Kilia Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'1". She wears a lot of dark rich colors, with gold accents, and her gloved hand is found clutching a shortbow. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Servant arts, while her father instructed her in etiquette, music and courtly manner. After coming to the age of reason, Kilia took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She uses money and sex appeal to get what she needs; and money/treasure
Ideals: Gifted. Flaws: Secretive, Shy. Bonds: Attractive, Rich. Occupation: Servant
Voice: Hollow voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 12)
Armor Class 8
Hit Points 86 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 14 (+2) | 13 (+1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal
Attacks Melee +7 / 3d10+3, Ranged +2 / 3d10-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 1000 gp. Emerald (1000 gp). Pink pearl (100 gp).
Azza Creed, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is dressed in an above average manner. Her silver hair is lengthy and is close to two feet long. She has a tattooed face.
Personality: She will rave to anyone who will listen. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born to loving parents in a slum to the east. Azza was born on a far eastern desert where she grew up under the tutelage of her father, an expert Hunter. She left for the east, certain she would find work there.
Motivation: She is not mentally stable, and does not behave rationally; and she's repulsed by the pc
Flaws: Insane, Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Hunter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 260 gp.
Ekemon Ambition, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear green pants and tee shirts. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born on a small isolated farm. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to raise his children well.
Flaws: Insane, Insomniac, Secretive. Bonds: Nature, Family. Occupation: Barber
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 7)
Armor Class 10
Hit Points 18 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 110 pp. Deep blue spinel (1200 gp).
Shivering Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape, and carries sais. His fur, while still mostly red, has prominent grey streaks. His fierce green eyes like to dwell on things.
Personality: Shivering hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Shivering grew up listening to his mother's many stories. His first spouse was a Butcher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to trick people and travel the world for free.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break
Ideals: Fighting, Artistic. Bonds: Adventurer, Family, Criminal record. Occupation: Glassblower
Voice: Jittery and nervous
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Evil (CR 8)
Armor Class 10
Hit Points 42 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 17 (+3) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Auran, Elven, Goblin
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Seebo Pingun, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man is perpetually draped in fineries, but all of this concealed by his earthly robes., and a wedding ring on his left hand. He wears a colorful flower in his chestnut hair. He has brown eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Flattery will make him almost putty in your hands.
History: Seebo was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Interpreter job and began his own company from there.
Motivation: To be a Jeweler again.
Ideals: Fighting. Flaws: Selfish. Bonds: Attractive, In love, Job. Occupation: Interpreter
Voice: American accent
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 11)
Armor Class 13
Hit Points 70 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 18 (+4) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Ignan, Dwarven, Undercommon
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 2700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gomory Stanton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His tied-back hair is white. His otherwise smooth face is marked with small tiny scars.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a ruthless business man, a trait he acquired from his mother.
History: He is a Jackalwere in disguise. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants to meet his childhood hero.
Ideals: Fighting, Athletic, Optimist, Entrepeneur. Bonds: Adventurer. Occupation: Farmer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 28 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +5
Possessions: 9000 sp. Fire opal pendant on a fine gold chain (2000 gp). Golden circlet with four aquamarines (2000 gp). Silver chalice with lapis lazuli gems (170 gp). Fire opal pendant on a fine gold chain (2000 gp).
Caramip Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears bulky tan painted plate armor. Her red hair is kept up in a ponytail inside a small hat. Her otherwise smooth face is marked with small tiny scars.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She comes from a rich southern family. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Regain custody of her daughter; and she has money and likes to spend it
Flaws: Antagonistic. Bonds: Attractive, Mentor, Rich, Family. Occupation: Dilettante
Voice: Creaky witch voice
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 3 (-4) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Masterwork Thieves’ tools.
Vlorn Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He is physically well-built. His long auburn hair is drawn into a two foot long braid. He has a tattooed face.
Personality: He dislikes all the random violence that takes place in the north. He is a bit of a xeno-phobe, disliking non-Halflings.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. After a long history of fighting, Vlorn and his spouse have recently divorced.
Motivation: Nothing but the best is good enough for him; and he's repulsed by the pc
Ideals: Pacifist, Impeccable. Flaws: Racist, Antagonistic. Bonds: Immigrant. Occupation: Gardener
Voice: Rolls R's
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Auran, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Chrysoberyl (60 gp). Lapis lazuli (7 gp).
Curran High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his red boots flare out at the collars. He is physically well-built. With a patchy black beard and wild black hair. His violet eyes peer out from beneath his feathered red hat.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a font of random trivia from the lore and stories he has discovered
History: Curran lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. He used his abilities to travel the world and help people.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Logical, Philantrophist. Flaws: Emotional. Bonds: Family, Adventurer. Occupation: Shoemaker
Voice: Sleepy voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Aquan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 900 gp.
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