Adrik Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is matted, messy, and big. This blue eyed easterner is not easily forgotten.
Personality: He can speak with the recently deceased. He does not believe in violence as a means to an end. He is a dedicated Animal Trainer but believes his peers are too gung-ho.
History: Born in the east his family was never financially stable. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.
Motivation: To find somewhere to settle down.
Ideals: Gifted, Pacifist, Fighting. Flaws: Ugly. Bonds: Poor. Occupation: Animal Trainer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Curran Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: This western man wears suspenders and white workpants. His shirt is green, and he wears a heavy white leather apron most of the time. His clothes are grease stained in places. His hair is long and white with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is lazy and tries to find solutions quickly.
History: The child of a Engraver, who enjoyed hunting, Curran was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Flaws: Ugly, Lazy. Bonds: Poor, Immigrant, Nature. Occupation: Fisher
Voice: Soft and melodious
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 11 (+0) | 14 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Halfling, Auran, Gnome
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 30 gp.
Bendoo Kirby, Female Half-Orc [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is dressed in a clean black cloak covering her clean studded leather. She wears a Stetson hat to hide her balding. Her violet eyes have a joyful gleam in them most of the time.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a ruthless business woman, a trait she acquired from her mother.
History: She got into the Sage business at a young age. Her psionic abilities were realized during a raid on her village. She became a Sage soon after.
Motivation: Balancing her hectic life and new Sage responsibilities is difficult; and sabotage a competitor
Ideals: Persistence, Entrepeneur, Gifted. Bonds: Immigrant, Job. Occupation: Sage
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Large well-done wool tapestry (300 gp).
Fragrant In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He keeps his long black fur kept up in a rat tail. His copper eyes dart from person to person to random spaces in the air.
Personality: He is calm most of the time but flees social interaction. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a pair of adventurers, Fragrant grew up listening to his father's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Regain custody of his son; and he desires power and/or immortality
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Adventurer, Family. Occupation: Mason
Voice: Shortens vowels
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Orc
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 190 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
Seere Sarcasm, Female Tiefling [Permalink]
Personal [hide]
Description: A 4'11" southern woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her wide-brimmed hat is riddled with cuts and holes. She has a tattooed face.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. A true patriot, Seere would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Seere was born the youngest of three triplets. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and marry her brother to traveling adventurers
Ideals: Opinionated. Flaws: Ugly. Bonds: Military, Family, Adventurer, Enemies. Occupation: Ruler
Voice: Speaks in third person
Attributes [hide]
Medium (4'11") Tiefling, Neutral Good (CR 4)
Armor Class 10
Hit Points 47 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 14 (+2) | 4 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Ignan, Celestial
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp.
Gomory Mute, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a faded coat and loose pants complete with top hat. She wears her silver hair down. Her otherwise smooth face is marked with small tiny scars.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Gomory was left her father's suit of armor and trained in its use and care. She has worked as a Scribe like her father before her.
Motivation: An old rival family wants her found; and to reunite with her absent father
Bonds: Attractive, Adventurer, Military, Job, Family. Occupation: Scribe
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Tiefling, Neutral Evil (CR 9)
Armor Class 13
Hit Points 22 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 17 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan, Druidic, Infernal
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 500 gp. Coral (100 gp). Deep blue spinel (1100 gp). Iolite (20 gp). Rock crystal (20 gp). Freshwater pearl (16 gp).
Decarabia Shame, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is dressed in a clean green cloak covering her clean studded leather. She has moderate length black hair. She has gleaming, smiling red eyes.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is able to fit into much smaller and tighter spaces than normal.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She took every job she could get her hands on, but the opportunities for Tieflings in the west were limited. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She loathes her own lifestyle; and she's repulsed by the pc
Ideals: Justice, Gifted. Flaws: Antagonistic, Depressed. Bonds: Immigrant. Occupation: Knight
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Auran
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 200 gp. Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Damaia Dodge, Female Tiefling [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a monstrous two handed axe, but if one is not available she will default to her scythe, and is pretty ugly. She has no hair. Her face is covered beneath a completely black helmet.
Personality: She is extraordinarily eccentric. She is afraid of women and trembles around them
History: She was born in the south. Damaia was born on a far southern forest where she grew up under the tutelage of her mother, an expert Mayor. She moves from town to town, unable to find a place to settle.
Motivation: Halfling compassion; and revenge
Flaws: Ugly, Insane, Shy. Bonds: Immigrant. Occupation: Mayor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 300 gp. 1 Minor magic item.
Sumnes Dalanthan, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 5'2" and is typically in her Map Maker uniform. Her left leg appears badly burned and disfigured. Her blonde hair is smooth and relatively long. She wears crescent spectacles with a black brim.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: Born to a pair of adventurers, Sumnes grew up listening to her father's many stories. Her childhood dream was to be a Ploughman, but she was a colossal failure. She struck the Map Maker job and began her own company from there.
Motivation: To be a Ploughman again; and sabotage a competitor
Ideals: Artistic. Bonds: Job, Adventurer, Criminal record. Occupation: Map Maker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: Deep green spinel (50 gp). Violet garnet (300 gp). Golden pearl (50 gp). Eye agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
