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NPC Generator

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Advanced [show]


Sariel Horineth, Female Half-Elf [Permalink]

Personal [hide]

Description: This fat northern woman has a bulbous nose and wears light armors faded through time and improper care. Her skin is also unnaturally pale. She has no hair. Her eyes are a pleasant amber.

Personality: She loves telling others what to do and how they should feel about things. She is obsessed with her god.

History: She was born in the north. She took every job she could get her hands on, but the opportunities for Half-Elves in the north were limited. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her religion dominates her actions.

Ideals: Opinionated. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Merchant

Voice: Booming voice

Attributes [hide]

Sariel Horineth, Female Half-Elf Sorcerer 1
Medium (5'3") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)13 (+1) 9 (-1)13 (+1)
Skills Medicine +1, Performance +3
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 160 gp.


Social Check DCs


Raymond Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears just a violet suit, and he perpetually has his bow ready. His blonde hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. The war was a terrible time for him, and Raymond does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born a particularly ugly child, much to the horror of his parents. When Raymond reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Ugly, Shy, Depressed. Bonds: Military. Occupation: Sellsword

Voice: High pitched, excited

Attributes [hide]

Raymond Sherman, Male Half-Elf Sorcerer 9
Medium (5'1") Half-Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 30 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)12 (+1) 17 (+3)11 (+0)
Skills History +4, Performance +3
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1600 gp. Blue star sapphire (600 gp). Jasper (60 gp). Freshwater pearl (5 gp). Alexandrite (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


River Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He wears a colorful flower in his beige fur. He has green eyes.

Personality: He is overprotective of those who hire his services. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: River hails from a village terrorized by gnolls. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He wants revenge against gnolls.

Ideals: Justice. Bonds: Attractive, Guardian, Enemies, Immigrant. Occupation: Painter

Voice: Italian accent

Attributes [hide]

River Moon, Male Tabaxi Commoner 2
Medium (6'6") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)9 (-1) 13 (+1)12 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Cloud On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with red pants. He wears a deerstalker hat to cover his moderate length white fur. He wears crescent spectacles with a black brim.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cloud is combative with any and all who dare try his patience in the slightest.

History: He was born in the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the west, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern

Ideals: Disciplined, Justice. Bonds: Immigrant, Job, Slave. Occupation: Blacksmith

Voice: Hollow voice

Attributes [hide]

Cloud On the Water, Male Tabaxi Aristocrat 1
Medium (5'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)12 (+1) 9 (-1)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 5000 cp. Brass mug with jade inlays (100 gp).


Social Check DCs


Panana Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is always cut to a buzz. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Panana was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Panana's mother didn't care for her much, and the feeling was mutual. Recently she has begun working with bootleggers and crooks.

Motivation: She feels that her past leaves her morally obligated to help; and wants to raise her children well

Ideals: Joker. Flaws: Antagonistic. Bonds: Criminal record, Family. Occupation: Layabout

Voice: Speaks with back of mouth

Attributes [hide]

Panana Cobblelob, Female Gnome Aristocrat 12
Small (3'5") Gnome, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 81 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 17 (+3)13 (+1) 14 (+2)9 (-1)
Skills Athletics +2, Investigation +5
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +2 / 3d10-2, Ranged +6 / 3d10+2, Grapple +5

Possessions: 300 pp. White pearl (120 gp). Hematite (12 gp). Tiger eye turquoise (12 gp). Banded agate (12 gp). Iolite (80 gp). Onyx (80 gp).


Social Check DCs


Nuthra Raghthroknaar, Female Dragonborn [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears many layers of old clothing at all times. She keeps her long green crest kept up in a rat tail. She is baby faced.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is frequently practicing swordplay.

History: She was born on a small isolated farm. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Due to her spouse's obsession with being a Cartwright they were divorced and she won custody of their daughter. She worked as a Seamstress, and she later adopted a second daughter.

Motivation: To unite with her brother.

Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Nature, Family. Occupation: Seamstress

Voice: Raspy

Attributes [hide]

Nuthra Raghthroknaar, Female Dragonborn Bard 5
Medium (6'7") Dragonborn, Neutral Evil (CR 5)
Armor Class 14
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 14 (+2)8 (-1) 12 (+1)18 (+4)
Skills Insight +4, Investigation +2
Senses Passive Perception 11
Languages
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mialee Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is typically in her Hunter uniform. She has a penchant for wearing a ring with an oversized topaz on her left hand. Her hair is golden and very short. She wears a mask on her face.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She feeds upon the attention of others.

History: Sold as a small child to a wizard, Mialee was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an apprentice working in her father's forge. She ran away from her former home and has been making her living as a Hunter for the past few years.

Motivation: Sabotage a competitor; and she is unsatisfied with her job

Flaws: Antagonistic. Bonds: Job, Rich, Attractive, Mentor. Occupation: Hunter

Voice: Switch between two voices

Attributes [hide]

Mialee Ray, Female Half-Elf Expert 5
Medium (5'0") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 11 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)14 (+2) 13 (+1)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Auran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cask Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'6" northern man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown fur has been sun bleached extensively. His blue eyes have a joyful gleam in them most of the time.

Personality: He can speak with the recently deceased. He is frequently practicing swordplay.

History: He was born in the north, but his parents moved at a very young age to the west. He found a children's book about a Tabaxi Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.

Motivation: He wants to meet his childhood hero.

Ideals: Entrepeneur, Gifted. Bonds: Military, Immigrant, Adventurer. Occupation: Gardener

Voice: Whispers

Attributes [hide]

Cask Thundercloud, Male Tabaxi Monk 5
Medium (5'6") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)10 (+0) 15 (+2)13 (+1)
Skills Arcana +3, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: Malachite (4 gp). Aquamarine (900 gp). Malachite (4 gp).


Social Check DCs


Traubon Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He has the majority of his body covered in plate, marred by sweets. His auburn hair is heavily combed to the right. His violet eyes are passionate and lively.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the east. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He left for the east, certain he would find work there.

Motivation: Further expansion of business.

Flaws: Ugly. Bonds: Job, Religious, Immigrant. Occupation: Marshal

Voice: Uses lots of figures of speech

Attributes [hide]

Traubon Frostbeard, Male Dwarf Expert 10
Medium (4'0") Dwarf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 30 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)9 (-1) 16 (+3)14 (+2)
Skills Intimidation +6, Stealth +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 2000 gp. Sapphire pendant on gold chain (2600 gp).


Social Check DCs

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