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NPC Generator

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Advanced [show]


Ekemon Guile, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left arm. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is thinning but still full. His silver eyes are slightly larger than normal.

Personality: This man loves poetry and to teach people poetry more than just about anything. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He got into the Animal Trainer business at a young age. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has achieved small success as a Animal Trainer.

Motivation: To prove his worth to the world.

Ideals: Artistic. Flaws: Impulsive, Insane. Bonds: Job. Occupation: Animal Trainer

Voice: Rolls R's

Attributes [hide]

Ekemon Guile, Male Tiefling Commoner 13
Medium (5'1") Tiefling, Lawful Good (CR 13)
Armor Class 10
Hit Points 60 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)16 (+3) 10 (+0)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Goblin, Ignan, Terran
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0

Possessions: 1000 gp. Golden yellow topaz (700 gp). Black pearl (700 gp). Citrine (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beloril Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a grey poncho over his likewise colored trousers and shirt. He sports a long auburn beard, and similarly colored long hair. His eyes, though not visible through his cowl, are violet.

Personality: Eccentric and domineering, Beloril will drive conversation. He uses divination through singing.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Beloril liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Extrovert, Gifted, Impeccable. Flaws: Shy. Bonds: Nature. Occupation: Miller

Voice: Farmer accent

Attributes [hide]

Beloril Loderr, Male Dwarf Bard 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)16 (+3) 11 (+0)9 (-1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Auran, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 1400 sp.


Social Check DCs


Igden Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his blue boots flare out at the collars. He keeps his silver hair in a pixie cut. His blue eyes dart from person to person to random spaces in the air.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is an amazing painter.

History: He was born in the south, but his parents moved at a very young age to the east. He worked as a nervous Servant and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to be a tanner again

Ideals: Gifted. Flaws: Greedy. Bonds: Attractive, Immigrant, Job. Occupation: Servant

Voice: Rolls R's

Attributes [hide]

Igden Wildwander, Male Gnome Paladin 11
Small (3'3") Gnome, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 79 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Intimidation +5, Survival +4
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 2600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Willow Hilltopple, Female Halfling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she typically wears red cloth garments or leather armor. Her white hair is knotted and matted. Her fierce blue eyes like to dwell on things.

Personality: A deeply religious woman she believes everything happens for a reason. She does not believe in violence as a means to an end. She is a dedicated Guard but believes her peers are too gung-ho.

History: Gifted from a young age, Willow studied abroad. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To reunite with her old friends; and to clean up the streets

Ideals: Pacifist, Gifted. Bonds: Religious, Guardian, Adventurer. Occupation: Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Willow Hilltopple, Female Halfling Commoner 6
Small (2'9") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 24 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Insight +4, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 50000 cp. Smoky quartz (40 gp). 1 Minor magic item.


Social Check DCs


Zed Whitby, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear flannel. He has a chestnut handlebar mustache and slicked back chestnut hair. His face is scarred and worn.

Personality: He snorts whenever he laughs or is feeling confident. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Zed was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To unite with his sister; and he would like to get married and retire

Flaws: Ugly, Antagonistic. Bonds: Family, Has a crush. Occupation: Tanner

Voice: Mumbles to self between sentences

Attributes [hide]

Zed Whitby, Male Half-Orc Druid 7
Medium (6'4") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)10 (+0) 13 (+1)5 (-3)
Skills History +3, Insight +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 9000 sp.


Social Check DCs


Hamil Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in red turtlenecks beneath a grey coat with red slacks. His golden hair is braided into rings. He has gleaming, smiling violet eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He always tries to repair and not replace. It was this mentality that drove him into the Fortune-teller business.

History: Born in the west his family was never financially stable. His father was a mechanic, and taught him how to fix just about anything. After a long history of fighting, Hamil and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Impeccable, Persistence. Flaws: Antagonistic, Insane. Bonds: Poor. Occupation: Fortune-teller

Voice: Speaks fast with a slight lisp

Attributes [hide]

Hamil Goodearth, Male Halfling Expert 6
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 37 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)16 (+3) 14 (+2)15 (+2)
Skills Acrobatics +2, Religion +6
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Gnome, Goblin
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +6

Possessions: 100 gp. Alexandrite (1300 gp). Malachite (10 gp).


Social Check DCs


Oren TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many pastel ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Oren was born in the north. At a young age he loved to build and create. He moved out south to avoid the crime he committed. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a rivalry with the Church that dominates his actions; and a rival would like him out of the picture

Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Criminal record, Religious. Occupation: Weaver

Voice: Draws out vowels

Attributes [hide]

Oren TellPenny, Male Halfling Expert 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 41 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 14 (+2)12 (+1) 17 (+3)14 (+2)
Skills Insight +6, Nature +4
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 40000 cp.


Social Check DCs


Varis Withrethin, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. Beneath his clothing is a huge mess of scar tissue. He wears a feathered hat to cover his moderate length blonde hair. His eyes are likewise violet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a logical person and will generally grow upset if things defy logic and science.

History: When he was but 4 years old his parents immigrated from the east. His childhood dream was to be a Miner, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world

Ideals: Logical. Flaws: Shy. Bonds: Slave, Immigrant, Job. Occupation: Jeweler

Voice: Soft and melodious

Attributes [hide]

Varis Withrethin, Male Elf Expert 3
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 13 (+1)9 (-1) 13 (+1)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Brass mug with jade inlays (100 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Helja Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a chocolate of some kind. She wears skinny pants and wears a brown and yellow robe with the hood down, marred by chocolates. Her auburn hair is greasy and uncared for. She wears round tiny glasses practically rammed into her face.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born in the west. A gypsy cursed her at a young age, leading to her ugly appearance. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She has a crush on the local Dyer; and wants her loneliness to end

Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Criminal record, Has a crush. Occupation: Crown-heir

Voice: Squeaky

Attributes [hide]

Helja Lutgehr, Female Dwarf Druid 4
Medium (3'9") Dwarf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 41 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 17 (+3)15 (+2) 14 (+2)11 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 100 gp.


Social Check DCs

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