Pikar Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is wearing a long, white, dusty cloak. Beneath his clothing is a huge mess of scar tissue. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling hazel eyes.
Personality: He is overprotective of those who hire his services. He uses divination through singing.
History: He was born into a rich family. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's attracted to the PC; and to settle down with his crush
Ideals: Gifted, Justice. Bonds: Slave, Guardian, Rich, Has a crush. Occupation: Animal Trainer
Voice: Old Prospector
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 500 sp. 1 Banded mail.
Erevan Andreantti, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is wearing a long, yellow cloak. He is muscular with a powerful set of arms. He has a blonde handlebar mustache and slicked back blonde hair. His green eyes dart from person to person to random spaces in the air.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is frequently practicing swordplay.
History: Erevan was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hasn't been sleeping well lately.
Motivation: Revenge; and many brigands want him driven away
Flaws: Insomniac. Bonds: Guardian, Military, Poor, Enemies. Occupation: Cook
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Ignan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: Black opal (1000 gp). Lapis lazuli (9 gp). Smoky quartz (20 gp).
Pelt Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left arm. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He has cinnamon fur. His eyes are green.
Personality: Always inclined to offer people food he seems plenty friendly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Pelt is combative with any and all who dare try his patience in the slightest.
History: He comes from a rich eastern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to travel the world and help people.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Philantrophist, Justice. Bonds: Attractive, Rich. Occupation: Mortician
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 15)
Armor Class 12
Hit Points 87 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Black velvet mask with numerous citrines (60 gp). Jeweled electrum ring (4000 gp). A delicate silver chain set with a tourmaline (40 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Amnon Contempt, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears silk and lounges about seductively. His blue hair is lengthy and is close to two feet long. His white eyes lackadaisically let the world flow into them.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Amnon has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and to share knowledge with the world
Ideals: Logical. Flaws: Disease, Insomniac. Bonds: Attractive, Poor. Occupation: Architect
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 7)
Armor Class 11
Hit Points 51 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 18 (+4) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 sp. Golden yellow topaz (900 gp). Star ruby (1500 gp). 1 Minor magic item. 1 Minor magic item.
Great Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a simple pastel robe with green stripes complete with hood. Her fur is greying and her face has many wrinkles. She has a dull look in her green eyes.
Personality: A deeply religious woman she believes everything happens for a reason. She is a font of random trivia from the lore and stories she has discovered
History: Great was born the youngest of three triplets. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has achieved small success as a Mercenary.
Motivation: Expand her business.
Ideals: Logical. Bonds: Religious, Family, Job. Occupation: Mercenary
Voice: Uses sign language
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Neutral (CR 13)
Armor Class 9
Hit Points 62 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +3 / 4d4-1, Grapple +2
Possessions: 2000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). Jeweled gold crown (3000 gp). Gold cup set with emeralds (8000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Medium magic item.
Shava Quiet, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is portly but not overly obese. She has no hair. Her red eyes are passionate and lively.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is harsh and unforgiving.
History: Born in the north her family was never financially stable. She found a children's book about a Tiefling Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and she has passion for adventuring and risk
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor. Occupation: Fortune-teller
Voice: Old thin voice
Attributes [hide]
Medium (4'10") Tiefling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp.
Valorean Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black crest is thinning but still full. His fair skin shows little sign of his aristocratic breeding.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his mother. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Valorean fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic. Flaws: Sensitive. Bonds: Poor, Attractive. Occupation: Carpenter
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 8)
Armor Class 11
Hit Points 35 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Goblin, Druidic
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aramil Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: This man wears blue leather gloves, a blue jacket, and tight pants. He is muscular with a powerful set of arms. His golden hair is drawn into a tight pony tail with a card scrunchie. His blue eyes peer out from beneath his Stetson blue hat.
Personality: He snorts whenever he laughs or is feeling confident. He is frequently practicing swordplay.
History: He was born several months after his mother was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers.
Flaws: Ugly. Bonds: Military, Family. Occupation: Bellfounder
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 73 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Goblin
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: 1000 gp. Azurite (8 gp). Alexandrite (700 gp). Deep green spinel (70 gp). Sardonyx (50 gp). Coral (70 gp). Black pearl (700 gp). Black pearl (700 gp). Star rose quartz (50 gp). Tourmaline (70 gp). Azurite (8 gp). Deep green spinel (70 gp). Black pearl (700 gp). 1 Medium magic item.
Ar-Gul Washington, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a perfectly clean shirt and pair of pants. His red hair is slicked back into a classic pompadour. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Ar-Gul is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Ar-Gul has worked very hard to control his curse. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ar-Gul fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Human compassion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Extrovert, Fighting. Flaws: Impulsive, Disease, Racist. Bonds: Attractive. Occupation: Healer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 80 gp. Red-brown spinel (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
