Roywyn Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a tan coat over a black low-cut shirt, and a feathered hat upon her head. Her hair is short and white. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She does not believe in violence as a means to an end. She is a dedicated Spice Merchant but believes her peers are too gung-ho.
History: She was born in the north. She was an athlete and attended two major summer competitions. She never won. She left for the north, certain she would find work there.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Athletic, Pacifist. Flaws: Insane, Antagonistic. Bonds: Immigrant. Occupation: Spice Merchant
Voice: Slurs words
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 9 (-1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 5000 cp.
Phelaia Sage, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a green tunic with violet highlights, and long yellow pants that bunch up around her shoes. She has no hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. The war was a terrible time for her, and Phelaia does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She served in the navy to pay for her family's outstanding loans. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She inherited the family business which she has now maintained for 10 years.
Motivation: She feels kind of lost in life; and balancing her hectic life and new crown-heir responsibilities is difficult
Flaws: Ugly, Antagonistic, Depressed. Bonds: Military, Job. Occupation: Crown-heir
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 36 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1200 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Gold dragon comb with red garnet eye (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shadow In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has styled his yellow fur well, parting it to the right. He wears round tiny glasses practically rammed into his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: Gifted from a young age, Shadow studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.
Motivation: Someone believes him a fraud; and he wants revenge against giants
Ideals: Optimist, Gifted. Flaws: Racist. Bonds: Attractive, Enemies. Occupation: Roofer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 19 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 9 (-1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Gnome
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 1400 gp. Large well-done wool tapestry (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Large well-done wool tapestry (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
Dazzazn Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His long green crest is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Architect soon after.
Motivation: Sabotage a competitor.
Ideals: Passionate. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Architect
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 200 gp. Obsidian (11 gp). Zircon (50 gp). Violet garnet (1100 gp). Smoky quartz (50 gp).
Calcitro Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a fancy red suit. He has a auburn handlebar mustache and slicked back auburn hair. His blue eyes peer out from beneath his wide-brimmed red hat.
Personality: Calcitro hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Calcitro is combative with any and all who dare try his patience in the slightest.
History: He was born in the north. A few years later when the west was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Architect.
Motivation: Regain custody of his son; and to reunite with his absent mother
Ideals: Artistic, Justice. Bonds: Attractive, Immigrant, Job, Family. Occupation: Architect
Voice: Creaky witch voice
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 46 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Draconic, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6
Possessions: 500 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Black velvet mask with numerous citrines (70 gp). 1 Minor magic item. 1 Minor magic item.
Engong Kimberly, Female Half-Orc [Permalink]
Personal [hide]
Description: She is lean but muscular and wears light armors faded through time and improper care. Her golden hair is well kept. She has gleaming, smiling blue eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving A friendly and beautiful Half-Orc, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Engong was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shortspear.
Motivation: She's looking for her big break; and she desires power and/or immortality
Ideals: Joker. Bonds: Attractive, Poor, Adventurer. Occupation: Shipwright
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 54 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 18 (+4) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 6000 sp. Tiger eye turquoise (8 gp). Red spinel (150 gp). Star ruby (1400 gp). Moonstone (50 gp).
Puyet Moreno, Female Half-Orc [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She wears a colorful flower in her blonde hair. Her eyes are brown and catlike.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has had some formal poetry training, and achieved minor success. She has been saving her money to try and buy her brother's freedom.
Motivation: She is greedy.
Ideals: Optimist, Artistic. Bonds: Attractive, Family, Rich. Occupation: Bather
Voice: Low range voice
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 45 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 6 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 200 gp. Gold dragon comb with red garnet eye (1000 gp). Jeweled anklet (2000 gp). Sapphire pendant on gold chain (2200 gp).
Zanna Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has wavy black hair. Her amber eyes peer out from beneath her small blue hat.
Personality: Aggressive, abrasive, and angry, Zanna embodies much of what other species detest in the Gnomes. She can't help but pocket interesting objects she comes across
History: She was born several months after her mother was called into army service. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She wants nothing more than to rejoin the army; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record, Military, Immigrant. Occupation: Architect
Voice: French accent
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Abalaba Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: This tall, slender woman is wearing a tight tan one piece outfit complete with pants, hood, and a cape. She wears a Stetson hat to cover her moderate length black hair. Her ears are large.
Personality: Abalaba hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Marry her sister to traveling adventurers; and her spouse's relatives view her with great suspicion
Ideals: Artistic. Flaws: Ugly, Antagonistic, Mundane. Bonds: Family. Occupation: Miller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!