Zook Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is muscular with a powerful set of arms. He sports a flattop hair cut. He has blue eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Sold as a small child to a wizard, Zook was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to travel the world and help people.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Mentor, Rich, Family. Occupation: Ruler
Voice: Uses sign language
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 14 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp.
Arumawann Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a large blue jacket, and he perpetually has his kukri ready. He wears a top hat to cover his moderate length auburn hair. His eyes are hazel and he is always smoking a pipe.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He plays an instrument quite well.
History: From birth he was tutored by a cruel and relentless mentor. His family was turned out during the war. He and his family wandered south to less war torn lands. He has set out to sabotage the competition.
Motivation: Many gnolls want him driven away; and balancing his hectic life and new roofer responsibilities is difficult
Ideals: Fighting, Artistic. Flaws: PTSD. Bonds: Job, Mentor, Enemies. Occupation: Roofer
Voice: Speaks with a cold
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 6 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1 Half-Plate.
Gillyd Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman wears a robe, a symbol of strength around her neck, and a greataxe on her belt. Her white hair is well kept. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She got into the Server business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Server work with an outfit from a few towns over. Server work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Farmer, but doesn't like to broadcast it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Mundane. Bonds: Poor, Military, Job. Occupation: Server
Voice: Loud with bravado
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 26 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 17 (+3) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Terran
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 7000 cp. White pearl (130 gp). Freshwater pearl (9 gp). Banded agate (9 gp).
Tawar Walcott, Female Half-Orc [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She dresses well, wearing black shirts, loose pants, and blazers most of the time. Her whole body is exceptionally muscular. She has dyed her greying black hair a little too much giving a sharp black color. Her violet eyes are passionate and lively.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She does not trust anyone and sleeps with one eye open.
History: Sold as a small child to a brothel owner, Tawar was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She took every job she could get her hands on, but the opportunities for Half-Orcs in the north were limited. She moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep.
Flaws: Emotional, Insomniac. Bonds: Attractive, Immigrant, Mentor. Occupation: Dilettante
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 6)
Armor Class 8
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 11 (+0) | 6 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Orsik Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has styled his white hair well, parting it to the left. He wears an eyepatch.
Personality: He hates giants. He views them as having robbed his home of its proper glory. Animals are drawn to him, and he is able to talk to them.
History: He was raised in a white middle class family as the only child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted druidic powers by his dying sister.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Gifted. Flaws: Ugly, Mundane, PTSD. Bonds: Enemies. Occupation: Body Guard
Voice: Can't modulate volume
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 19 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 19 (+4) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 320 gp.
Spring On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears dull pastel sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sai, just in case. She wears a feathered hat to cover her moderate length cinnamon fur. Her otherwise smooth face is marked with small tiny scars.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is an amazing painter.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She moved out east to avoid the crime she committed. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She has a crush on the local Blacksmith; and she feels that her past leaves her morally obligated to help
Ideals: Disciplined, Gifted. Bonds: Military, Criminal record, Has a crush. Occupation: Armorer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'7") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 10 pp. Carnelian (80 gp). 1 Banded mail.
Qemuel Sarcasm, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has no hair. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: Calm and collected, he is a well trained Mayor. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Qemuel was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has worked as a Mayor like his mother before him.
Motivation: Sabotage a competitor; and retire the richest man in the east
Ideals: Entrepeneur, Athletic. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Mayor
Voice: Hissing voice
Attributes [hide]
Medium (6'2") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Citrine (50 gp).
Antinua Suithrasas, Female Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears light armors faded through time and improper care. She wears a top hat to hide her balding. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: A powerful wizard made her what she is. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She is terrified, and will act out of fear; and to protect her home
Flaws: Fearful. Bonds: Guardian, Slave, Mentor. Occupation: Scribe
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 13)
Armor Class 14
Hit Points 125 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 17 (+3) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Draconic
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
Possessions: 3000 gp. White opal (400 gp). Peridot (70 gp). Blue quartz (10 gp). Chrysoprase (70 gp). Star ruby (400 gp). Chalcedony (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Yvonne Ainsworth, Female Human [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is cut close to her head. She wears round tiny glasses practically rammed into her face.
Personality: Her tongue was cut out and she uses sign language. She is a bit of a xeno-phobe, disliking non-Humans.
History: Born to a Slave Trader, her father struggled to pay the bills. A freak accident while working with her Slave Trader father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: A strong sense of loyalty to Tiefling people; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Disease, Racist. Bonds: Poor. Occupation: Spice Merchant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'11") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!