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NPC Generator

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Advanced [show]


Meena Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: She stands about 3'1" and is dressed in earthy colors with a blue and red handkerchief worn on her right side. Her right hand appears badly burned and disfigured. Her auburn hair is cut short with large spiked bangs in the front. Her skin is flawless and her amber eyes scan people very quickly.

Personality: She is fixated on the number 32. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. As long as the job gets done she does not care how it got done.

History: Meena hails from a village terrorized by orcs. Cursed with unlife at a very young age, Meena has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She wants revenge against orcs.

Ideals: Professionalism. Flaws: Insane, Disease. Bonds: Attractive, Enemies. Occupation: Farmer

Voice: Slurs words

Attributes [hide]

Meena Bafflestone, Female Gnome Aristocrat 10
Small (3'1") Gnome, Neutral Good (CR 10)
Armor Class 12
Hit Points 56 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 15 (+2)11 (+0)
Skills Deception +4, Religion +6
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Terran
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 18000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Veloptima Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Gnome, and stands approximately 3'6". She likes to wear darkened spectacles and heavy clothing, no matter the weather, and her gloved hand is found clutching a glaive. She wears her brown hair up in a very large beehive style do. This green eyed northerner is not easily forgotten.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is an amazing painter.

History: The child of northern immigrants she idolized her father. In her 10th year, her parents were killed by a illithids raid, leaving Veloptima alone in the world. After a stint in an orphanage, she was adopted. She moves from town to town, unable to find a place to settle.

Motivation: She is currently in port desperately looking for someone to get her out; and many illithids want her driven away

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Enemies, Slave. Occupation: Marshal

Voice: Dark and ominous

Attributes [hide]

Veloptima Sympony, Female Gnome Bard 14
Small (3'6") Gnome, Lawful Evil (CR 14)
Armor Class 12
Hit Points 84 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)14 (+2) 13 (+1)13 (+1)
Skills Intimidation +6, Stealth +6
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Orc
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333

Possessions: 1000 gp. Gold dragon comb with red garnet eye (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver comb with moonstones (800 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Gold and ruby ring (12000 gp). Fire opal pendant on a fine gold chain (2100 gp). Solid gold idol (800 gp). Old masterpiece painting (2100 gp). Fire opal pendant on a fine gold chain (2100 gp). Silver comb with moonstones (800 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). 1 Medium magic item.


Social Check DCs


Ruloth Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: She is scrawny and has patchy gold crest. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a hunchback. Her gold crest is long and unkept. She wears crescent spectacles with a black brim.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Ruloth was born in the north. At a young age she loved to build and create. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: A rival would like her out of the picture.

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Slave, Criminal record. Occupation: Barrister

Voice: Irish accent

Attributes [hide]

Ruloth Yarjerit, Female Dragonborn Paladin 5
Medium (6'8") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)12 (+1) 8 (-1)10 (+0)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 90 pp. 1 Tanglefoot bags. 3 Smokesticks. 2 Thunderstones. 2 Alchemist’s fire.


Social Check DCs


Cloak Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She prefers to wear brown clothing when she does not wear armor. Her fur, while still mostly black, has prominent grey streaks. Her fierce yellow eyes like to dwell on things.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Born in the east to a Locksmith, Cloak learned a great deal about her mother's area of expertise. Like her mother and her sister before her, after school she went straight into learning to become a Locksmith. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Sabotage a competitor; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Job, Nature, Criminal record. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Cloak Treat, Female Tabaxi Expert 3
Medium (5'10") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Deception +3, Insight +4
Senses Passive Perception 12
Languages Common, Auran, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 80 pp.


Social Check DCs


Drusilia Floshem, Female Elf [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She is generally shirtless and showing off her tattooed chest. Her silver hair is well kept. Her face is scarred and worn.

Personality: She never swears and excessively uses polite adverbs when speaking. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of western immigrants she idolized her father. A gypsy cursed her at a young age, leading to her ugly appearance. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Further expansion of business; and to share knowledge with the world

Ideals: Optimist, Logical. Flaws: Ugly, Secretive. Bonds: Immigrant, Job. Occupation: Apothecary

Voice: Jittery and nervous

Attributes [hide]

Drusilia Floshem, Female Elf Paladin 5
Medium (4'9") Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)9 (-1) 11 (+0)12 (+1)
Skills Acrobatics +3, History +2
Senses Passive Perception 10
Languages Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp.


Social Check DCs


Salasar Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He keeps his silver crest in a pixie cut. He has red eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a minor phobia of water and hates getting wet.

History: His mother raised him in a mountain cabin. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult; and wants to open a new tavern

Ideals: Disciplined. Flaws: Fearful. Bonds: Nature, Immigrant, Job. Occupation: Sellsword

Voice: Raspy

Attributes [hide]

Salasar Orexijandilin, Male Dragonborn Bard 18
Medium (6'5") Dragonborn, Lawful Neutral (CR 18)
Armor Class 14
Hit Points 48 (18d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 8 (-1)12 (+1) 14 (+2)9 (-1)
Skills Investigation +7, Stealth +10
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +10 / 5d6+4, Ranged +10 / 5d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15444

Possessions: 17000 gp. Hematite (6 gp). Pink pearl (40 gp). Jet (40 gp). Smoky quartz (40 gp). Aquamarine (1300 gp). Aquamarine (1300 gp). Blue quartz (6 gp). Deep blue spinel (1300 gp). Alexandrite (1300 gp). Rich purple corundum (1400 gp). Golden yellow topaz (1300 gp). Smoky quartz (40 gp). Alexandrite (1300 gp). Deep blue spinel (1300 gp). Smoky quartz (40 gp). Star rose quartz (40 gp). Zircon (40 gp). Brown-green garnet (40 gp). Jade (40 gp). Jasper (40 gp). Eye agate (6 gp). Tiger eye turquoise (6 gp). Banded agate (6 gp). Iolite (40 gp). Lapis lazuli (6 gp). Moonstone (40 gp). Moonstone (40 gp). Chrysoprase (40 gp). Black pearl (1300 gp). Pink pearl (40 gp). Zircon (40 gp). Tourmaline (40 gp). Red spinel (40 gp). Amber (40 gp). Star rose quartz (40 gp). Rock crystal (40 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Mormog Whitby, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally shirtless and showing off his tattooed chest. His auburn hair and beard is wavy and long. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Dilettante business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Doesn't want to be a Dilettante and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Family. Occupation: Dilettante

Voice: Uses lots of figures of speech

Attributes [hide]

Mormog Whitby, Male Half-Orc Druid 7
Medium (5'5") Half-Orc, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)12 (+1) 13 (+1)10 (+0)
Skills Perception +4, Stealth +2
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 600 gp.


Social Check DCs


Ruloth Phrahdrandon, Female Dragonborn [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes., and carries flails. Her blue crest has been sun bleached extensively. She has a tattooed face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She also has developed a complete distrust of the Adventurer profession.

History: Her mother raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She tends to her Tailor job now, and dutifully fulfills any obligations she has.

Motivation: Balancing her hectic life and new Tailor responsibilities is difficult; and she's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Tailor

Voice: Complex vocabulary, royal

Attributes [hide]

Ruloth Phrahdrandon, Female Dragonborn Fighter 9
Medium (6'1") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 78 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)17 (+3) 14 (+2)18 (+4)
Skills Acrobatics +5, Nature +6
Senses Passive Perception 12
Languages Common, Terran, Gnome, Goblin
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +6

Possessions: 1100 gp.


Social Check DCs


Pelt Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right leg. He prefers to wear brown clothing when he does not wear armor. His white fur is kept up in a ponytail inside a small hat. His blue eyes peer out from beneath his small brown hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He feels kind of lost in life; and to end his boredom

Flaws: Impulsive, Mundane, Secretive, Depressed. Bonds: Job. Occupation: Animal Trainer

Voice: High pitched, excited

Attributes [hide]

Pelt Timber, Male Tabaxi Aristocrat 10
Medium (6'0") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 58 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)15 (+2) 16 (+3)16 (+3)
Skills Acrobatics +6, Arcana +6
Senses Passive Perception 13
Languages Common, Aquan, Terran
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +6

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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