Nalral Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a perfectly clean shirt and pair of pants. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: The child of a Glassblower, who enjoyed hunting, Nalral was taken on many hunting expeditions. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Flaws: Insane, Depressed, Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Banker
Voice: Jamaican accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 27 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 600 sp. 1 Masterwork Common Melee.
Naeris Nagel, Male Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned male wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He is tall, broad shouldered and powerfully built. His chestnut hair is cut jaggedly and amateurishly. He is baby faced.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Naeris grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Naeris. He has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption; and he has decided he is irredeemable
Flaws: Impulsive, Mundane. Bonds: Enemies, Criminal record. Occupation: Soapmaker
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 5)
Armor Class 14
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 300 gp. 1 Minor magic item.
Cask In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. He keeps his long gray fur kept up in a rat tail. He wears round tiny glasses practically rammed into his face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Cask was born the youngest of three triplets. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Some 4 years later his spouse died after the birth of his son. Heartbroken, Cask never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He seems to be bored by most things; and wishes to resurrect an old love
Ideals: Philantrophist, Gifted. Flaws: Mundane. Bonds: Family, In love. Occupation: Ploughman
Voice: American accent
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 8 (-1) | 8 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 10000 cp.
Stacee Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears a white costume with the symbols of death on her torso. Her red hair is thinning but still full. Her eyes are a pleasant green.
Personality: She is witty, but her monotone delivery comes off as unnerving She plays an instrument quite well.
History: Born in the east to a Soapmaker, Stacee learned a great deal about her mother's area of expertise. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has set out to sabotage the competition.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against orcs
Ideals: Joker, Artistic. Bonds: Job, Religious, Enemies. Occupation: Soapmaker
Voice: Spanish accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: Just what you see.
Phann Withrethin, Female Half-Elf [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes., but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'9" when asserting herself. She wears a wide-brimmed hat to hide her balding. She has hazel eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She got into the Dyer business at a young age. From there she went from mercenary job to mercenary job. In the meantime she has taken over work as a Dyer and occasionally as a mercenary.
Motivation: Sabotage a competitor; and she desires power and/or immortality
Ideals: Professionalism, Logical. Bonds: Attractive, Job, Adventurer. Occupation: Dyer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 8
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 12 (+1) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Terran, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Shedinn Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears professional attire. His gold crest is still thick. He has a dull look in his red eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born to a pair of adventurers, Shedinn grew up listening to his mother's many stories. A few years later when the west was not economically sound they moved to his current location. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is compelled to act according to his religious beliefs; and he desires power and/or immortality
Bonds: Attractive, Rich, Adventurer, Immigrant, Religious. Occupation: Priest
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 12)
Armor Class 12
Hit Points 53 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 3000 gp. 1 Minor magic item.
Gorbundus Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears black painted combat armor at almost all times. He wears a broad hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Gorbundus was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive. Occupation: Banker
Voice: Speaks with a cold
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 9)
Armor Class 13
Hit Points 31 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 120 pp. Star rose quartz (70 gp).
Murgen Springfield, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She has a large white mantle and cape that has been intricately interwoven into her brown robe. Beneath her clothing is a huge mess of scar tissue. She keeps her chestnut hair in a pixie cut. Her eyes are green and she is always smoking a pipe.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is lazy and tries to find solutions quickly.
History: Murgen lived on a farm with her father, near the main road leading to a nearby town. She has had some formal poetry training, and achieved minor success. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Artistic. Flaws: Lazy. Bonds: Slave, Criminal record, Family. Occupation: Spice Merchant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Spyglass. 1 Disguise kit. 1 Masterwork manacles. 1 Climber’s kit.
Vola Hailey, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She dresses well, typically a more casual-formal manner. Beneath her clothing is a huge mess of scar tissue. Her silver hair is cut jaggedly and amateurishly. She has green eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is able to fit into much smaller and tighter spaces than normal.
History: The child of a Map Maker, who enjoyed hunting, Vola was taken on many hunting expeditions. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Joker, Gifted. Bonds: Attractive, Slave, Nature. Occupation: Cook
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 5)
Armor Class 13
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 7 (-2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +6
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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