Avice Richie, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a simple grey robe with white stripes complete with hood. Her red hair is lengthy and is close to two feet long. She has gleaming, smiling green eyes.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a logical person and will generally grow upset if things defy logic and science.
History: Born in the south her family was never financially stable. Her mother was a soldier and died while she was still young. Avice was left her mother's suit of armor and trained in its use and care. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Poor, Military. Occupation: Dilettante
Voice: Soft and melodious
Attributes [hide]
Medium (4'9") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 7 (-2) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Draconic
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 4000 cp. Lapis lazuli (13 gp).
Krusk Copeland, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair has been sun bleached extensively. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He works hard and plays hard.
History: Born to a pair of adventurers, Krusk grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 7 years.
Motivation: Expand his business.
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Adventurer, Job. Occupation: Performer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 65 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
River Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged woman wears long strands of ruby and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. Her cinnamon fur is braided into rings. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is able to make almost anything out of random pieces of junk.
History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. After months of barely getting by, River managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She feels kind of lost in life; and she is greedy
Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Criminal record, Family. Occupation: Spice Merchant
Voice: Voice breaks
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Evil (CR 8)
Armor Class 10
Hit Points 46 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Ignan, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 1100 gp.
Bernard Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is white, silky, and of moderate length. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aggressive, abrasive, and angry, Bernard embodies much of what other species detest in the Humans. Flattery will make him almost putty in your hands.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Cleric school at a young age so that he could practice his druidic talents. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC; and to protect his home
Ideals: Gifted. Flaws: Addict, Antagonistic, Selfish. Bonds: Attractive. Occupation: Shipwright
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 1000 cp.
Aramil Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears bulky yellow painted plate armor. His skin is also unnaturally pale. His silver hair is braided into rings. He has a dull look in his hazel eyes.
Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Aramil took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying brother.
Motivation: He is unsatisfied with his job.
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Job, Immigrant. Occupation: Glassblower
Voice: Stutters
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 41 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Elven, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. Jasper (20 gp). Black opal (800 gp). Violet garnet (200 gp). Aquamarine (200 gp).
Fonkin Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a Stetson hat to hide his balding. He has brown eyes.
Personality: He can speak with the recently deceased. He pushes his goals aggressively. He is also a coward if confronted.
History: Fonkin was born the youngest of three triplets. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: To settle down with his crush; and he would like to get married and retire
Ideals: Gifted. Flaws: Fearful. Bonds: Rich, Family, Criminal record, Has a crush. Occupation: Blacksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 115 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Auran, Gnoll
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 4000 gp. Banded agate (13 gp). Rhodochrosite (13 gp). Violet garnet (300 gp). 1 Minor magic item. 1 Minor magic item.
Enialis Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is generally shirtless and showing off his tattooed chest. His golden hair is cut short with large spiked bangs in the front. His eyes are a pleasant hazel.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a bit of a xeno-phobe, disliking non-Elves.
History: He was born in the north, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage
Ideals: Disciplined. Flaws: Racist. Bonds: Immigrant, Family. Occupation: Doctor
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 28 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 7 (-2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Rurik Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He very much looks the part of a Blacksmith. He has a moderate pudge and is not very fit. His long blonde hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with a lost civilization.
History: He was born in the south, but his parents moved at a very young age to the west. Like his father and his sister before him, after school he went straight into learning to become a Blacksmith. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: A need for knowledge about a nearby landmark; and expand his business
Flaws: Antagonistic. Bonds: Job, Attractive, Adventurer, Immigrant. Occupation: Blacksmith
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 5)
Armor Class 9
Hit Points 37 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 4000 sp. Banded agate (5 gp). Tourmaline (40 gp). Lapis lazuli (5 gp). Sard (30 gp).
Whurbin Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left arm. He is well dressed, but even with his fine clothing he looks run-down. His red hair is styled in orderly dreadlocks. He wears an eyepatch.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Whurbin lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent mother.
Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Courier
Voice: Low range voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. 1 Superior lock.
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