartz (7 gp).


Social Check DCs

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