Don Marston, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He is wearing colorful clothing, dressed as a Jeweler, and his gloved hand is found clutching a lance. He keeps his long red hair kept up in a rat tail. He has green eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he wants to get laid
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Mentor, Rich, Has a crush. Occupation: Jeweler
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 111 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 1100 gp.
Whurbin Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with pastel socks and a vest with buckled shoes. He wears a wide-brimmed hat to hide his balding. His brown eyes have a joyful gleam in them most of the time.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born at the edge of vast island. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying brother.
Motivation: He wants to meet his childhood hero.
Ideals: Artistic, Joker, Gifted. Bonds: Adventurer, Nature. Occupation: Farmer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 15 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 9 (-1) | 18 (+4) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Halfling, Elven, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Chrysoprase (20 gp). Eye agate (7 gp). Fire opal (500 gp). 1 Minor magic item. 1 Minor magic item.
Mella Ray, Female Half-Elf [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears tight fighting clothing, which leaves very little to the imagination. Her hair is silver and curly. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is afraid of women and trembles around them
History: Born in the west to a Armorer, Mella learned a great deal about her father's area of expertise. Like her father and her brother before her, after school she went straight into learning to become a Armorer. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Further expansion of business.
Ideals: Fighting. Flaws: Insomniac, Shy. Bonds: Job. Occupation: Armorer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Azurite (4 gp). 1 Masterwork Common Melee.
Aline Caerdonel, Female Half-Elf [Permalink]
Personal [hide]
Description: She usually wears her violet robe and has her shortbow always slung over her shoulder. She is physically well-built. She wears her black hair up in a very large beehive style do. Her amber eyes are passionate and lively.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: She was born the only child of a wealthy merchant. Her first spouse was a Assassin, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Assassin they were divorced and she won custody of their son. She worked as a Sculptor, and she later adopted a second son.
Motivation: Wants to open a new tavern.
Ideals: Artistic, Entrepeneur. Bonds: Job, Family, Religious. Occupation: Sculptor
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 200 sp.
Shax Guilt, Female Tiefling [Permalink]
Personal [hide]
Description: She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a monstrous two handed axe, but if one is not available she will default to her glaive. She has a moderate pudge and is not very fit. Her dark red hair, when down, is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep silver.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Shax was born the youngest of three triplets. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: Meet up once more with her childhood friend.
Ideals: Optimist, Gifted. Bonds: Adventurer, Family. Occupation: Sailor
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 7)
Armor Class 9
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 600 gp.
Jocelyn Hartford, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in earthy colors with a brown and grey handkerchief worn on his left side. His black hair is lengthy and is close to two feet long. His brown eyes are passionate and lively.
Personality: He is business-like. He takes instructions and follows them to the letter. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised in a desert tribe. A gifted student he started as a Mortician, but he got bored and became a Barrister. He tends to his Barrister job now, and dutifully fulfills any obligations he has.
Motivation: Wants a kiss; and expand his business
Ideals: Professionalism. Flaws: Impulsive. Bonds: Nature, Job, Has a crush. Occupation: Barrister
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 38 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Sylvan, Gnome, Druidic
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 1700 gp. Alexandrite (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anbera Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She sports brown clothing, slightly heavier than average wear. Her long silver hair reaches down to her waist. Her face is covered beneath a completely black helmet.
Personality: She is overprotective of those who hire her services. She receives visions of the future at random moments
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. A freak accident while working with her Herbalist mother left her crippled. She was granted arcane powers by her dying brother.
Motivation: She's repulsed by the PC; and to protect her home
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Guardian. Occupation: Junk Dealer
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gerard Chester, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. With bright red hair and a scraggly beard. His face is covered beneath a completely black helmet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised in a white middle class family as the only child. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying sister.
Motivation: He is content; and to find somewhere to settle down
Ideals: Gifted, Extrovert. Flaws: Ugly, Mundane. Occupation: Jeweler
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Celestial, Terran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: Just what you see.
Zaffrab Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is dressed in an above average manner. He keeps his blonde hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A true patriot, Zaffrab would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Zaffrab lived on a farm with his father, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Flaws: Antagonistic. Bonds: Attractive, Military, Family, Rich. Occupation: Fisher
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 28 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 500 gp.
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