Ahrim Death, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his purple hair. He has a tattooed face.
Personality: Eccentric and domineering, Ahrim will drive conversation. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Ahrim was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Meet up once more with his childhood friend; and a deep hatred of brigands
Ideals: Extrovert, Persistence. Flaws: Shy. Bonds: Attractive. Occupation: Adventurer
Voice: Stutters
Attributes [hide]
Medium (6'3") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Deep blue spinel (200 gp).
Vrondiss Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green costume with the symbols of luck on his torso. He has a moderate pudge and is not very fit. He wears a wide-brimmed hat to hide his balding. His gold eyes lackadaisically let the world flow into them.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He would rather hide behind his crafts than deal with other people.
History: Vrondiss was raised in a hard working conservative environment. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He inherited the family business which he has now maintained for 11 years.
Motivation: To be a Bellfounder again.
Ideals: Disciplined, Artistic. Flaws: Shy, Insane. Bonds: Job. Occupation: Bowyer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 15)
Armor Class 9
Hit Points 81 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 17 (+3) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1000 gp. Moonstone (80 gp). Lapis lazuli (6 gp). Blue sapphire (1300 gp). Jade (80 gp). Bloodstone (80 gp). Moss agate (6 gp). Chrysoprase (80 gp). Emerald (1300 gp). Star rose quartz (80 gp). Banded agate (6 gp). 1 Medium magic item.
Dabbledob Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a long, tan cloak. He carries with him a set of shortbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He receives visions of the future at random moments
History: Gifted from a young age, Dabbledob studied abroad. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.
Motivation: Nothing but the best is good enough for him; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted, Impeccable. Flaws: Antagonistic, Addict. Bonds: Poor. Occupation: Tailor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 33 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 18 (+4) | 12 (+1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1
Possessions: 500 gp. 4 Smokesticks. 1 Everburning torch. 3 Tanglefoot bags.
Vonbin Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair is smooth and relatively long. He has brown eyes.
Personality: He snorts whenever he laughs or is feeling confident. He is a font of random trivia from the lore and stories he has discovered
History: The child of western immigrants he idolized his father. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Vonbin took refuge in the ruined castle and found the beat up halberd and armor he uses now. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants his loneliness to end; and to share knowledge with the world
Ideals: Logical. Bonds: Rich, Immigrant, Nature, Has a crush. Occupation: Merchant
Voice: Slurs words
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Goblin
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 200 gp. Tiger eye turquoise (6 gp). Alexandrite (1200 gp). Peridot (80 gp).
Traki Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is an epitome of beauty. His golden hair, when down, is lengthy. His face is covered beneath a completely black helmet.
Personality: He speaks before he thinks and is too direct. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Gifted from a young age, Traki studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Marry his brother to traveling adventurers; and doesn't want to be a mortician and was forced into it by his family
Ideals: Gifted, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Family. Occupation: Mortician
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 0 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 5 (-3) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 100 gp. Iolite (70 gp). Zircon (70 gp). 4 Tanglefoot bags. 1 Holy water. 4 Thunderstones.
Tim Crosis, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear violet pants and tee shirts. His black hair is braided into rings. He has several tiny aquamarine earrings on each ear.
Personality: He has always had a great fascination with Tiefling culture. Animals are drawn to him, and he is able to talk to them.
History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and tiefling compassion
Ideals: Gifted. Flaws: Racist. Bonds: Rich, Immigrant. Occupation: Gardener
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 81 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: Brown-green garnet (140 gp). Peridot (60 gp). Silver pearl (140 gp). Sard (60 gp). Carnelian (60 gp).
Stannor Underbough, Male Halfling [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'3" and wears professional attire. He has styled his auburn hair well, parting it to the left. His eyes, though not visible through his cowl, are amber.
Personality: Always inclined to offer people food he seems plenty friendly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Stannor is combative with any and all who dare try his patience in the slightest.
History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Stannor fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He desires power and/or immortality.
Ideals: Philantrophist, Justice, Fighting. Bonds: Attractive, Mentor. Occupation: Tanner
Voice: Sensual and smooth
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp.
Bilbron Munggen, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. His silver hair is kept up in a ponytail inside a wide-brimmed hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Bilbron was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He became a Architect soon after.
Motivation: He wants to meet his childhood hero; and he is compelled to act according to his religious beliefs
Flaws: Fearful. Bonds: Job, Poor, Religious, Adventurer. Occupation: Architect
Voice: Smoker's lung
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 14)
Armor Class 13
Hit Points 110 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Terran
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 3000 gp. Peridot (50 gp). Rock crystal (50 gp). Tourmaline (110 gp). Aquamarine (200 gp). Moss agate (5 gp). Sard (50 gp). Iolite (50 gp). Aquamarine (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Diggory Stauffer, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who wears just a violet suit, he is not a threatening figure. He keeps his long blonde hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers
Ideals: Joker, Optimist. Flaws: Secretive. Bonds: Religious, Family. Occupation: Adventurer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
