Shivering Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her brown fur is drawn into a tight pony tail with a card scrunchie. Her eyes, though not visible through her cowl, are yellow.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She has a minor phobia of water and hates getting wet.
History: Shivering was born in the north. At a young age she loved to build and create. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is terrified, and will act out of fear; and she feels threatened by others
Ideals: Passionate, Persistence. Flaws: Fearful. Bonds: Attractive. Occupation: Miller
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Gnome, Undercommon, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Drogo Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He is constantly adorned with expensive silk clothing, often dyed in bright brown and red, and wears rings and necklaces with large, colorful gems. His brown hair is smooth and relatively long. His eyes are gray and beady.
Personality: He is mildly Human supremacist, though he does not identify as such. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born to a criminal king-pin and mafia family He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Painter for hire.
Motivation: To be a Mortician again.
Flaws: Ugly, Racist. Bonds: Rich, Enemies, Criminal record, Job. Occupation: Painter
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Abyssal, Aquan, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 100 gp. 1 Minor magic item.
Emmeline Blum, Female Half-Elf [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and is typically in her Locksmith uniform. Her skin is also unnaturally pale. She wears her blonde hair up in a very large beehive style do. She wears an eyepatch.
Personality: She speaks before she thinks and is too direct. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Emmeline was raised in a hard working conservative environment. Like her father and her sister before her, after school she went straight into learning to become a Locksmith. She has achieved small success as a Locksmith.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Job, Religious. Occupation: Locksmith
Voice: Soft and mumbly
Attributes [hide]
Medium (4'8") Half-Elf, True Neutral (CR 13)
Armor Class 12
Hit Points 81 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Goblin
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 2000 gp. Large well-done wool tapestry (400 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Gold music box (3000 gp). Brass mug with jade inlays (400 gp). Solid gold idol (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Silver ewer (60 gp). Fire opal pendant on a fine gold chain (700 gp). Silver ewer (60 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jasmine Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears many layers of old clothing at all times. Her chestnut hair is thinning but still full. She wears a mask on her face.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. Cursed with lycanthropy at a very young age, Jasmine has worked very hard to control her curse. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Someone believes her a fraud; and revenge
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Poor, Enemies, Religious. Occupation: Carpenter
Voice: Jittery and nervous
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 7)
Armor Class 14
Hit Points 24 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Celestial, Druidic
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 9000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp).
Harvest Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a brown cloak and cross-gartered red stockings. She has red fur. Her hazel unseeing eyes seem to look past you.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Harvest enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born a particularly ugly child, much to the horror of her parents. A freak accident while working with her Barrister father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wants to have a good time and be beloved; and a deep hatred of orcs
Ideals: Optimist. Flaws: Ugly, Disease, Hedonist. Bonds: Poor. Occupation: Healer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 16 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Draconic
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. Blue quartz (9 gp). Black pearl (900 gp). Lapis lazuli (9 gp). 1 Minor magic item. 1 Minor magic item.
Zephan Hope, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear green clothing when he does not wear armor. His dark red hair is drawn into a tight pony tail with a dagger scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in a small mountains village. His mother was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Philantrophist, Persistence. Flaws: Insane, Shy. Bonds: Nature, Criminal record. Occupation: Adventurer
Voice: Australian accent
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 38 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 18 (+4) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Auran, Goblin, Celestial
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 900 gp.
Falkrunn Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she dresses well, wearing brown shirts, loose pants, and blazers most of the time. She has a very tight haircut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is happy with her job as a Fortune-teller. She turns her eye from what people do, preferring to live and let live. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the east to a Fortune-teller, Falkrunn learned a great deal about her mother's area of expertise. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She struck the Fortune-teller job and began her own company from there.
Motivation: Marry her sister to traveling adventurers; and balancing her hectic life and new fortune-teller responsibilities is difficult
Ideals: Joker. Flaws: Insane. Bonds: Attractive, Job, Family. Occupation: Fortune-teller
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Malachite (9 gp). 1 Climber’s kit.
Nala Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is wearing a perfectly clean shirt and pair of pants. Her rusty crest is kept up in a ponytail inside a wide-brimmed hat. She has red eyes and a black hat with a red feather.
Personality: She is very quiet and rarely speaks above a whisper. The war was a terrible time for her, and Nala does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was raised in a island tribe. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Guard for the past few years.
Motivation: She'd like to take her coworkers down a peg.
Flaws: Shy, Depressed. Bonds: Attractive, Military, Nature, Job. Occupation: Guard
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp.
Salasar Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears clothing that is held on in multiple layers but all of it is in poor condition. His red crest is long and unkept. His red eyes have a joyful gleam in them most of the time.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to loving parents in a slum to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job.
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Carpenter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 16)
Armor Class 8
Hit Points 94 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 6 (-2) | 17 (+3) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +9 / 4d10+4, Ranged +3 / 4d10-2, Grapple +4
Possessions: 9000 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Embroidered and bejeweled glove (4000 gp).
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Their contribution stands as a beacon of hope for all adventurers!
