Dworic Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, and a wedding ring on his left hand. His hair is cut close to his head. He wears an eyepatch.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Dworic was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He tends to his Roofer job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: In love, Job. Occupation: Roofer
Voice: Mousy voice
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 12)
Armor Class 13
Hit Points 100 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 400 pp.
Thoradin Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his trident. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and auburn with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. His green eyes lackadaisically let the world flow into them.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He works hard and plays hard.
History: Thoradin was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Hedonist. Bonds: Attractive, Poor, Adventurer. Occupation: Spice Merchant
Voice: Nasally tone
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 22 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 11 (+0) | 8 (-1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Oppleby Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a blue armored body suit, with a simple red line shooting up and back down. His auburn hair is greasy and uncared for. His eyes are hazel and beady.
Personality: He is fixated on the number 40. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the north to a Merchant, Oppleby learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Merchant for the past few years.
Motivation: To be a Mercenary again; and he is unsatisfied with his job
Flaws: Ugly, Insane, Impulsive. Bonds: Job. Occupation: Merchant
Voice: Draws out vowels
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 7)
Armor Class 12
Hit Points 26 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 18 (+4) | 9 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Draconic, Infernal, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
Sariel Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She has a moderate pudge and is not very fit. She is bald on top and has large white tufts of hair around her ears. She wears an eyepatch.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has been saving her money to try and buy her brother's freedom.
Motivation: Find a way to reverse the transformation of her brother.
Ideals: Philantrophist. Flaws: Ugly, Sensitive. Bonds: Poor, Military, Family. Occupation: Shoemaker
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 8)
Armor Class 13
Hit Points 29 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 6 (-2) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Abyssal, Orc
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: Eye agate (8 gp). Rose (80 gp).
Pelaios Grief, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blue hair, when down, is lengthy. His black eyes are slightly larger than normal.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted from career to career and currently works as a Shoemaker.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture
Ideals: Philantrophist. Flaws: Racist. Bonds: Nature, Job, Criminal record. Occupation: Shoemaker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 29 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp.
Ulla Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is dark but she possesses many black ritualistic tattoos. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her chestnut hair is styled in orderly dreadlocks. She has gleaming, smiling hazel eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Her spouse's relatives view her with great suspicion; and she has comitted a past crime that haunts her to this day
Ideals: Persistence, Entrepeneur. Flaws: Mundane. Bonds: Family, Criminal record. Occupation: Junk Dealer
Voice: Eastern European accent
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 8)
Armor Class 12
Hit Points 75 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 19 (+4) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4
Possessions: 500 gp. A miniature golden chest with tiny emeralds lining the top (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Akmen Wary, Male Tiefling [Permalink]
Personal [hide]
Description: This man is dressed in an above average manner. He is muscular with a powerful set of arms. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.
Personality: Akmen speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Akmen enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born at the edge of vast desert. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his old friends.
Ideals: Impeccable, Fighting. Flaws: Hedonist. Bonds: Attractive, Nature. Occupation: Ploughman
Voice: Farmer accent
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 36 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: Amber (100 gp). Alexandrite (1100 gp). Red garnet (100 gp). 1 Minor magic item.
Heather Holland, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 5'2" and wears a weathered and beat up set of banded mail beneath an oversized violet coat. Her left hand appears badly burned and disfigured. She keeps her white hair in a flapper bob. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is a bit of a kleptomaniac.
Ideals: Philantrophist, Entrepeneur. Bonds: Criminal record. Occupation: Carpenter
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 18 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nora Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a brown shirt with thin blue vertical stripes and tan pants. She has slicked back brown hair. She is very pretty but has cold, dead eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Nora was born in the east. At a young age she loved to build and create. From her teen years she was always beautiful and desirable, so people have always doted on her. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and to reunite with her absent mother
Ideals: Athletic, Persistence, Joker. Bonds: Attractive, Poor. Occupation: Fletcher
Voice: Slow speaker
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Halfling, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
Possessions: 150 gp.
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Their contribution stands as a beacon of hope for all adventurers!