Oblar Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, red, dusty cloak. His chestnut hair is cut jaggedly and amateurishly. His brown eyes are passionate and lively.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a bit of a xeno-phobe, disliking non-Halflings.
History: Oblar was born in the west. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Expand his business; and he doesn't get along with people that don't share his tastes
Ideals: Persistence, Impeccable. Flaws: Antagonistic, Racist. Bonds: Job. Occupation: Carpenter
Voice: Smooth and feminine
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 30 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 4 (-3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp.
Olunt Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears many layers of old clothing at all times. His hair is white and curly. His eyes are blue.
Personality: A skeptical and narcissistic man, Olunt's first love is himself. His second love is also himself. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved out south to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Impeccable. Flaws: Ugly, Insane, Mundane. Bonds: Poor, Criminal record. Occupation: Actor
Voice: Soft and mumbly
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Silver holy symbol.
Reynard Budd, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair is lengthy. His face is scarred and worn.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Reynard was born the youngest of three triplets. He worked as a nervous Spice Merchant and found it very stressful. He has drifted from career to career and currently works as a Spice Merchant.
Motivation: Wants to have a good time and be beloved; and doesn't want to be a spice merchant and was forced into it by his family
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Family, Job. Occupation: Spice Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 7 (-2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
Possessions: 140 gp. Black velvet mask with numerous citrines (180 gp).
Lezre Hackney, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears tattered old clothes. Beneath her clothing is a huge mess of scar tissue. Her golden hair is unkempt and raggedy. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born a particularly ugly child, much to the horror of her parents. She was taken from her home at a very young age. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Slave, Poor. Occupation: Shepherd
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: Rock crystal (30 gp).
Kûga Tatum, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and is well dressed, but even with his fine clothing he looks run-down. His moppish white hair is in a traditional bowl cut. His eyes are hazel and he is always smoking a pipe.
Personality: His tongue was cut out and he uses sign language. He works hard and plays hard.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Guard mother left him crippled. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is greedy; and wants to raise his children well
Flaws: Disease, Hedonist. Bonds: Rich, Criminal record, Family. Occupation: Locksmith
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 7)
Armor Class 14
Hit Points 23 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 10 (+0) | 10 (+0) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 300 gp. Red-brown spinel (130 gp). Brown-green garnet (130 gp). White pearl (130 gp).
Azdûsh Fidget, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears white leather gloves, a white jacket, and tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His hair is always cut to a buzz. His eyes are violet and he is always smoking a pipe.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the west to a Crown-heir, Azdûsh learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Azdûsh took refuge in the ruined castle and found the beat up falchion and armor he uses now. He has drifted from career to career and currently works as a Crown-heir.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Entrepeneur. Flaws: Emotional. Bonds: Job, Nature, Criminal record. Occupation: Crown-heir
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Half-Orc, True Neutral (CR 12)
Armor Class 14
Hit Points 69 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 200 pp. Violet garnet (1500 gp). White opal (800 gp). Onyx (20 gp). Coral (150 gp). Brown-green garnet (150 gp). Moss agate (4 gp). Amethyst (150 gp). Sard (20 gp).
Delre Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her hair is cut close to her head. She has hazel eyes.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Delre was raised in a hard working conservative environment. Her arcane abilities were realized during a raid on her village. She has drifted from career to career and currently works as a Guard.
Motivation: She wants to meet her childhood hero; and to be a mayor again
Ideals: Gifted. Flaws: Shy, Hedonist. Bonds: Job, Adventurer. Occupation: Guard
Voice: Dark and ominous
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 17 (+3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Undercommon, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
Possessions: 1 Half-Plate.
Hork Conway, Male Half-Orc [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. His silver hair is cut jaggedly and amateurishly. This gray eyed westerner is not easily forgotten.
Personality: Hork hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He plays an instrument quite well.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved from fad to fad and when he turned 15 he discovered writing. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his old friends; and wants to raise his children well
Ideals: Artistic. Bonds: Rich, Military, Family, Adventurer. Occupation: Mason
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 200 sp. Red spinel (60 gp).
Kriv Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears black leather gloves, a black jacket, and tight pants. His crest is brass and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Stoic and calm, he prefers to meditate than take action. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: When he was but 8 years old his parents immigrated from the east. Kriv was born on a far eastern island where he grew up under the tutelage of his father, an expert Barrister. By chance he met his sister recently and the two have been together since.
Motivation: He's in love; and wants his loneliness to end
Ideals: Disciplined, Justice. Bonds: Immigrant, Family, Has a crush. Occupation: Barrister
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 210 gp. 1 Half-Plate.
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