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NPC Generator

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Advanced [show]


Dayereth Stauffer, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 4'11", this man is well dressed, constantly wearing a violet suit, blue shirt, and yellow tie. With a patchy brown beard and wild brown hair. He has several tiny amethyst earrings on each ear.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is able to make almost anything out of random pieces of junk.

History: The child of southern immigrants he idolized his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted psionic powers by his dying brother.

Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army

Ideals: Persistence, Gifted. Bonds: Rich, Immigrant, Military. Occupation: Mason

Voice: Low rumbling, strings words together

Attributes [hide]

Dayereth Stauffer, Male Half-Elf Ranger 4
Medium (4'11") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 13 (+1)13 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 9000 cp. 4 Tanglefoot bags.


Social Check DCs


Roywyn Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She very much looks the part of a Barkeep. Her silver hair is still thick. Her green unseeing eyes seem to look past you.

Personality: She will rave to anyone who will listen. She is a font of random trivia from the lore and stories she has discovered

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Miller mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to open a new tavern; and she is not mentally stable, and does not behave rationally

Ideals: Athletic, Logical. Flaws: Disease, Insane. Bonds: Job. Occupation: Barkeep

Voice: Draws out vowels

Attributes [hide]

Roywyn Sympony, Female Gnome Cleric 1
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Diesa Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a robe, a symbol of luck around her neck, and a sai on her belt. Her golden hair is smooth and relatively long. Her green eyes have a joyful gleam in them most of the time.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born several months after her father was called into army service. Her childhood dream was to be a Herbalist, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She wants nothing more than to rejoin the army; and she'd like to take her coworkers down a peg

Ideals: Fighting, Joker. Bonds: Poor, Job, Military. Occupation: Sage

Voice: Italian accent

Attributes [hide]

Diesa Trueblood, Female Dwarf Expert 12
Medium (3'9") Dwarf, Lawful Good (CR 12)
Armor Class 9
Hit Points 56 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)9 (-1) 10 (+0)10 (+0)
Skills Investigation +3, Medicine +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +3

Possessions: 10000 sp. Aquamarine (400 gp). Obsidian (16 gp). Jet (70 gp). Obsidian (16 gp). Golden yellow topaz (400 gp). Eye agate (16 gp). Malachite (16 gp). Chrysoberyl (70 gp). Alexandrite (400 gp).


Social Check DCs


Baggi Richie, Female Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive woman, she dresses well, wearing white shirts, loose pants, and blazers most of the time. Her blonde hair is lengthy. Her eyes, though not visible through her cowl, are gray.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a wizard, Baggi was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Dyer, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and balancing her hectic life and new fisher responsibilities is difficult

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Mentor, Job. Occupation: Fisher

Voice: Scottish accent

Attributes [hide]

Baggi Richie, Female Half-Orc Rogue 6
Medium (4'10") Half-Orc, Neutral Good (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)12 (+1) 12 (+1)8 (-1)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +2

Possessions: Violet garnet (600 gp). Brown-green garnet (150 gp).


Social Check DCs


Kilia Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a fine chain shirt which she covers with grey colored cloaks and clothing. She keeps her long red hair kept up in a rat tail. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is frequently practicing swordplay.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an apprentice working in her mother's forge. She then took over the family business and is one of the better Guard for hire.

Motivation: She'd like to take her coworkers down a peg; and to be a bellfounder again

Flaws: Insomniac, Sensitive, Disease. Bonds: Military, Job. Occupation: Guard

Voice: Squeaky

Attributes [hide]

Kilia Ironfist, Female Dwarf Rogue 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)6 (-2) 6 (-2)9 (-1)
Skills Arcana +0, Nature +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 390 gp. 1 Everburning torch.


Social Check DCs


Fulbar Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He dresses in collared shirts and wears a proper scarf over his head. He has a small bristly mustache and wavy auburn hair. His brown eyes have a joyful gleam in them most of the time.

Personality: He speaks before he thinks and is too direct. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His father raised him in a mountain cabin. While studying, he fell in love. They married and had a daughter. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Athletic. Flaws: Impulsive, Antagonistic. Bonds: Nature, In love. Occupation: Bather

Voice: Uses lots of figures of speech

Attributes [hide]

Fulbar Wildheart, Male Halfling Wizard 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 16
Hit Points 26 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 15 (+2)10 (+0) 14 (+2)10 (+0)
Skills Performance +3, Stealth +8
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 110 pp. 1 Minor magic item.


Social Check DCs


Oppah Reese, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears a blue shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. She wears her hair in dreadlocks. She wears a mask on her face.

Personality: Overbrimming with self-confidence, Oppah isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was raised by priests from a young age. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and nothing but the best is good enough for her

Ideals: Impeccable. Flaws: Impulsive. Bonds: Rich, Religious, Mentor. Occupation: Detective

Voice: Laughs frequently while speaking

Attributes [hide]

Oppah Reese, Female Gnome Sorcerer 9
Small (3'6") Gnome, Lawful Evil (CR 9)
Armor Class 12
Hit Points 67 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 20 (+5)16 (+3) 18 (+4)15 (+2)
Skills Insight +7, Performance +5
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Gnoll, Giant
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666400

Possessions: 500 gp.


Social Check DCs


Gerald Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a cross on it. He has a very tight haircut. His green eyes peer out from beneath his broad yellow hat.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born to a criminal king-pin and mafia family He has chosen to use the inheritance that was left to him frivolously. He has recently gotten a pet goose that steals things from people.

Motivation: He is currently in port desperately looking for someone to get him out; and a rival would like him out of the picture

Flaws: Antagonistic. Bonds: Enemies, Criminal record, Rich, Slave. Occupation: Fortune-teller

Voice: Indian accent

Attributes [hide]

Gerald Wilmont, Male Half-Elf Commoner 5
Medium (5'3") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)12 (+1) 14 (+2)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. Golden pearl (150 gp). Violet garnet (200 gp).


Social Check DCs


Ar-Gul Hayhurst, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in earthy colors with a black and tan handkerchief worn on his right side. He has done his best to style his black hair to look like a famous performer. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of northern immigrants he idolized his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Ar-Gul was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Expand his business; and a deep hatred of gnolls

Flaws: Terse, Antagonistic. Bonds: Immigrant, Attractive, Job, Enemies. Occupation: Barrister

Voice: Voice breaks

Attributes [hide]

Ar-Gul Hayhurst, Male Half-Orc Cleric 4
Medium (5'11") Half-Orc, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)8 (-1) 16 (+3)15 (+2)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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