Falkrunn Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has dyed her greying red hair a little too much giving a sharp red color. She has brown eyes and a brown hat with a black feather.
Personality: She speaks before she thinks and is too direct. She has a minor phobia of water and hates getting wet.
History: The child of northern immigrants she idolized her father. Falkrunn was born on a far northern mountains where she grew up under the tutelage of her father, an expert Slave Trader. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Her relatives are trying to arrange a marriage; and an old rival family wants her found
Flaws: Impulsive, Fearful. Bonds: Immigrant, Criminal record, Family. Occupation: Slave Trader
Voice: pre-pubescent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 66 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 1 | 1 | 1 | 0 |
Possessions: 1000 gp.
Right-Handed Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'10" and lanky with angular features, he is an attractive figure. He wears tight fitting clothing which further accentuates his frame. He has moderate length gray fur. He is very pretty but has cold, dead eyes.
Personality: He can speak with the recently deceased. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Right-Handed was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Cartwright. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has money and likes to spend it; and he would like to get married and retire
Ideals: Gifted. Bonds: Attractive, Has a crush, Adventurer, Rich, Immigrant. Occupation: Cartwright
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 370 gp.
Matilda Lathalas, Female Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'11" and dresses in collared shirts and wears a proper scarf over her head. Her blonde hair is drawn into a tight pony tail with a dagger scrunchie. Her hazel eyes are slightly larger than normal.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: The child of a Painter, who enjoyed hunting, Matilda was taken on many hunting expeditions. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is a bit of a kleptomaniac; and she is not mentally stable, and does not behave rationally
Flaws: Insane, Racist. Bonds: Attractive, Criminal record, Nature. Occupation: Herbalist
Voice: Sleepy voice
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Five Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his brown fur down. He has a tattooed face.
Personality: He snorts whenever he laughs or is feeling confident. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in a small village he learned the ways of the warrior from his father. Like his father and his sister before him, after school he went straight into learning to become a Butcher. He's also a talented Bounty Hunter, but doesn't like to broadcast it.
Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg
Ideals: Athletic, Fighting, Logical. Flaws: Hedonist. Bonds: Job. Occupation: Butcher
Voice: Italian accent
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 7)
Armor Class 11
Hit Points 37 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +6
Possessions: 12000 sp. Golden yellow topaz (1600 gp). Amber (70 gp). Bloodstone (70 gp). Chrysoprase (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nimble In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged woman wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sword, just in case and is in decent physical shape. Her brown fur is thinning but still full. Her eyes are copper.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She worked as a nervous Navigator and found it very stressful. She tends to her Navigator job now, and dutifully fulfills any obligations she has.
Motivation: She's attracted to the PC; and money/treasure
Flaws: Secretive. Bonds: Attractive, Rich, Job, Has a crush. Occupation: Navigator
Voice: Stutters
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1600 sp. 1 Masterwork studded leather. 1 Half-Plate.
Naill Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who is renowned for his bright blue suits and hats. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He snorts whenever he laughs or is feeling confident. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born in the south. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He tends to his Actor job now, and dutifully fulfills any obligations he has.
Motivation: To get a good night's sleep; and sabotage a competitor
Flaws: Ugly, Antagonistic, Insomniac. Bonds: Mentor, Immigrant, Job. Occupation: Actor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 400 gp.
Herleva Gladstone, Female Human [Permalink]
Personal [hide]
Description: 5'9" and muscular, this southern woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She keeps her long golden hair kept up in a rat tail. Her brown eyes are passionate and lively.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Herleva was born in the south. At a young age she loved to build and create. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.
Motivation: Meet up once more with her childhood friend; and she's looking for her big break
Ideals: Athletic, Disciplined, Persistence. Flaws: Impulsive. Bonds: Adventurer. Occupation: Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 81 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Orc
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +6
Possessions: 310 pp. Blue quartz (11 gp). Jasper (60 gp). Amethyst (110 gp). Silver pearl (110 gp). Tourmaline (110 gp). White pearl (110 gp). Azurite (11 gp). Deep blue spinel (1300 gp). Hematite (11 gp). 1 Minor magic item. 1 Minor magic item.
Merihim Sly, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'3" southern man, he wears a faded coat and loose pants complete with small hat. He has dark red hair. He wears large thick round spectacles.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He's since become an addict/alcoholic.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother
Ideals: Disciplined, Extrovert. Flaws: Addict. Bonds: Immigrant, Family. Occupation: Ruler
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 44 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +4
Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Silver comb with moonstones (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).
Quarion Durkin, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear flannel. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He cannot resist a sob story and will often dote over anyone who has one.
History: Quarion was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Athletic, Artistic, Philantrophist. Bonds: Poor, Adventurer. Occupation: Map Maker
Voice: Whispers
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 86 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1300 gp. Coral (60 gp). Tiger eye turquoise (13 gp). Golden yellow topaz (200 gp). White pearl (60 gp). Citrine (30 gp). Smoky quartz (30 gp). Zircon (30 gp). Smoky quartz (30 gp). 1 Minor magic item.
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