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NPC Generator

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Advanced [show]


Ralf Tickle, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and a wedding ring on his right hand. His brown hair is matted, messy, and big. This gray eyed northerner is not easily forgotten.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ralf grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ralf. He has never given up on his dancing dream.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: In love, Criminal record. Occupation: Scribe

Voice: High pitched and raspy

Attributes [hide]

Ralf Tickle, Male Human Fighter 7
Medium (6'0") Human, Lawful Evil (CR 7)
Armor Class 10
Hit Points 66 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)9 (-1) 12 (+1)13 (+1)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 300 gp. Iolite (40 gp). Chalcedony (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimp Chester, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a black coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. His blonde hair is styled in orderly dreadlocks. His gray eyes lackadaisically let the world flow into them.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a criminal king-pin and mafia family Through the years after Krimp was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Krimp's father didn't care for him much, and the feeling was mutual. He has recently gotten a pet goose that steals things from people.

Motivation: He is wracked by social anxiety; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Criminal record. Occupation: Layabout

Voice: Australian accent

Attributes [hide]

Krimp Chester, Male Half-Orc Barbarian 7
Medium (6'3") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 55 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)12 (+1) 11 (+0)16 (+3)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +3

Possessions: Carnelian (50 gp). Alexandrite (300 gp). Rock crystal (50 gp). 1 Minor magic item.


Social Check DCs


Tod Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears white trousers with red and brown striped suspenders. He wears various colorful collared shirts, and a wedding ring on his left hand. His chestnut hair is matted, messy, and big. He has gleaming, smiling brown eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a pair of adventurers, Tod grew up listening to his father's many stories. He found a children's book about a Halfling Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Ugly. Bonds: In love, Family, Adventurer. Occupation: Banker

Voice: Nasally tone

Attributes [hide]

Tod Tealeaf, Male Halfling Sorcerer 9
Small (3'4") Halfling, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 31 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)6 (-2) 14 (+2)14 (+2)
Skills Arcana +1, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 13000 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). Jeweled electrum ring (3000 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Ilga Hadley, Female Half-Orc [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she very much looks the part of a Layabout. She has dyed her greying white hair a little too much giving a sharp white color. She has gleaming, smiling hazel eyes.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born blind and as such lacked many opportunities for work. She worked as a nervous Layabout and found it very stressful. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She'd like to take her coworkers down a peg; and further expansion of business

Flaws: Disease, Secretive. Bonds: Job, Family. Occupation: Layabout

Voice: Soothing and warm

Attributes [hide]

Ilga Hadley, Female Half-Orc Ranger 7
Medium (4'7") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)10 (+0) 13 (+1)12 (+1)
Skills Athletics +6, Intimidation +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Melissa Morris, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She dresses well, wearing yellow shirts, loose pants, and blazers most of the time. Her hair is cut close to her head. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.

Personality: Her tongue was cut out and she uses sign language. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. Days after completing her studies, news broke out that her hometown was attacked by goblins. Melissa was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Disease, Insane. Bonds: Attractive, Enemies. Occupation: Layabout

Voice: Aggressive tone

Attributes [hide]

Melissa Morris, Female Half-Elf Paladin 1
Medium (4'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)8 (-1) 16 (+3)10 (+0)
Skills Arcana +1, Deception +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40 gp.


Social Check DCs


Bhevek TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'1" has a big stupid grin on his face most of the time. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His hair is auburn and curly. He has blue eyes and a white hat with a blue feather.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother took him hunting and taught him how to get in the mind of other creatures. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs

Ideals: Joker, Athletic. Flaws: Disease. Bonds: Nature, Religious. Occupation: Doctor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bhevek TellPenny, Male Halfling Commoner 2
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)13 (+1) 13 (+1)16 (+3)
Skills Deception +5, History +3
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 260 gp.


Social Check DCs


Emerald Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears professional attire. His fur is gray, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: He is very quiet and rarely speaks above a whisper. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised in a white middle class family as the only child. His family was turned out during the war. He and his family wandered north to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To find somewhere to settle down.

Ideals: Gifted. Flaws: Shy, Mundane, PTSD. Bonds: Attractive. Occupation: Map Maker

Voice: Eastern European accent

Attributes [hide]

Emerald Shore, Male Tabaxi Expert 9
Medium (6'3") Tabaxi, Neutral Evil (CR 9)
Armor Class 11
Hit Points 14 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)14 (+2) 18 (+4)17 (+3)
Skills Survival +7
Senses Passive Perception 14
Languages Common, Goblin, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Wheatley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a blonde handlebar mustache and slicked back blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He comes from a rich southern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To share knowledge with the world; and he uses money and sex appeal to get what he needs

Ideals: Logical. Flaws: Greedy, Mundane. Bonds: Attractive, Rich. Occupation: Fletcher

Voice: Tuts and clicks tongue

Attributes [hide]

Rolf Wheatley, Male Human Warlock 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)7 (-2) 13 (+1)11 (+0)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 60 gp.


Social Check DCs


Pyra Turmoil, Female Tiefling [Permalink]

Personal [hide]

Description: An older woman who typically wears a sleeveless long coat of deep black leather and dull green iron scale mail, she is not a threatening figure. She wears her brown hair up. She wears large thick round spectacles.

Personality: She is irascible and easily irritated. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: Pyra was born the youngest of three triplets. She was an athlete and attended two major summer competitions. She never won. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She desires power and/or immortality; and meet up once more with her childhood friend

Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Family, Adventurer. Occupation: Herbalist

Voice: Raspy

Attributes [hide]

Pyra Turmoil, Female Tiefling Monk 5
Medium (4'10") Tiefling, True Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)12 (+1) 13 (+1)6 (-2)
Skills Deception +1, Stealth +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 500 gp.


Social Check DCs

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