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NPC Generator

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Advanced [show]


Gurdis Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. She has slicked back chestnut hair. Her fierce hazel eyes like to dwell on things.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She receives visions of the future at random moments

History: The child of a Cook, who enjoyed hunting, Gurdis was taken on many hunting expeditions. Her childhood dream was to be a Cook, but she was a colossal failure. She now owns her own business.

Motivation: Meet up once more with her childhood friend; and she's looking for her big break

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Job, Adventurer. Occupation: Bricklayer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gurdis Battlehammer, Female Dwarf Ranger 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)9 (-1) 14 (+2)12 (+1)
Skills Arcana +1, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 390 gp. Carnelian (40 gp). Sard (40 gp). Moonstone (40 gp).


Social Check DCs


Dariff Trollbleeder, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She has a slight overbite and is overall scrawny. Her chestnut hair has been sun bleached extensively. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is very quiet and rarely speaks above a whisper. She is frequently practicing swordplay.

History: She was born on a small isolated farm. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Days after completing her studies, news broke out that her hometown was attacked by drow. Dariff was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.

Motivation: Revenge; and her name or reputation has been wronged in the past by drow, and she desires to right it

Flaws: Shy. Bonds: Attractive, Military, Nature, Enemies. Occupation: Carter

Voice: Can't modulate volume

Attributes [hide]

Dariff Trollbleeder, Female Dwarf Ranger 4
Medium (4'3") Dwarf, Lawful Good (CR 4)
Armor Class 7
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 18 (+4)17 (+3) 12 (+1)8 (-1)
Skills Sleight of Hand -1, Stealth -1
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Aquan, Infernal
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Markosian Turmoil, Female Tiefling [Permalink]

Personal [hide]

Description: She wears an entirely black suit with white socks and a vest with buckled shoes. She wears a wide-brimmed hat to hide her balding. Her silver eyes dart around the room hyper actively observing anyone and anything.

Personality: She never swears and excessively uses polite adverbs when speaking. She is frequently practicing swordplay.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A gifted student she started as a Detective, but she got bored and became a Ploughman. Due to her spouse's obsession with being a Detective they were divorced and she won custody of their daughter. She worked as a Ploughman, and she later adopted a second daughter.

Motivation: She has money and likes to spend it; and expand her business

Ideals: Optimist. Bonds: Military, Job, Family, Rich. Occupation: Ploughman

Voice: Sensual and smooth

Attributes [hide]

Markosian Turmoil, Female Tiefling Aristocrat 5
Medium (5'3") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)10 (+0) 14 (+2)14 (+2)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3

Possessions: Violet garnet (300 gp). Black star sapphire (500 gp). Chrysoberyl (160 gp).


Social Check DCs


Abalaba Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: She dresses well, wearing blue shirts, loose pants, and blazers most of the time. Her hair is always cut to a buzz. Her eyes are likewise green. Her teeth are white and perfect.

Personality: While she acts the brute, she is far gentler than she would appear. When she's not drinking or sleeping the drinks off, she's doing writing.

History: She served in the navy to pay for her family's outstanding loans. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has never given up on her writing dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Bonds: Attractive, Military, Mentor. Occupation: Crown-heir

Voice: Raspy

Attributes [hide]

Abalaba Nopenstallen, Female Gnome Commoner 14
Small (3'2") Gnome, True Neutral (CR 14)
Armor Class 11
Hit Points 70 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)16 (+3) 13 (+1)12 (+1)
Skills Insight +6, Survival +6
Senses Passive Perception 11
Languages Common, Gnome, Orc, Ignan, Undercommon
Attacks Melee +4 / 4d6-1, Ranged +5 / 4d6+0, Grapple +0

Possessions: 2000 gp. Azurite (9 gp). Golden yellow topaz (200 gp). Rhodochrosite (9 gp). White pearl (150 gp). Pink pearl (150 gp). White opal (400 gp). Obsidian (9 gp). Iolite (30 gp). Blue diamond (5000 gp). Aquamarine (200 gp). Bloodstone (30 gp). Hematite (9 gp). Rose (30 gp). Silver pearl (150 gp). Moss agate (9 gp).


Social Check DCs


Adrik Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a robe, a symbol of the sun god around his neck, and a kukri on his belt, and a wedding ring on his left hand. He has a very tight haircut. His eyes are brown and catlike.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Adrik grew up listening to his mother's many stories. While studying, he fell in love. They married and had a daughter. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Revenge.

Ideals: Fighting. Flaws: Impulsive. Bonds: In love, Enemies, Adventurer. Occupation: Merchant

Voice: Jamaican accent

Attributes [hide]

Adrik Steelfist, Male Dwarf Warlock 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)12 (+1) 14 (+2)10 (+0)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 250 gp.


Social Check DCs


Anthony Dayton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears suspenders and grey workpants. His shirt is tan, and he wears a heavy grey leather apron most of the time. His silver hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Always inclined to offer people food he seems plenty friendly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: To be a Mercenary again.

Ideals: Philantrophist. Bonds: Poor, Religious, Enemies, Job. Occupation: Marshal

Voice: Soothing and warm

Attributes [hide]

Anthony Dayton, Male Human Rogue 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)16 (+3) 12 (+1)10 (+0)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Elven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Quillathe Selevarun, Female Elf [Permalink]

Personal [hide]

Description: She wears a tan coat over a green low-cut shirt, and a Stetson hat upon her head. She carries a battered halberd and tarnished glaive as well. Her white hair is styled in orderly dreadlocks. She wears an eyepatch.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Born in the east her family was never financially stable. She worked as a nervous Glassblower and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she'd like to take her coworkers down a peg

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Glassblower

Voice: Low range voice

Attributes [hide]

Quillathe Selevarun, Female Elf Warrior 3
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)16 (+3) 17 (+3)14 (+2)
Skills Arcana +5, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Aquan, Abyssal, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Merla Stoutbridge, Female Halfling [Permalink]

Personal [hide]

Description: She is lean but muscular and is constantly adorned with expensive silk clothing, often dyed in bright white and pastel, and wears rings and necklaces with large, colorful gems. She wears a colorful flower in her silver hair. Her eyes, though not visible through her cowl, are violet.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Due to her spouse's obsession with being a Fortune-teller they were divorced and she won custody of their daughter. She worked as a Mason, and she later adopted a second daughter.

Motivation: Wants to raise her children well; and she uses money and sex appeal to get what she needs

Ideals: Joker. Flaws: Shy, Mundane. Bonds: Rich, Attractive, Family. Occupation: Mason

Voice: growls and snarls, animalistic

Attributes [hide]

Merla Stoutbridge, Female Halfling Aristocrat 15
Small (3'1") Halfling, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 74 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Investigation +6, Nature +6
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +3 / 4d8-2, Ranged +6 / 4d8+1, Grapple +1

Possessions: 2000 gp. A delicate silver chain set with a tourmaline (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Large well-done wool tapestry (300 gp). Silver chalice with lapis lazuli gems (140 gp). Finely wrought small gold bracelet (50 gp). Solid gold idol (300 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Large well-done wool tapestry (300 gp). A roughly beaten golden orb (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Murook Charlton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears her hair in dreadlocks. She has blue eyes and a black hat with a blue feather.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born to a pair of adventurers, Murook grew up listening to her mother's many stories. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Slave, Adventurer. Occupation: Masseuse

Voice: Excited and jittery

Attributes [hide]

Murook Charlton, Female Half-Orc Expert 3
Medium (5'7") Half-Orc, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)6 (-2) 14 (+2)9 (-1)
Skills Athletics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. 1 Average lock. 1 Silver holy symbol. 1 Disguise kit.


Social Check DCs

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