Thomas Windsor, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'3" and is generally shirtless and showing off his tattooed chest. His black hair is kept up in a ponytail inside a broad hat. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to fit into much smaller and tighter spaces than normal.
History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Wizard school at a young age so that he could practice his divine talents. He's since become an addict/alcoholic.
Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his brother
Ideals: Gifted. Flaws: Cynical, Addict. Bonds: Mentor, Family. Occupation: Marshal
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1000 gp.
Emerald Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She carries with her a set of flails on her belt, each one with a aquamarine on the hilt. Her orange fur is thinning but still full. Her eyes are hazel and beady.
Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. She does not trust anyone and sleeps with one eye open.
History: A powerful wizard made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Her addictions have taken their toll on her wallet, and she has found herself with a great deal of debt owed.
Motivation: To get a good night's sleep; and a strong sense of loyalty to half-orc people
Ideals: Fighting. Flaws: Ugly, Racist, Insomniac. Bonds: Mentor. Occupation: Priest
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 7)
Armor Class 10
Hit Points 42 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 40 pp. Malachite (12 gp).
Lezre Southey, Female Half-Orc [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright white and red, and wears rings and necklaces with large, colorful gems. She keeps her golden hair in a pixie cut. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She moves from town to town, unable to find a place to settle.
Motivation: She wants nothing more than to rejoin the army; and to clean up the streets
Flaws: Antagonistic. Bonds: Rich, Military, Immigrant, Guardian. Occupation: Herbalist
Voice: Stutters
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 14 (+2) | 9 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp.
Griselda Chatham, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a grey armored body suit, with a simple white line shooting up and back down. She keeps her black hair in a flapper bob. Her eyes are a pleasant green.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is lazy, self-centered, vain, and jealous.
History: When she was but 4 years old her parents immigrated from the east. A gifted student she started as a Tailor, but she got bored and became a Weaver. She has worked as a Weaver like her father before her.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Flaws: Antagonistic, Selfish. Bonds: Immigrant, Job. Occupation: Weaver
Voice: German accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 8 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 30 pp. Amethyst (90 gp).
Fargas Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. With a patchy white beard and wild white hair. His green eyes dart from person to person.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a ruthless business man, a trait he acquired from his father.
History: He was born blind and as such lacked many opportunities for work. Fargas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.
Motivation: He is unsatisfied with his job; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Adventurer, Job. Occupation: Ruler
Voice: Dark and ominous
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 41 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 11 (+0) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 sp.
Naamah Terror, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears bulky green painted plate armor. Her red hair is knotted and matted. She wears crescent spectacles with a black brim.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She can't help but pocket interesting objects she comes across
History: A powerful necromancer made her what she is. After coming to the age of reason, Naamah took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Recently she has begun working with bootleggers and crooks.
Motivation: A strong sense of loyalty to Dragonborn people; and a rival would like her out of the picture
Ideals: Optimist, Gifted. Flaws: Racist. Bonds: Criminal record, Mentor. Occupation: Spy
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 46 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4
Possessions: 10000 sp. Gold music box (2000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Sapphire pendant on gold chain (1800 gp). Sapphire pendant on gold chain (1800 gp).
Gerard Wharton, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. He carries a battered hand crossbow and tarnished crossbow as well. With a patchy silver beard and wild silver hair. He has a dull look in his brown eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: From birth he was tutored by a cruel and relentless mentor. He moved out north to avoid the crime he committed. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is a bit of a kleptomaniac
Ideals: Fighting, Gifted. Bonds: Attractive, Job, Mentor, Criminal record. Occupation: Banker
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 46 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Celestial, Undercommon
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 600 gp. Silver ewer (30 gp). Silver ewer (30 gp). Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Large well-done wool tapestry (600 gp).
Traubon Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is dressed in a clean grey cloak covering his clean studded leather. With bright red hair and a scraggly beard. He wears crescent spectacles with a black brim.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Traubon was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered poetry. He has since lost track of the people in his past.
Motivation: He is greedy; and wants to raise his children well
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family, Rich. Occupation: Spice Merchant
Voice: Sleepy voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Druidic
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 5000 cp.
Sammal Blame, Male Tiefling [Permalink]
Personal [hide]
Description: 6'1" and muscular, this eastern man is wearing a perfectly clean shirt and pair of pants. He has styled his purple hair well, parting it to the left. His eyes are likewise white. His teeth are white and perfect.
Personality: He is irascible and easily irritated. He is harsh and unforgiving.
History: Born in the east to a Bounty Hunter, Sammal learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Bounty Hunter. He has built up a small fortune and can afford his own way.
Motivation: He'd like to take his coworkers down a peg; and he is terrified, and will act out of fear
Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Attractive, Job, Rich. Occupation: Bounty Hunter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 18)
Armor Class 11
Hit Points 131 (18d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 9 (-1) | 19 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 5d6-1, Ranged +7 / 5d6+1, Grapple +1
Possessions: 17000 gp. Jeweled anklet (1000 gp). Brass mug with jade inlays (500 gp). Jeweled gold crown (5000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Black velvet mask with numerous citrines (150 gp). Gold music box (1000 gp). Large well-done wool tapestry (500 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Brass mug with jade inlays (500 gp). Fire opal pendant on a fine gold chain (1400 gp). Jeweled electrum ring (5000 gp). 1 Medium magic item. 1 Medium magic item.
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