Great Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a pastel shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. Her fur is yellow, silky, and of moderate length. Her eyes are a pleasant copper.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Weaver arts, while her mother instructed her in etiquette, music and courtly manner. Great abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To clean up the streets.
Flaws: Antagonistic. Bonds: Attractive, Guardian, Rich, Adventurer. Occupation: Weaver
Voice: Loud with bravado
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Goblin, Druidic, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Hobart Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a white poncho over his likewise colored trousers and shirt. His white hair is lengthy and is close to two feet long. His face is scarred and worn.
Personality: He can speak with the recently deceased. He would rather hide behind his crafts than deal with other people.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved from fad to fad and when he turned 15 he discovered writing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A deep hatred of drow; and elven compassion
Ideals: Gifted, Artistic. Flaws: Ugly, Shy. Bonds: Military. Occupation: Fletcher
Voice: Spits words with contempt
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 8)
Armor Class 14
Hit Points 66 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 17 (+3) | 16 (+3) | 16 (+3) | 3 (-4) | 7 (-2) |
Senses Passive Perception 6
Languages Common, Halfling, Dwarven, Terran, Druidic
Attacks Melee +0 / 2d10-3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1300 gp. Rich purple corundum (500 gp). Silver pearl (70 gp). Blue sapphire (500 gp). Golden yellow topaz (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ridaro Siannodel, Female Elf [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She has a moderate pudge and is not very fit. With bright blonde hair. Her brown eyes are slightly larger than normal.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. She is used to getting what she wants. In part because she is a meticulous planner.
History: Born to a pair of adventurers, Ridaro grew up listening to her mother's many stories. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Wants to work out more often; and she wants to meet her childhood hero
Ideals: Justice, Professionalism, Gifted, Athletic. Bonds: Adventurer. Occupation: Architect
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp. Moonstone (30 gp). Black pearl (700 gp).
Morgran Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear brown tank tops with tan pants and is in decent physical shape. His brown hair is slicked back into a classic pompadour. This hazel eyed westerner is not easily forgotten.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has a crush on the local Crown-heir; and he wants to get laid
Flaws: Shy, Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Architect
Voice: Gruff and masculine
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 36 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Celestial, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
Drifting Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Junk Dealer. She carries a battered scimitar and tarnished ceremonial dagger as well. She wears her red fur down. Her fierce copper eyes like to dwell on things.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was raised by priests from a young age. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Religious, In love. Occupation: Junk Dealer
Voice: Australian accent
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 84 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 800 gp. An abacus with copper, silver and gold markers (150 gp). Cloth of gold vestments (150 gp). Silver comb with moonstones (200 gp). Solid gold idol (1000 gp).
Azza Malevolence, Female Tiefling [Permalink]
Personal [hide]
Description: This western woman sports black clothing, slightly heavier than average wear. Her clothes are grease stained in places. She has dyed her greying dark red hair a little too much giving a sharp dark red color. Her white eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. As long as the job gets done she does not care how it got done.
History: Born in the west to a Bookbinder, Azza learned a great deal about her father's area of expertise. Azza was born on a far western plains where she grew up under the tutelage of her father, an expert Bookbinder. She now owns her own business.
Motivation: She is a bit of a kleptomaniac; and sabotage a competitor
Ideals: Professionalism. Bonds: Poor, Immigrant, Criminal record, Job. Occupation: Bookbinder
Voice: Italian accent
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 42 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Elven
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: Deep blue spinel (1300 gp). Azurite (14 gp). Black opal (1300 gp). Chrysoprase (40 gp). Deep blue spinel (1300 gp). Moonstone (40 gp).
Duergath Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries with him a set of axes on his belt, each one with a jet on the hilt. His auburn hair is drawn into a tight pony tail with a butterfly scrunchie. He has amber eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He takes great joy in being the best Cartwright in town.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Cartwright for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Gifted. Flaws: Selfish. Bonds: Job. Occupation: Cartwright
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 60 pp. 1 Chain shirt.
Trym Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: Standing 2'8", this woman wears white leather gloves, a white jacket, and tight pants. She has slicked back blonde hair. She has a tattooed face.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To protect her home; and she has money and likes to spend it
Ideals: Gifted. Flaws: Greedy, Secretive. Bonds: Rich, Guardian. Occupation: Roofer
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Dwarven, Goblin
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.
Tethren Blessing, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'2". He dresses like a well dressed Laborer does, and his gloved hand is found clutching a quarterstaff. His dark red hair is matted, messy, and big. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised in a white middle class family as the only child. A gifted student he started as a Layabout, but he got bored and became a Laborer. After a long history of fighting, Tethren and his spouse have recently divorced.
Motivation: Wants to open a new tavern; and expand his business
Flaws: Ugly, Antagonistic, Mundane. Bonds: Job, Military. Occupation: Laborer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 10)
Armor Class 10
Hit Points 20 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 7 (-2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
Possessions: 1000 gp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). Embroidered and bejeweled glove (4000 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Gold music box (4000 gp).
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Their contribution stands as a beacon of hope for all adventurers!
