Dell Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She is dressed in a clean white cloak covering her clean studded leather. She is portly but not overly obese. Her chestnut hair is kept up in a ponytail inside a feathered hat. Her ears are large.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She cannot resist a sob story and will often dote over anyone who has one.
History: Born to a Cartwright, her mother struggled to pay the bills. She moved from fad to fad and when she turned 15 she discovered music. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To protect her home; and to clean up the streets
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Guardian, Poor. Occupation: Beggar
Voice: Hissing voice
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Ignan
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: 60 gp. 1 Masterwork Common Melee.
Uzza Quiet, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a custom-built plate barding that's adorned with green lining and desert motifs. She keeps her blue hair in a pixie cut. Her gold eyes dart from person to person to random spaces in the air.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She takes great joy in being the best Sage in town.
History: She was born into a rich family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Money/treasure; and balancing her hectic life and new sage responsibilities is difficult
Ideals: Athletic. Flaws: Secretive. Bonds: Attractive, Job, Rich. Occupation: Sage
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Abyssal, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Lance Reid, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He tends to wear a brown poncho over his likewise colored trousers and shirt, and his gloved hand is found clutching a morningstar. His hair is blonde, silky, and of moderate length. He has a dull look in his green eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in a small village he learned the ways of the warrior from his father. A few years later when the east was not economically sound they moved to his current location. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist, Fighting. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Adventurer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Coral (130 gp).
Aramil Horineth, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. His long brown hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.
Personality: He is calm most of the time but flees social interaction. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to loving parents in a slum to the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Retire the richest man in the west; and he desires power and/or immortality
Ideals: Entrepeneur. Flaws: Shy, Secretive. Bonds: Poor, Adventurer. Occupation: Fisher
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Pikar Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear white clothing when he does not wear armor. He has styled his white hair well, parting it to the right. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cook arts, while his mother instructed him in etiquette, music and courtly manner. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: He feels kind of lost in life; and he uses money and sex appeal to get what he needs
Ideals: Joker, Philantrophist. Flaws: Depressed. Bonds: Attractive, Rich, Family. Occupation: Cook
Voice: Smoker's lung
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 16)
Armor Class 14
Hit Points 37 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 7 (-2) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 4d10-3, Ranged +8 / 4d10+3, Grapple +3
Possessions: 2000 gp. Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A roughly beaten golden orb (150 gp). Silver comb with moonstones (200 gp). Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). A delicate silver chain set with a tourmaline (50 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Gold music box (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Golden circlet with four aquamarines (3000 gp). 1 Medium magic item. 1 Medium magic item.
Jacoba Harley, Female Human [Permalink]
Personal [hide]
Description: An older woman who usually wears her grey robe and has her morningstar always slung over her shoulder, she is not a threatening figure. Her hair is always cut to a buzz. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: This woman loves painting and to teach people painting more than just about anything. She is afraid of women and trembles around them
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Through the years after Jacoba was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Jacoba's father didn't care for her much, and the feeling was mutual. She became a Merchant soon after.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Artistic. Flaws: Shy, Antagonistic, Depressed. Bonds: Job. Occupation: Merchant
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp.
Drogo Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears professional attire. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born to a Miner, his mother struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He left for the north, certain he would find work there.
Motivation: Wants to work out more often; and he has passion for adventuring and risk
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Immigrant, Poor. Occupation: Detective
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 89 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +6
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Silgre Gentry, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a tight fitting white shirt and pants. She is portly but not overly obese. Her golden hair is long and unkept. Her eyes, though not visible through her cowl, are green.
Personality: She is fixated on the number 82. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Silgre has worked very hard to control her curse. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest woman in the north; and she is not mentally stable, and does not behave rationally
Ideals: Professionalism, Entrepeneur. Flaws: Ugly, Insane, Disease. Occupation: Bounty Hunter
Voice: Squeaky
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 15 (+2) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 11000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Jheri Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather, and she perpetually has her warhammer ready. She wears her black crest down. Her red eyes dart from person to person to random spaces in the air.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is frequently practicing swordplay.
History: Jheri lived on a farm with her mother, near the main road leading to a nearby town. She made a point of taking high paying jobs and getting most of it up front. She ran away from her former home and has been making her living as a Dyer for the past few years.
Motivation: Balancing her hectic life and new Dyer responsibilities is difficult; and to be a doctor again
Ideals: Fighting. Bonds: Job, Military, Family, Adventurer. Occupation: Dyer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 26 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 5 (-3) | 18 (+4) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Ignan, Draconic, Druidic
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1600 gp. Rich purple corundum (600 gp). Red garnet (130 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!