Jabbie Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears blue painted combat armor at almost all times. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He is overprotective of those who hire his services. He receives visions of the future at random moments
History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Spice Merchant, but he got bored and became a Navigator. He has achieved small success as a Navigator.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Gifted. Bonds: Guardian, Poor, Job. Occupation: Navigator
Voice: Italian accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 9)
Armor Class 12
Hit Points 72 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1600 gp.
Marbas Faith, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a black cloak and cross-gartered brown stockings. His chestnut hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a minor phobia of water and hates getting wet.
History: Marbas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Optimist. Flaws: Insane, Fearful. Bonds: Poor. Occupation: Shepherd
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 52 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 12 (+1) | 13 (+1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Hirrathak Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he has the majority of his body covered in plate. His bronze crest has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: Hirrathak hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He uses divination through singing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Glassblower
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 7)
Armor Class 9
Hit Points 13 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 9 (-1) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 1200 gp. Malachite (8 gp). Golden yellow topaz (700 gp). Jade (90 gp). Coral (90 gp).
Lorilla Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears tattered old clothes. She wears a wide-brimmed hat to cover her moderate length blonde hair. She wears a mask on her face.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She plays an instrument quite well.
History: Gifted from a young age, Lorilla studied abroad. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it.
Ideals: Artistic, Gifted. Flaws: Ugly, Cynical. Bonds: Debt. Occupation: Seamstress
Voice: Relaxed voice
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 130 gp.
Richard Norton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. His black hair is kept up in a ponytail inside a broad hat. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Flaws: Selfish. Bonds: Immigrant, Rich. Occupation: Dyer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.
Damaia Charisma, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears a colorful flower in her silver hair. Her gold unseeing eyes seem to look past you.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. A true patriot, Damaia would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Damaia was born with her mother's beautiful face. She struck it rich when she found rare goods in large quantities. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She has money and likes to spend it; and she wants nothing more than to rejoin the army
Ideals: Disciplined. Flaws: Disease. Bonds: Rich, Attractive, Military. Occupation: Assassin
Voice: Stutters
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 14)
Armor Class 11
Hit Points 59 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Gnome
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 5000 gp. Eyepatch with mock eye of sapphire and moonstone (2000 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). Golden circlet with four aquamarines (3000 gp). Solid gold idol (200 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). Gold dragon comb with red garnet eye (700 gp). 1 Minor magic item.
Puyet Marleigh, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is wearing a perfectly clean shirt and pair of pants. Her hair is brown and very short. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a Priest first and foremost. She believes firmly that knowledge should be universal. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Priest arts, while her mother instructed her in etiquette, music and courtly manner. Her childhood dream was to be a Shoemaker, but she was a colossal failure. She struck the Priest job and began her own company from there.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help
Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Job, Rich, Criminal record. Occupation: Priest
Voice: Slurs words
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 15)
Armor Class 10
Hit Points 97 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 6 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 4000 gp. Eyepatch with mock eye of sapphire and moonstone (1700 gp). Brass mug with jade inlays (600 gp). Solid gold idol (1200 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Old masterpiece painting (1700 gp). Cloth of gold vestments (70 gp). Brass mug with jade inlays (600 gp). Gold music box (1000 gp). A necklace of small pink pearls (2000 gp).
Antinua Eathalena, Female Elf [Permalink]
Personal [hide]
Description: This woman is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. She has a penchant for wearing a ring with an oversized opal on her left hand. She has wavy black hair. Her eyes are likewise violet.
Personality: A deeply religious woman she believes everything happens for a reason. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: The child of western immigrants she idolized her father. Cursed with lycanthropy at a very young age, Antinua has worked very hard to control her curse. Due to her spouse's obsession with being a Layabout they were divorced and she won custody of their son. She worked as a Cartwright, and she later adopted a second son.
Motivation: Marry her brother to traveling adventurers; and she is greedy
Flaws: Disease. Bonds: Rich, Religious, Family, Immigrant. Occupation: Cartwright
Voice: Aggressive tone
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 10)
Armor Class 13
Hit Points 50 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Dwarven, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +4
Possessions: 1000 gp. Gold and topaz bottle stopper cork (1300 gp). Solid gold idol (1200 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Golden circlet with four aquamarines (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Solid gold idol (1200 gp).
Burgell Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a robe, a symbol of luck around his neck, and a shield on his belt. His moppish chestnut hair is in a traditional bowl cut. His eyes are a pleasant blue.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Further he is a bit of a stoner and is frequently out of it.
History: He was born several months after his father was called into army service. A few years later when the north was not economically sound they moved to his current location. He's since become an addict/alcoholic.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Insomniac, Addict. Bonds: Immigrant, Military. Occupation: Bookbinder
Voice: Mousy voice
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 50 gp.
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Their contribution stands as a beacon of hope for all adventurers!
