Corkitron Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He has a large red mantle and cape that has been intricately interwoven into his black robe, marred by teas. He keeps his red hair in a flapper bob. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He snorts whenever he laughs or is feeling confident. He does not believe in violence as a means to an end. He is a dedicated Spice Merchant but believes his peers are too gung-ho.
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He got away from his former life and has fallen to alcoholism.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Pacifist. Flaws: Ugly, Addict. Bonds: Nature, Criminal record. Occupation: Spice Merchant
Voice: Old Prospector
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 22 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 15 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Terran, Orc
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 200 gp. Black pearl (1000 gp). Amethyst (150 gp). Fire opal (1400 gp). Red garnet (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Euron Divinity, Male Tiefling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his purple hair up. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He enjoys reading and quiet.
History: Born in the south to a Bounty Hunter, Euron learned a great deal about his father's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.
Motivation: To reunite with his old friends; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Addict, PTSD. Bonds: Attractive, Job, Adventurer. Occupation: Bounty Hunter
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1000 cp. Star rose quartz (20 gp). 1 Average lock.
Thamior Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is golden and curly. His green eyes have a joyful gleam in them most of the time.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He cannot resist a sob story and will often dote over anyone who has one.
History: Thamior hails from a village terrorized by gnolls. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Sellsword for the past few years.
Motivation: He loathes his own lifestyle; and revenge
Ideals: Philantrophist, Gifted. Flaws: Depressed. Bonds: Job, Enemies. Occupation: Sellsword
Voice: Creaky witch voice
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 44 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1000 gp.
Silent Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his hammer. He has styled his cinnamon fur well, parting it to the left. His eyes, though not visible through his cowl, are copper.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is an amazing painter.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle.
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Slave. Occupation: Navigator
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 8)
Armor Class 12
Hit Points 6 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 6 (-2) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Druidic, Aquan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 900 gp. 1 Minor magic item.
Andraste Lathalas, Female Elf [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She carries a battered club and tarnished whip as well. Her long white hair reaches down to her waist. This green eyed westerner is not easily forgotten.
Personality: She snorts whenever she laughs or is feeling confident. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Born in a small village she learned the ways of the warrior from her mother. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Andraste fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has decided she is irredeemable; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Fighting. Flaws: Insane. Bonds: Criminal record, Poor. Occupation: Hunter
Voice: American accent
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 2)
Armor Class 14
Hit Points 20 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 8 (-1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +5
Possessions: 100 gp. 1 Silk rope.
Armara Enigma, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses in collared shirts and wears a proper scarf over her head. She wears a top hat to cover her moderate length black hair. Her black eyes lackadaisically let the world flow into them.
Personality: She can speak with the recently deceased. Armara is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Armara grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Armara. She left for the west, certain she would find work there.
Motivation: She has decided she is irredeemable; and she is a bit of a kleptomaniac
Ideals: Gifted. Bonds: Family, Criminal record, Immigrant. Occupation: Blacksmith
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 30 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 100 pp. Blue quartz (5 gp). Black pearl (500 gp). Deep blue spinel (500 gp). Black pearl (500 gp). Azurite (5 gp). Aquamarine (500 gp). 1 Minor magic item.
Norman Kimberley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man sports brown clothing, slightly heavier than average wear. His hair is brown and curly. His green unseeing eyes seem to look past you.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He works hard and plays hard.
History: Norman hails from a village terrorized by drow. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by drow. Norman was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new glassblower responsibilities is difficult
Flaws: Disease, Hedonist, Fearful. Bonds: Job, Enemies. Occupation: Glassblower
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 102 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 18 (+4) | 13 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +3
Possessions: 800 gp. Rhodochrosite (8 gp). Jade (40 gp). Onyx (80 gp). Smoky quartz (80 gp).
Tippletoe Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a tan tunic with black highlights, and long violet pants that bunch up around her shoes. With wild brown hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. Her job bores her to no end. She has decided to make it more interesting.
History: She got into the Guard business at a young age. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and further expansion of business
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Adventurer, Criminal record, Job. Occupation: Guard
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Freshwater pearl (10 gp). 1 Minor magic item.
Namfoodle Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He prefers to wear tan clothing when he does not wear armor. Beneath his clothing is a huge mess of scar tissue. His silver hair is kept up in a ponytail inside a Stetson hat. He has gleaming, smiling violet eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Energy wise he seems alert and responsive.
History: He got into the Carpenter business at a young age. He helped his father out around the business and became quite the natural. He got away from his former life and has fallen to alcoholism.
Motivation: He is content; and to find somewhere to settle down
Ideals: Philantrophist, Professionalism. Flaws: Addict, Mundane. Bonds: Slave, Job. Occupation: Carpenter
Voice: pre-pubescent
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 16 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 19 (+4) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 130 gp.
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Their contribution stands as a beacon of hope for all adventurers!