Ownka Acton, Female Half-Orc [Permalink]
Personal [hide]
Description: She sports white clothing, slightly heavier than average wear, and carries flails. Her golden hair is cut short with large spiked bangs in the front. Her face is covered beneath a completely black helmet.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Further she is a bit of a stoner and is frequently out of it.
History: She was born several months after her mother was called into army service. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She got away from her former life and has fallen to alcoholism.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Military. Occupation: Barrister
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Half-Orc, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 8 (-1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
Myathethil Goltorah, Female Elf [Permalink]
Personal [hide]
Description: She is dressed in a clean blue cloak covering her clean studded leather. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is greying and her face has many wrinkles. She wears crescent spectacles with a black brim.
Personality: She is a Farmer first and foremost. She believes firmly that knowledge should be universal. She is obsessed with finding treasure.
History: She was born into a rich family. Her necromantic abilities were realized during a raid on her village. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Gifted. Bonds: Attractive, Job, Adventurer, Rich. Occupation: Farmer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Ignan, Giant
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Norkruuth Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his green boots flare out at the collars. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his rusty crest up. He has a dull look in his red eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy and tries to find solutions quickly.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Norkruuth was left his father's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.
Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Lazy. Bonds: Attractive, Military. Occupation: Sage
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp.
Rezena Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She sports green clothing, slightly heavier than average wear. Her crest is copper, silky, and of moderate length. Her skin is flawless and her red eyes scan people very quickly.
Personality: Rezena is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born in a small plains village. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure.
Ideals: Athletic, Extrovert. Bonds: Attractive, Rich, Nature. Occupation: Glassblower
Voice: Boston accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 15)
Armor Class 14
Hit Points 55 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 |
Possessions: Freshwater pearl (10 gp). Black opal (400 gp). Lapis lazuli (10 gp). Jade (110 gp). Fire opal (400 gp). Jet (110 gp). Aquamarine (1100 gp). Chrysoberyl (110 gp). Brown-green garnet (110 gp). Banded agate (10 gp). Alexandrite (1100 gp). Smoky quartz (80 gp). Tourmaline (110 gp). Chalcedony (80 gp). Lapis lazuli (10 gp). Brown-green garnet (110 gp). Moss agate (10 gp). Malachite (10 gp). Hematite (10 gp). Deep green spinel (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trail In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'10" has a big stupid grin on her face most of the time. She is typically in her Unemployed uniform. Her beige fur is braided into rings. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her divine abilities were realized during a raid on her village. She has set out to sabotage the competition.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Gifted. Flaws: Cynical. Bonds: Job, Attractive, Religious. Occupation: Unemployed
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 8)
Armor Class 10
Hit Points 30 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1500 gp.
Bolg Clayden, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a black costume with the symbols of strength on his torso. His red hair and beard is wavy and long. His hazel eyes dart from person to person to random spaces in the air.
Personality: Stoic and calm, he prefers to meditate than take action. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Bolg was born with his mother's beautiful face. Cursed with vampirism at a very young age, Bolg has worked very hard to control his curse. He has been saving his money to try and buy his brother's freedom.
Motivation: He seems to be bored by most things; and his relatives are trying to arrange a marriage
Ideals: Disciplined. Flaws: Disease, Mundane. Bonds: Attractive, Family. Occupation: Fortune-teller
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 6 (-2) | 12 (+1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. A miniature golden chest with tiny emeralds lining the top (90 gp).
Erevan Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His hair is auburn and curly. His green eyes lackadaisically let the world flow into them.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gifted from a young age, Erevan studied abroad. His first spouse was a Dyer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Marry his brother to traveling adventurers; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Gifted, Fighting. Flaws: Ugly. Bonds: Family. Occupation: Marshal
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 45 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
Possessions: 4000 gp. Violet garnet (1300 gp). Azurite (10 gp). Aquamarine (1300 gp). Red garnet (40 gp). Chrysoberyl (40 gp). Moss agate (10 gp). Lapis lazuli (10 gp). White opal (1000 gp). Peridot (50 gp). Sardonyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dreali Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a slight overbite and is overall scrawny. His hair is long and golden with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. He has gray eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses divination through singing.
History: Sold as a small child to a brothel owner, Dreali was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To be a Barber again; and wants to open a new tavern
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Mentor, Job. Occupation: Mason
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 4 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 2 (-4) | 17 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Abyssal, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. 1 Half-Plate. 1 Darkwood Buckler.
Adrik Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right arm. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his white hair up in a very large beehive style do. His eyes, though not visible through his cowl, are violet.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Adrik lived on a farm with his father, near the main road leading to a nearby town. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to trick people and travel the world for free.
Motivation: He is compelled to act according to his religious beliefs; and he is a bit of a kleptomaniac
Flaws: Racist, Fearful. Bonds: Family, Criminal record, Religious. Occupation: Bookbinder
Voice: Indian accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1000 cp. 1 Hourglass.
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Their contribution stands as a beacon of hope for all adventurers!
