Emerald Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears tattered old clothes. His gray fur is matted, messy, and big. His green eyes lackadaisically let the world flow into them.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is afraid of women and trembles around them
History: He is the product a well kept family trust fund and as such has never really known need. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Gnomish compassion.
Flaws: Ugly, Antagonistic, Shy, Racist. Bonds: Rich. Occupation: Apothecary
Voice: Old Prospector
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 11)
Armor Class 13
Hit Points 67 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Draconic
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 2100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naal Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He dresses in collared shirts and wears a proper scarf over his head. He wears his silver hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Elves in the west were limited. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is content; and to get a good night's sleep
Ideals: Extrovert. Flaws: Insomniac, Disease, Mundane. Bonds: Immigrant. Occupation: Miner
Voice: Boston accent
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 54 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 400 gp.
Synthrin Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her silver crest is lengthy and is close to two feet long. She wears a mask on her face.
Personality: She is very quiet and rarely speaks above a whisper. She uses divination through singing.
History: Gifted from a young age, Synthrin studied abroad. She was an athlete and attended two major summer competitions. She never won. She was granted martial powers by her dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Dyer
Voice: Raspy
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 3000 cp.
Glim Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears bulky tan painted plate armor. His auburn hair is kept up in a ponytail inside a broad hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Cocky and sure of himself, he believes he is the best Unemployed born in the past three hundred years. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Unemployed arts, while his mother instructed him in etiquette, music and courtly manner. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He has built up a small fortune and can afford his own way.
Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor
Flaws: Secretive, Racist. Bonds: Job, Rich, Religious. Occupation: Unemployed
Voice: Spits words with contempt
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 13000 cp. Obsidian (15 gp). Aquamarine (300 gp). 2 Alchemist’s fire. 3 Tanglefoot bags. 6 Acid flasks. 1 Smokesticks.
Aerdeth Cithreth, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'8" has a big stupid grin on his face most of the time. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is kept up in a ponytail inside a small hat. His face is covered beneath a completely black helmet.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also has developed a complete distrust of the Banker profession.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bricklayer arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Wants to raise his children well; and marry his sister to traveling adventurers
Flaws: Shy. Bonds: Rich, Job, Enemies, Family. Occupation: Bricklayer
Voice: Hollow voice
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Tana Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a lot of dark rich colors, with gold accents. She has a very tight haircut. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She will rave to anyone who will listen. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Born to a pair of adventurers, Tana grew up listening to her father's many stories. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Performer work with an outfit from a few towns over. Performer work suited her well, and with each successful project, she earned more gold and more respect from her peers. In the meantime she has taken over work as a Performer and occasionally as a mercenary.
Motivation: Balancing her hectic life and new Performer responsibilities is difficult; and she is greedy
Flaws: Insane. Bonds: Attractive, Rich, Adventurer, Job. Occupation: Performer
Voice: Hissing voice
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 11)
Armor Class 14
Hit Points 66 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +0 / 3d8-4, Ranged +7 / 3d8+3, Grapple +3
Possessions: 170 pp. Sard (50 gp). Violet garnet (1400 gp). Deep blue spinel (1400 gp). Hematite (7 gp). Bloodstone (50 gp). Rhodochrosite (7 gp). Black opal (800 gp). Sardonyx (50 gp). Citrine (50 gp). Citrine (50 gp).
Trey Riley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a weathered and beat up set of banded mail beneath an oversized brown coat and is in decent physical shape. His head has been shaved. He has a tattooed face.
Personality: He speaks before he thinks and is too direct. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the south to a Adventurer, Trey learned a great deal about his mother's area of expertise. Through the years after Trey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Trey's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Impulsive, Antagonistic. Bonds: Job. Occupation: Adventurer
Voice: Russian accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 7 (-2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 2400 sp. Blue sapphire (500 gp). Deep blue spinel (400 gp). Chalcedony (40 gp).
Heward Everleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His skin is fair and his fingers are delicate and long. He wears his blonde hair up in a very large beehive style do. His eyes are likewise hazel.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with lycanthropy at a very young age, Heward has worked very hard to control his curse. After a long history of fighting, Heward and his spouse have recently divorced.
Motivation: He wants revenge against dire rats; and wants to work out more often
Ideals: Philantrophist. Flaws: Shy, Antagonistic, Disease. Occupation: Server
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 11 (+0) | 5 (-3) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 120 gp. Tourmaline (40 gp). 1 Masterwork Heavy wooden shield.
Charles Hamilton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is lengthy and is close to two feet long. This green eyed southerner is not easily forgotten.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Charles was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Expand his business; and meet up once more with his childhood friend
Ideals: Optimist. Flaws: Shy. Bonds: In love, Job, Adventurer. Occupation: Blacksmith
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Giant, Celestial, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp. Onyx (20 gp). 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
