Torbera Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and carries shields. Her long red hair is drawn into a two foot long braid. Her brown eyes dart from person to person.
Personality: Always inclined to offer people food she seems plenty friendly. She believes the world needs to unite to get rid of giants once and for all.
History: Born in a small village she learned the ways of the warrior from her mother. Over the years she perfected her riding and shooting skills. Days after completing her studies, news broke out that her hometown was attacked by giants. Torbera was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Fighting, Philantrophist. Bonds: Poor, Enemies, Nature. Occupation: Doctor
Voice: Draws out vowels
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 7 (-2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
Agatha Brady, Female Human [Permalink]
Personal [hide]
Description: 4'9" and lanky with angular features, she is an attractive figure. She wears a lot of dark rich colors, with gold accents. Her brown hair is wavy and long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Agatha was born the youngest of three triplets. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Marry her brother to traveling adventurers.
Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Criminal record, Family. Occupation: Sage
Voice: Old Prospector
Attributes [hide]
Medium (4'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp.
Jane Nailo, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman typically wears a sleeveless long coat of deep violet leather and dull tan iron scale mail. She is muscular with a powerful set of arms. Her black hair is thinning but still full. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Energy wise she seems alert and responsive.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has been saving her money to try and buy her sister's freedom.
Motivation: An old rival family wants her found; and find a way to reverse the transformation of her sister
Ideals: Professionalism. Flaws: Insomniac, Shy. Bonds: Religious, Family. Occupation: Jeweler
Voice: Smooth and feminine
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Ignan, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 150 gp.
Barbena Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears a faded coat and loose pants complete with wide-brimmed hat. She has golden hair. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with unlife at a very young age, Barbena has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wishes to resurrect an old love; and to get a good night's sleep
Ideals: Athletic, Optimist. Flaws: Disease, Insomniac. Bonds: In love. Occupation: Shepherd
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 8)
Armor Class 12
Hit Points 64 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1300 gp. Violet garnet (1000 gp). Tiger eye turquoise (9 gp). Jet (140 gp). Lapis lazuli (9 gp).
Faran Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Architect. He carries with him a set of monstrous two handed axes, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily eccentric. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: His father raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Justice. Flaws: Insane. Bonds: Attractive, Criminal record, Nature. Occupation: Architect
Voice: Stutters
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 16)
Armor Class 14
Hit Points 59 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). A delicate brass dragon egg (10 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Silver comb with moonstones (900 gp). Jeweled gold crown (5000 gp). Gold music box (1000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Carved bone or ivory statuette (10 gp). Gold and topaz bottle stopper cork (1800 gp). Large well-done wool tapestry (400 gp).
Fistula Stapleton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is typically in her Weaver uniform, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'0" when asserting herself. Sporting a red mohawk this woman's hair draws a lot of attention. Her green eyes dart from person to person to random spaces in the air.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She does not trust anyone and sleeps with one eye open.
History: Fistula was born with her mother's beautiful face. She made a point of taking high paying jobs and getting most of it up front. She now owns her own business.
Motivation: To reunite with her old friends.
Ideals: Impeccable. Flaws: Insomniac. Bonds: Job, Attractive, Adventurer. Occupation: Weaver
Voice: Whispers
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Good (CR 12)
Armor Class 7
Hit Points 56 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 5 (-3) | 11 (+0) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +1 / 3d10-3, Grapple +3
Possessions: 200 pp.
Mindartis Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He has a large blue mantle and cape that has been intricately interwoven into his violet robe. His chestnut hair and beard is wavy and long. His hazel eyes dart from person to person to random spaces in the air.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Joker. Bonds: Attractive, Poor, Immigrant, Religious. Occupation: Barkeep
Voice: American accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 74 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 1000 pp. Gold and topaz bottle stopper cork (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Gold and topaz bottle stopper cork (600 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anbera Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is always cut to a buzz. She has several tiny emerald earrings on each ear.
Personality: Overbrimming with self-confidence, Anbera isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her mother was very strict, and drilled into her lessons on being the perfect lady. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Rich, Religious. Occupation: Bricklayer
Voice: Shortens vowels
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 6 (-2) | 15 (+2) | 10 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple -2
Possessions: 2000 cp. Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp).
Donella Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: She wears a simple blue robe with black stripes complete with hood, and she perpetually has her morningstar ready. Her golden hair is matted, messy, and big. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is fixated on the number 33. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother was very strict, and drilled into her lessons on being the perfect lady. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Donella fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is not mentally stable, and does not behave rationally; and nothing but the best is good enough for her
Ideals: Fighting, Impeccable. Flaws: Ugly, Insane, Disease. Occupation: Carpenter
Voice: Posh accent
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 10)
Armor Class 12
Hit Points 70 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 8 (-1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +8
Possessions: 1500 gp. Peridot (50 gp). Hematite (15 gp). Carnelian (50 gp). Peridot (50 gp).
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