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NPC Generator

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Advanced [show]


Emerald Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a custom-built plate barding that's adorned with pastel lining and desert motifs. Her lavender fur is lengthy. Her copper unseeing eyes seem to look past you.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was raised in a white middle class family as the only child. A gypsy cursed her at a young age, leading to her ugly appearance. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she seems to be bored by most things

Ideals: Fighting. Flaws: Ugly, Disease, Mundane. Bonds: Nature. Occupation: Soapmaker

Voice: Sounds elderly

Attributes [hide]

Emerald Peak, Female Tabaxi Ranger 6
Medium (5'0") Tabaxi, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 57 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)15 (+2) 13 (+1)10 (+0)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 30 pp. Chalcedony (70 gp).


Social Check DCs


Verin Chaos, Female Tiefling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears green leather gloves, a green jacket, and tight pants. Beneath her clothing is a huge mess of scar tissue. Her dark red hair is singed and shortened. She has silver eyes.

Personality: She snorts whenever she laughs or is feeling confident. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born to a pair of adventurers, Verin grew up listening to her father's many stories. Cursed with lycanthropy at a very young age, Verin has worked very hard to control her curse. She has dedicated herself to building a better village for her children.

Motivation: Meet up once more with her childhood friend; and she is unsatisfied with her job

Flaws: Ugly, Disease. Bonds: Slave, Job, Adventurer. Occupation: Miner

Voice: Pirate accent

Attributes [hide]

Verin Chaos, Female Tiefling Warrior 3
Medium (5'3") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)15 (+2) 7 (-2)16 (+3)
Skills Athletics +4, Intimidation +5
Senses Passive Perception 8
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 2200 sp. Blue quartz (10 gp). Deep green spinel (80 gp).


Social Check DCs


Right-Handed Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He keeps his orange fur in a flapper bob. His eyes are likewise hazel.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by giants. Right-Handed was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: A deep hatred of giants; and revenge

Flaws: Fearful. Bonds: Attractive, Poor, Religious, Enemies. Occupation: Barkeep

Voice: Old Prospector

Attributes [hide]

Right-Handed Of Clay, Male Tabaxi Barbarian 12
Medium (6'0") Tabaxi, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 90 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 13 (+1)5 (-3) 6 (-2)14 (+2)
Skills Arcana +1, Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4

Possessions: 300 pp. Red-brown spinel (120 gp). Sardonyx (80 gp). Alexandrite (1400 gp). Obsidian (12 gp). Deep green spinel (120 gp). Freshwater pearl (12 gp). Hematite (12 gp). Smoky quartz (80 gp). Moss agate (12 gp). Obsidian (12 gp).


Social Check DCs


Bethrynna Cithreth, Female Elf [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. She carries with her a set of shortbows, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her hair is blonde and curly. Her eyes are hazel and she is always smoking a pipe.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Bethrynna was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). Days after completing her studies, news broke out that her hometown was attacked by brigands. Bethrynna was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.

Motivation: She has passion for adventuring and risk; and revenge

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Poor, Enemies, Adventurer. Occupation: Fletcher

Voice: Smoker's lung

Attributes [hide]

Bethrynna Cithreth, Female Elf Paladin 5
Medium (4'11") Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)12 (+1) 13 (+1)12 (+1)
Skills Performance +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Euphemia Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has a slight overbite and is overall scrawny. Sporting a golden mohawk this woman's hair draws a lot of attention. Her amber eyes are passionate and lively.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has all her life been fascinated with music.

History: She served in the navy to pay for her family's outstanding loans. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Assassin. She now mingles about in high society.

Motivation: She wants nothing more than to rejoin the army; and meet up once more with her childhood friend

Ideals: Artistic. Bonds: Job, Military, Rich, Adventurer. Occupation: Assassin

Voice: Stutters

Attributes [hide]

Euphemia Underfoot, Female Halfling Druid 3
Small (2'11") Halfling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 4 (-3)11 (+0) 14 (+2)11 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Antrara Wystongjiir, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a simple green robe with black stripes complete with hood. She has bronze crest. This red eyed easterner is not easily forgotten.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Antrara lived on a farm with her father, near the main road leading to a nearby town. She dropped out of school before completing her studies. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She's looking for her big break.

Ideals: Athletic, Logical. Flaws: Shy. Bonds: Family, Adventurer. Occupation: Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Antrara Wystongjiir, Female Dragonborn Ranger 10
Medium (6'5") Dragonborn, Neutral Good (CR 10)
Armor Class 12
Hit Points 72 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)14 (+2) 9 (-1)18 (+4)
Skills Insight +3, Stealth +6
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1700 gp. Brown-green garnet (40 gp). Blue quartz (7 gp). Iolite (60 gp). Aquamarine (1100 gp). Zircon (60 gp).


Social Check DCs


Hupe Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tight fitting white shirt and pants. His golden hair is cut short. He has a tattooed face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He was granted martial powers by his dying sister.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Gifted. Flaws: Disease, Depressed. Bonds: Attractive, Rich. Occupation: Sailor

Voice: Laughs frequently while speaking

Attributes [hide]

Hupe Honeypot, Male Halfling Warlock 9
Small (2'10") Halfling, Neutral Good (CR 9)
Armor Class 14
Hit Points 42 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Insight +5, Performance +5
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 1500 gp. Cloth of gold vestments (30 gp). Solid gold idol (1000 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Ortegar Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears professional attire. He has moderate length red hair. His amber eyes are slightly larger than normal.

Personality: He is witty, but his monotone delivery comes off as unnerving He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Ortegar was left his mother's suit of armor and trained in its use and care. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Joker, Philantrophist. Bonds: Attractive, Military. Occupation: Miller

Voice: Spanish accent

Attributes [hide]

Ortegar Wiseacre, Male Halfling Wizard 4
Small (3'2") Halfling, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)7 (-2) 13 (+1)17 (+3)
Skills Medicine +3, Stealth +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. Gold and topaz bottle stopper cork (600 gp). Gold dragon comb with red garnet eye (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp).


Social Check DCs


Fargrim Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'0" southern man, he dresses well, typically a more casual-formal manner. With bright blonde hair and a scraggly beard. His hazel unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fargrim is combative with any and all who dare try his patience in the slightest.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers.

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Family, Rich. Occupation: Performer

Voice: Uses sign language

Attributes [hide]

Fargrim Hammerstone, Male Dwarf Expert 1
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 19 (+4)17 (+3) 10 (+0)13 (+1)
Skills Nature +5, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Celestial, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 500 sp.


Social Check DCs

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