Vonbin Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with pastel socks and a vest with buckled shoes. He carries with him a set of tridents on his belt, each one with a amber on the hilt. His hair is long and white with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. He wears large thick round spectacles.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Vonbin was raised in a hard working conservative environment. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Job, Criminal record. Occupation: Unemployed
Voice: Scratchy, weak
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 94 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Orc
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +6
Possessions: 1000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Silver comb with moonstones (600 gp). A necklace of small pink pearls (5000 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). Silver comb with moonstones (600 gp). Gold music box (4000 gp). Gold and topaz bottle stopper cork (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mastema Kindness, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears a worn and beaten armor, and sports empty pouches on her belt. Her dark red hair is kept up in a ponytail inside a Stetson hat. Her black eyes peer out from beneath her Stetson green hat.
Personality: Mastema is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is skeptical of what others tell her and is slow to trust.
History: She got into the Sage business at a young age. Her mother was a mechanic, and taught her how to fix just about anything. She then took over the family business and is one of the better Sage for hire.
Motivation: She is compelled to act according to her religious beliefs; and further expansion of business
Ideals: Extrovert, Persistence. Flaws: Shy. Bonds: Job, Religious. Occupation: Sage
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 7 (-2) | 18 (+4) | 9 (-1) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Giant, Orc, Gnoll, Aquan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Brown-green garnet (40 gp).
Mishann Phrahdrandon, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She has a slight overbite and is overall scrawny. She keeps her silver crest in a flapper bob. Her otherwise smooth face is marked with small tiny scars.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. A friendly and beautiful Dragonborn, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Shipwright. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She feels threatened by others; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Fearful. Bonds: Job, Attractive, Adventurer. Occupation: Shipwright
Voice: Scandinavian accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 7)
Armor Class 10
Hit Points 50 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver chalice with lapis lazuli gems (50 gp).
Mâku Wesley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He carries with him a set of hammers on his belt, each one with a amber on the hilt. His golden hair is smooth and relatively long. He wears a mask on his face.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He can't help but pocket interesting objects he comes across
History: Mâku was born the youngest of three triplets. His first spouse was a Bowyer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He inherited the family business which he has now maintained for 4 years.
Motivation: To reunite with his absent mother.
Ideals: Fighting. Bonds: Attractive, Criminal record, Family, Job. Occupation: Beggar
Voice: Mousy voice
Attributes [hide]
Medium (6'9") Half-Orc, True Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 28000 sp. 1 Masterwork studded leather. 1 Half-Plate. 1 Chain shirt.
Ahvain Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears skinny pants and wears a tan and pastel robe with the hood down. His brown hair is still thick. His ears are large.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Sold as a small child to a necromancer, Ahvain was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Seeks redemption; and a rival would like him out of the picture
Flaws: Ugly, Emotional. Bonds: Criminal record, Mentor, Job. Occupation: Tanner
Voice: Draws out vowels
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Jade (150 gp). Onyx (20 gp).
Erky Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'5", this man wears light armors faded through time and improper care. With a patchy silver beard and wild silver hair. He has a dull look in his brown eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not trust anyone and sleeps with one eye open.
History: Erky was born in the south. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered south to less war torn lands. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants a kiss; and to get a good night's sleep
Ideals: Persistence. Flaws: Insomniac, PTSD. Bonds: Attractive. Occupation: Bricklayer
Voice: High pitched, excited
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Anne Bradly, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she very much looks the part of a Merchant. She has slicked back silver hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She can speak with the recently deceased. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Anne was born the youngest of three triplets. In her 16th year, her parents were killed by a drow raid, leaving Anne alone in the world. After a stint in an orphanage, she was adopted. She has worked as a Merchant like her father before her.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and find a way to reverse the transformation of her brother
Ideals: Gifted. Bonds: Job, Enemies, Family. Occupation: Merchant
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 110 gp.
Marbas Anger, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress). He has a penchant for wearing a ring with an oversized opal on his left hand. His chestnut hair is lengthy. His eyes, though not visible through his cowl, are gold.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is able to fit into much smaller and tighter spaces than normal.
History: He got into the Barkeep business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He has set out to sabotage the competition.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Greedy. Bonds: Rich, Job, Attractive. Occupation: Barkeep
Voice: French accent
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 11)
Armor Class 10
Hit Points 50 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Elven
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 3200 gp.
Henry Brandon, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair, while still mostly chestnut, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with a lost civilization.
History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Henry abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Flaws: Insane, Antagonistic. Bonds: Adventurer, Poor. Occupation: Shepherd
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 36000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
