Manfred Thorton, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is cut jaggedly and amateurishly. His hazel eyes lackadaisically let the world flow into them.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is skeptical of what others tell him and is slow to trust.
History: He was born in the south, but his parents moved at a very young age to the west. His father was a soldier and died while he was still young. Manfred was left his father's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Opinionated. Flaws: Shy, Mundane. Bonds: Immigrant, Military. Occupation: Bricklayer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Gnome, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 130 gp. Pink pearl (110 gp). Red garnet (110 gp). Obsidian (5 gp).
Raam Flaw, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears tattered old clothes. He wears a broad hat to hide his balding. His face is scarred and worn.
Personality: He is calm most of the time but flees social interaction. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Raam was born the youngest of three triplets. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to raise his children well.
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Family. Occupation: Baker
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 55 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
Possessions: 170 pp.
Nelkin Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He has a large white mantle and cape that has been intricately interwoven into his black robe. His black hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military. Occupation: Blacksmith
Voice: American accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 7)
Armor Class 11
Hit Points 23 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 400 gp. Chrysoprase (80 gp). Zircon (80 gp). Carnelian (80 gp). Deep green spinel (140 gp). 1 Minor magic item.
Mardred Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She is physically well-built. Her white hair is long and unkept. Her fierce hazel eyes like to dwell on things.
Personality: She is very quiet and rarely speaks above a whisper. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born in a small island village. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She's in love; and she feels that her past leaves her morally obligated to help
Ideals: Philantrophist. Flaws: Ugly, Shy, PTSD. Bonds: Nature. Occupation: Layabout
Voice: Relaxed voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 18 (+4) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 7000 cp.
Birel Nailo, Female Elf [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has a very tight haircut. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a pair of adventurers, Birel grew up listening to her mother's many stories. Brilliant and gifted she never wanted to apply herself. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and to reunite with her old friends
Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Attractive, Adventurer, Enemies. Occupation: Mercenary
Voice: Booming voice
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 5 (-3) | 13 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 110 gp. Jet (70 gp). 1 Buckler.
Pirithin Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is dressed in a clean white cloak covering his clean studded leather. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes peer out from beneath his top white hat.
Personality: His tongue was cut out and he uses sign language. He pushes his goals aggressively. He is also a coward if confronted.
History: Pirithin hails from a village terrorized by illithids. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a deep hatred of illithids
Flaws: Disease, Fearful, Greedy. Bonds: Enemies, Has a crush. Occupation: Bricklayer
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 7 (-2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1100 sp.
Criella Charisma, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears a shirt that is too small, which lets her gut show, with a ratty green coat over it, and sports empty pouches on her belt. Her black hair is thinning but still full. Her silver eyes are slightly larger than normal.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with lycanthropy at a very young age, Criella has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is not mentally stable, and does not behave rationally; and to get a good night's sleep
Ideals: Joker. Flaws: Ugly, Hedonist, Disease, Insomniac. Occupation: Fortune-teller
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 4000 sp. Moss agate (6 gp). Tiger eye turquoise (6 gp). Deep blue spinel (600 gp). Freshwater pearl (6 gp).
Quick Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a simple brown robe with black stripes complete with hood. He is bristling with hidden weapons, mostly lances and falchions. His beige fur is drawn into a tight pony tail with a butterfly scrunchie. His hazel eyes dart from person to person.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Fisher job and began his own company from there.
Motivation: A rival would like him out of the picture; and sabotage a competitor
Ideals: Joker, Gifted. Bonds: Criminal record, Immigrant, Job. Occupation: Fisher
Voice: Russian accent
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 9)
Armor Class 12
Hit Points 43 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 8 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 20000 cp. Carnelian (70 gp). Malachite (11 gp). Blue quartz (11 gp). Amber (60 gp). Moss agate (11 gp). Tiger eye turquoise (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ombul Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. He has a red handlebar mustache and slicked back red hair. His brown eyes dart from person to person to random spaces in the air.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Optimist, Logical. Flaws: Insane. Bonds: Rich, Adventurer. Occupation: Barkeep
Voice: Sore throat, cough
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. Chrysoberyl (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
