Thorpe Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a white vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his white boots flare out at the collars. His red hair is drawn into a tight pony tail with a butterfly scrunchie. His gray eyes dart from person to person.
Personality: Cocky and sure of himself, he believes he is the best Painter born in the past three hundred years. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Thorpe took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Logical. Bonds: Job, Nature, In love, Adventurer. Occupation: Painter
Voice: Dark and ominous
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 66 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 900 gp. Obsidian (15 gp). Aquamarine (1300 gp). Carnelian (20 gp). Smoky quartz (20 gp). White pearl (120 gp). Moss agate (15 gp).
Glim Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: An older man who wears bulky blue painted plate armor, he is not a threatening figure. He is bald on top and has large chestnut tufts of hair around his ears. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in the west. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable, Justice. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Mortician
Voice: Can't modulate volume
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 7 (-2) | 15 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Infernal, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. Blue quartz (5 gp). White opal (400 gp).
Gimgen Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a simple grey robe with brown stripes complete with hood. He has a slight overbite and is overall scrawny. His tied-back hair is red. His face is covered beneath a completely black helmet.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He enjoys reading and quiet.
History: He is the product a well kept family trust fund and as such has never really known need. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Military. Occupation: Mayor
Voice: Booming voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 18 (+4) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 2000 sp. 4 Acid flasks.
Right-Handed Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She typically wears a sleeveless long coat of deep pastel leather and dull red iron scale mail. She wears a wide-brimmed hat to hide her balding. She wears an eyepatch.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Further she is a bit of a stoner and is frequently out of it.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the south; and she's repulsed by the pc
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Antagonistic, Addict. Occupation: Stableman
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 6)
Armor Class 12
Hit Points 2 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Star rose quartz (60 gp). Malachite (9 gp).
Luthra Timbers, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She dresses well, wearing blue shirts, loose pants, and blazers most of the time. Her red hair is kept up in a ponytail inside a feathered hat. She is very pretty but has cold, dead eyes.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born in a small forest village. Luthra liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She became a Gardener soon after.
Motivation: She seems to be bored by most things; and she is unsatisfied with her job
Flaws: Mundane. Bonds: Attractive, In love, Nature, Job. Occupation: Gardener
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. Sard (70 gp).
Hatae Iathrana, Female Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a yellow vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her yellow boots flare out at the collars. Her blonde hair is kept up in a ponytail inside a wide-brimmed hat. She tend to wears goggles to shield her eyes.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She works hard and plays hard.
History: Born to a poor family in the city she treasured whatever gifts she got. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Wants to raise her children well; and doesn't want to be a sage and was forced into it by her family
Flaws: Ugly, Hedonist. Bonds: Poor, Family, Debt. Occupation: Sage
Voice: American accent
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 58 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp. Aquamarine (700 gp). Star rose quartz (50 gp). Freshwater pearl (5 gp). Citrine (50 gp).
Thodris Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a large brown jacket. Her brown hair is cut jaggedly and amateurishly. She has gleaming, smiling gray eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Blacksmith arts, while her father instructed her in etiquette, music and courtly manner. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has drifted from career to career and currently works as a Blacksmith.
Motivation: A need for knowledge about a nearby landmark; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Antagonistic, Insane. Bonds: Criminal record, Rich, Job, Adventurer. Occupation: Blacksmith
Voice: Speaks in third person
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Auran, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. An abacus with copper, silver and gold markers (40 gp). Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). 1 Minor magic item. 1 Minor magic item.
Wrenn Welber, Male Gnome [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing colorful clothing, dressed as a Map Maker. He is an epitome of beauty. He has moderate length red hair. His eyes are green and he is always smoking a pipe.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the north to a Map Maker, Wrenn learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He's looking for his big break; and wants to open a new tavern
Flaws: Antagonistic, Shy. Bonds: Attractive, Job, Family, Adventurer. Occupation: Map Maker
Voice: Soft and melodious
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Freshwater pearl (6 gp). Alexandrite (700 gp).
Ermina Darlington, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is wearing a perfectly clean shirt and pair of pants. She is an epitome of beauty. Her silver hair is knotted and matted. Her eyes are likewise gray.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born in a small plains village. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She tends to her Knight job now, and dutifully fulfills any obligations she has.
Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor
Ideals: Impeccable. Bonds: Attractive, Job, Nature, Mentor, Adventurer. Occupation: Knight
Voice: Uses sign language
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 80 gp.
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