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NPC Generator

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Advanced [show]


Philomena Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is wearing a long, red, dusty cloak. She keeps her long white hair kept up in a rat tail. Her eyes are violet and catlike.

Personality: Philomena wants to be seen as a stoic, levelheaded, noble Wizard, so she tries to act the part. She does a good job, for the most part... More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: The child of southern immigrants she idolized her mother. She was taken from her home at a very young age. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Regain custody of her daughter; and to unite with her brother

Ideals: Disciplined. Bonds: Slave, Immigrant, Adventurer, Family. Occupation: Detective

Voice: Posh accent

Attributes [hide]

Philomena Fatrabbit, Female Halfling Wizard 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 36 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)17 (+3) 13 (+1)9 (-1)
Skills Medicine +4, Nature +6
Senses Passive Perception 11
Languages Common, Halfling, Orc, Infernal, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443320000

Possessions: 300 gp. Golden circlet with four aquamarines (2000 gp). Silver comb with moonstones (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp).


Social Check DCs


Balimaar Skelton, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this northern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair is knotted and matted. This gray eyed northerner is not easily forgotten.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with a lost civilization.

History: Balimaar hails from a village terrorized by gnolls. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He used his abilities to travel the world and help people.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Philantrophist. Bonds: Attractive, Adventurer, Enemies. Occupation: Jeweler

Voice: Sounds elderly

Attributes [hide]

Balimaar Skelton, Male Human Commoner 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)16 (+3) 12 (+1)15 (+2)
Skills Athletics +2, Performance +4
Senses Passive Perception 11
Languages Common, Druidic, Terran, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4

Possessions: 12000 cp. Gold music box (1000 gp). 1 Minor magic item.


Social Check DCs


Azaki Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. He wears his auburn hair up in a very large beehive style do. This brown eyed southerner is not easily forgotten.

Personality: Always inclined to offer people food he seems plenty friendly. Further he is a bit of a stoner and is frequently out of it.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Philantrophist. Flaws: Addict. Bonds: Immigrant, Religious, Enemies. Occupation: Slave Trader

Voice: Sounds elderly

Attributes [hide]

Azaki Meliamne, Male Half-Elf Barbarian 5
Medium (5'3") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 48 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 16 (+3)12 (+1) 15 (+2)16 (+3)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 100 gp. Tourmaline (50 gp). Amethyst (50 gp). Tiger eye turquoise (10 gp).


Social Check DCs


Reynard Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a perfectly clean shirt and pair of pants. He keeps his silver hair in a flapper bob. His fierce blue eyes like to dwell on things.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He plays an instrument quite well.

History: When he was but 3 years old his parents immigrated from the west. Reynard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has never given up on his writing dream.

Motivation: He is content; and he seems to be bored by most things

Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Nature, Immigrant. Occupation: Doctor

Voice: Slurs words

Attributes [hide]

Reynard Hildenman, Male Half-Elf Ranger 8
Medium (4'11") Half-Elf, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 63 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)11 (+0) 15 (+2)14 (+2)
Skills Persuasion +5, Stealth +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1300 gp. White pearl (140 gp). Black star sapphire (800 gp). Tourmaline (140 gp). Citrine (60 gp). Azurite (8 gp). Violet garnet (500 gp).


Social Check DCs


Travok Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and dresses like a well dressed Dyer does. His skin is also unnaturally pale. His brown hair is singed and shortened. He is baby faced.

Personality: He is very quiet and rarely speaks above a whisper. He enjoys reading and quiet.

History: He was born to loving parents in a slum to the east. A gifted student he started as a Shepherd, but he got bored and became a Dyer. He struck the Dyer job and began his own company from there.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult.

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Dyer

Voice: High pitched and raspy

Attributes [hide]

Travok Aranore, Male Dwarf Expert 6
Medium (4'5") Dwarf, Neutral Good (CR 6)
Armor Class 12
Hit Points 33 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)8 (-1) 12 (+1)10 (+0)
Skills History +2, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 110 pp. Jasper (20 gp). 1 Minor magic item.


Social Check DCs


Herleva Tatum, Female Human [Permalink]

Personal [hide]

Description: This woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a penchant for wearing a ring with an oversized emerald on her left hand. Her chestnut hair is wavy and long. Her fierce violet eyes like to dwell on things.

Personality: She can speak with the recently deceased. She does not trust anyone and sleeps with one eye open.

History: She comes from a rich eastern family. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was granted psionic powers by her dying brother.

Motivation: To get a good night's sleep; and she has money and likes to spend it

Ideals: Gifted, Fighting. Flaws: Insomniac, Addict. Bonds: Rich. Occupation: Stylist

Voice: Spits words with contempt

Attributes [hide]

Herleva Tatum, Female Human Fighter 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 62 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Deception +3, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pearl Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a red armored body suit, with a simple tan line shooting up and back down. She wears her silver hair up in a very large beehive style do. She has hazel eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Pearl was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Pearl's mother didn't care for her much, and the feeling was mutual. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pearl fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc

Ideals: Athletic, Fighting. Flaws: Antagonistic, Shy. Occupation: Knight

Voice: Old Prospector

Attributes [hide]

Pearl Quickstep, Female Halfling Fighter 6
Small (2'9") Halfling, Neutral Good (CR 6)
Armor Class 11
Hit Points 45 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)9 (-1) 14 (+2)11 (+0)
Skills Athletics +2, Survival +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +5

Possessions: 40000 cp.


Social Check DCs


Einkil Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a grey feathered hat and grey clothes. His hair is auburn and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will rave to anyone who will listen. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Bookbinder and found it very stressful. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he wants revenge against illithids

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job, Adventurer, Enemies. Occupation: Bookbinder

Voice: Smoker's lung

Attributes [hide]

Einkil Rumnaheim, Male Dwarf Warrior 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 27 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 19 (+4)8 (-1) 13 (+1)9 (-1)
Skills Insight +3, Religion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Rock crystal (30 gp). White pearl (110 gp).


Social Check DCs


Uraim Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, but even with his fine clothing he looks run-down. He has shaved his head bald. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Uraim's homeland. Uraim decided to take the middle way and become a bodyguard. During his travels, Uraim and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Uraim discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Uraim fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting. Flaws: Disease. Bonds: Immigrant, Religious, Adventurer. Occupation: Mercenary

Voice: Russian accent

Attributes [hide]

Uraim Ungart, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)10 (+0) 7 (-2)7 (-2)
Skills Insight +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 120 gp. Smoky quartz (60 gp). Malachite (11 gp). 1 Healer’s kit.


Social Check DCs

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