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NPC Generator

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Advanced [show]


Morkral Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'3" and wears bulky brown painted plate armor. His right hand appears badly burned and disfigured. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the south. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Morkral Dankil, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)12 (+1) 15 (+2)8 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 400 sp.


Social Check DCs


Sun Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who sports brown clothing, slightly heavier than average wear, she is not a threatening figure. She has done her best to style her brown fur to look like a famous performer. She wears crescent spectacles with a black brim.

Personality: She is fixated on the number 100. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Days after completing her studies, news broke out that her hometown was attacked by goblins. Sun was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: To end her boredom; and she is not mentally stable, and does not behave rationally

Flaws: Insane, Antagonistic, Mundane. Bonds: Military, Enemies. Occupation: Brewer

Voice: Speaks with squeezed throat

Attributes [hide]

Sun Of Winter, Female Tabaxi Wizard 9
Medium (5'1") Tabaxi, Chaotic Good (CR 9)
Armor Class 12
Hit Points 27 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Persuasion +5, Stealth +5
Senses Passive Perception 10
Languages Common, Infernal, Druidic
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444321

Possessions: 1400 gp. Banded agate (10 gp). Blue star sapphire (1500 gp). Chalcedony (60 gp). Peridot (60 gp). Fiery yellow corundum (1500 gp). Moss agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Edge Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He very much looks the part of a Healer. He is physically well-built. His gray fur is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also has developed a complete distrust of the Armorer profession.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now spends his time doing works of charity.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and meet up once more with his childhood friend

Ideals: Philantrophist. Bonds: Job, Immigrant, Nature, Adventurer. Occupation: Healer

Voice: Pronounces O like U

Attributes [hide]

Edge Of World, Male Tabaxi Wizard 3
Medium (6'10") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)13 (+1) 7 (-2)14 (+2)
Skills Animal Handling +0, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp. Hematite (13 gp). Red garnet (60 gp). White pearl (60 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Shamash Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He is muscular with a powerful set of arms. His white crest is smooth and relatively long. He has gold eyes and a green hat with a grey feather.

Personality: Prone to second guessing himself, he comes off as nervous. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to loving parents in a slum to the south. Like his mother and his sister before him, after school he went straight into learning to become a Knight. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: To end his boredom; and wants to open a new tavern

Ideals: Fighting. Flaws: Shy, Hedonist, Mundane. Bonds: Poor, Job. Occupation: Knight

Voice: Jittery and nervous

Attributes [hide]

Shamash Qyxpahrgh, Male Dragonborn Wizard 2
Medium (6'8") Dragonborn, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)10 (+0) 10 (+0)16 (+3)
Skills Insight +2, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1000 sp. Golden yellow topaz (300 gp). Moss agate (6 gp). 4 Smokesticks.


Social Check DCs


Galinndan Floshem, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 4'8". He wears a fancy blue suit, and his gloved hand is found clutching a rapier. He keeps his brown hair in a pixie cut. His violet unseeing eyes seem to look past you.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He believes the world needs to unite to get rid of brigands once and for all.

History: Born to a pair of adventurers, Galinndan grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Galinndan took refuge in the large cave and found the beat up rapier and armor he uses now. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Disease, Shy. Bonds: Attractive, Enemies, Adventurer, Nature. Occupation: Bricklayer

Voice: Rolls R's

Attributes [hide]

Galinndan Floshem, Male Elf Druid 4
Medium (4'8") Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)10 (+0) 10 (+0)13 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Antinua Rothenel, Female Elf [Permalink]

Personal [hide]

Description: She stands about 5'0" and wears tan leather gloves, a tan jacket, and tight pants. Her left leg appears badly burned and disfigured. She keeps her long black hair kept up in a rat tail. She wears large thick round spectacles.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. The war was a terrible time for her, and Antinua does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Her parents moved while she was still in utero so she is the first generation to be born here. From her teen years she was always beautiful and desirable, so people have always doted on her. She left for the south, certain she would find work there.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Depressed. Bonds: Attractive, Military, Immigrant. Occupation: Shepherd

Voice: Scratchy, weak

Attributes [hide]

Antinua Rothenel, Female Elf Fighter 3
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)10 (+0) 8 (-1)9 (-1)
Skills Deception +1, Insight +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gell Van Es, Male Half-Orc [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His long white hair reaches down to his waist. He is very pretty but has cold, dead eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is able to make almost anything out of random pieces of junk.

History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted druidic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Greedy. Bonds: Attractive, Military, Mentor. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gell Van Es, Male Half-Orc Paladin 1
Medium (6'3") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)7 (-2) 13 (+1)9 (-1)
Skills Deception +1, Investigation +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 6000 cp.


Social Check DCs


Enidda Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a blue coat over a black low-cut shirt, and a Stetson hat upon her head. Her golden hair has been sun bleached extensively. Her ears are large.

Personality: Confrontational and typically high on some drug or another. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Hunter, who enjoyed hunting, Enidda was taken on many hunting expeditions. Her parents were killed by giants in a raid when she was still a young child. The giants captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by giants. Enidda was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.

Motivation: Revenge.

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Nature, Enemies. Occupation: Herbalist

Voice: Soft and mumbly

Attributes [hide]

Enidda Nucklestamp, Female Gnome Fighter 2
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)11 (+0) 10 (+0)13 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 260 gp.


Social Check DCs


Right-Handed Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'1" western man, he dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He wears his brown fur up. His copper eyes dart from person to person to random spaces in the air.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with his god.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and he has a rivalry with the church that dominates his actions

Flaws: Secretive, Disease. Bonds: Attractive, Religious, Rich. Occupation: Shoemaker

Voice: Uses sign language

Attributes [hide]

Right-Handed Wind, Male Tabaxi Expert 10
Medium (5'1") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 58 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 15 (+2)14 (+2) 10 (+0)14 (+2)
Skills Athletics +2, Investigation +6
Senses Passive Perception 10
Languages Common, Gnoll, Aquan
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +6

Possessions: 1200 gp.


Social Check DCs

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