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NPC Generator

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Advanced [show]


Uthemar Teinithra, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, constantly wearing a tan suit, violet shirt, and grey tie. His hair is long and white with streaks of golden, and is pulled back with small tan clips. His beard is golden, braided, and well cared for. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Uthemar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He is a Slaad in disguise. He struck it rich when he found rare goods in large quantities. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Athletic, Impeccable, Justice. Bonds: Adventurer, Rich. Occupation: Carpenter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Uthemar Teinithra, Male Elf Bard 3
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)13 (+1) 17 (+3)6 (-2)
Skills Deception +0
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 80 pp.


Social Check DCs


Mumpena Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has wavy black hair. Her gray eyes peer out from beneath her wide-brimmed tan hat.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She comes from a rich northern family. She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better village for her children.

Motivation: She has money and likes to spend it; and she desires power and/or immortality

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Adventurer, Rich. Occupation: Unemployed

Voice: Ums and uhs a lot

Attributes [hide]

Mumpena Lingenhall, Female Gnome Fighter 2
Small (3'0") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)13 (+1) 12 (+1)8 (-1)
Skills Performance +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 40 gp. 1 Banded mail.


Social Check DCs


Kali Grief, Female Tiefling [Permalink]

Personal [hide]

Description: She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a greatsword, but if one is not available she will default to her shortspear. She has a moderate pudge and is not very fit. Her silver hair is kept up in a ponytail inside a Stetson hat. Her fair skin shows little sign of her aristocratic breeding.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is a great chef.

History: She was born in the south. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the south; and she is currently in port desperately looking for someone to get her out

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Immigrant. Occupation: Marshal

Voice: Speaks with lips pursed

Attributes [hide]

Kali Grief, Female Tiefling Sorcerer 8
Medium (4'8") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 44 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)15 (+2) 13 (+1)17 (+3)
Skills Perception +4, Persuasion +6
Senses Passive Perception 16
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666530

Possessions: 180 pp. Amber (80 gp). 1 Minor magic item.


Social Check DCs


Three Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a worn and beaten armor. His fur is brown and curly. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His parents moved while he was still in utero so he is the first generation to be born here. Three was born on a far western plains where he grew up under the tutelage of his mother, an expert Blacksmith. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often.

Ideals: Athletic, Logical. Flaws: Addict, Depressed. Bonds: Immigrant. Occupation: Blacksmith

Voice: Relaxed voice

Attributes [hide]

Three Shoe, Male Tabaxi Wizard 10
Medium (5'3") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 4 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 7 (-2)13 (+1) 7 (-2)15 (+2)
Skills Arcana +5
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134443

Possessions: 1400 gp. Rock crystal (20 gp). Bloodstone (20 gp). Freshwater pearl (15 gp). Jet (40 gp).


Social Check DCs


Iados Luck, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fine chain shirt which he covers with black colored cloaks and clothing. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are silver and he is always smoking a pipe.

Personality: While he acts the brute, he is far gentler than he would appear. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the north, but his parents moved at a very young age to the west. He was taken as a slave by a traveling circus and forced to perform He left for the north, certain he would find work there.

Motivation: Wants to work out more often.

Ideals: Athletic, Fighting. Flaws: PTSD. Bonds: Slave, Immigrant. Occupation: Fletcher

Voice: Speaks like tongue is numb

Attributes [hide]

Iados Luck, Male Tiefling Ranger 2
Medium (6'8") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)13 (+1) 14 (+2)10 (+0)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 700 sp. 3 Antitoxin.


Social Check DCs


Andram Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blue hair is smooth and relatively long. His eyes are a pleasant white.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Andram was born with his mother's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: Further expansion of business; and regain custody of his son

Ideals: Gifted. Bonds: Attractive, Family, Adventurer, Job. Occupation: Bricklayer

Voice: Spits words with contempt

Attributes [hide]

Andram Rescue, Male Tiefling Warrior 5
Medium (6'3") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)13 (+1) 10 (+0)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 20000 cp.


Social Check DCs


Gerard Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet shirt with thin tan vertical stripes and white pants. He carries with him a set of nunchakus on his belt, each one with a aquamarine on the hilt. He keeps his long golden hair kept up in a rat tail. His eyes, though not visible through his cowl, are hazel.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gerard was born with his father's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerard. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Fighting. Flaws: Disease. Bonds: Job, Attractive, Criminal record. Occupation: Shepherd

Voice: Scottish accent

Attributes [hide]

Gerard Amastacia, Male Half-Elf Commoner 6
Medium (5'5") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)12 (+1) 12 (+1)17 (+3)
Skills Insight +4, Performance +6
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 50000 cp.


Social Check DCs


Bruz Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: A 5'6" western man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his blonde hair up. His hazel eyes have a joyful gleam in them most of the time.

Personality: Confrontational and typically high on some drug or another. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born into a rich family. From there he went from mercenary job to mercenary job. By chance he met his sister recently and the two have been together since.

Motivation: Many giants want him driven away.

Flaws: Addict. Bonds: Adventurer, Enemies, Rich, Family. Occupation: Cartwright

Voice: Strong lisp

Attributes [hide]

Bruz Abram, Male Half-Orc Expert 5
Medium (5'6") Half-Orc, Lawful Good (CR 5)
Armor Class 11
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Ar-Gul Tinley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. His brown hair and beard is wavy and long. His hazel eyes lackadaisically let the world flow into them.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He feeds upon the attention of others.

History: He was born on a small isolated farm. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Barkeep.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Nature, Job. Occupation: Barkeep

Voice: Ums and uhs a lot

Attributes [hide]

Ar-Gul Tinley, Male Half-Orc Druid 12
Medium (6'7") Half-Orc, Chaotic Good (CR 12)
Armor Class 10
Hit Points 76 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)9 (-1) 13 (+1)9 (-1)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 100 pp. Eyepatch with mock eye of sapphire and moonstone (2400 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). Large well-done wool tapestry (100 gp).


Social Check DCs

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