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NPC Generator

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Advanced [show]


Gilbert Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. He carries with him a set of hammers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are blue.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is frequently practicing swordplay.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting. Flaws: Antagonistic, Ugly. Bonds: Enemies, Military. Occupation: Bounty Hunter

Voice: Thin and wheezing

Attributes [hide]

Gilbert Tickle, Male Human Wizard 8
Medium (5'9") Human, Neutral Evil (CR 8)
Armor Class 10
Hit Points 52 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)15 (+2) 15 (+2)13 (+1)
Skills Athletics +3
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: Just what you see.


Social Check DCs


Eridred Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a grey costume with the symbols of the sun god on her torso. Her blonde hair has been sun bleached extensively. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Born to a pair of adventurers, Eridred grew up listening to her father's many stories. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She has dedicated herself to building a better village for her children.

Motivation: She has passion for adventuring and risk; and her spouse's relatives view her with great suspicion

Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Fisher

Voice: Pronounces difficult words wrong

Attributes [hide]

Eridred Ungart, Female Dwarf Rogue 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)7 (-2) 18 (+4)9 (-1)
Skills History +0, Performance +1
Senses Passive Perception 14
Languages Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 pp. Deep green spinel (120 gp).


Social Check DCs


Dalgal Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he very much looks the part of a Marshal. His auburn hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He snorts whenever he laughs or is feeling confident. He invites people to come help in his community garden.

History: Born in the east his family was never financially stable. He went to a religious school and was inspired by the priests there in charitable deeds. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: To be a Glassblower again; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Bonds: Job, Poor, Religious, Criminal record. Occupation: Marshal

Voice: Eastern European accent

Attributes [hide]

Dalgal Brawnanvil, Male Dwarf Expert 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)15 (+2) 10 (+0)4 (-3)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Druidic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 90 gp.


Social Check DCs


Nimble In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has moderate length yellow fur. He wears large thick round spectacles.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is lazy, self-centered, vain, and jealous.

History: Nimble was born in the north. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Ideals: Opinionated, Persistence. Flaws: Ugly, Selfish. Bonds: Rich. Occupation: Unemployed

Voice: High pitched and raspy

Attributes [hide]

Nimble In Woods, Male Tabaxi Wizard 8
Medium (6'4") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 43 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills Arcana +4, Insight +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Damien Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many black ritualistic tattoos. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his white hair up in a very large beehive style do. His eyes are green and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a criminal king-pin and mafia family His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Being a Bricklayer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Shy, Antagonistic. Bonds: Poor, Religious, Criminal record. Occupation: Bricklayer

Voice: Dutch accent

Attributes [hide]

Damien Whispermouse, Male Halfling Cleric 4
Small (3'1") Halfling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)12 (+1) 17 (+3)9 (-1)
Skills Athletics +3, History +3
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 41000 sp. 1 Masterwork Musical instrument. 1 Hourglass.


Social Check DCs


Emerald Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red fur. He wears a brown tunic with white highlights, and long red pants that bunch up around his shoes. He has a hunchback. His red fur is lengthy. He has amber eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is harsh and unforgiving.

History: Emerald was raised in a hard working conservative environment. A gifted student he started as a Mortician, but he got bored and became a Sage. He now travels the world, in search of power and loot.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Religious. Occupation: Sage

Voice: Speaks fast with a slight lisp

Attributes [hide]

Emerald Shoe, Male Tabaxi Adept 9
Medium (6'6") Tabaxi, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 55 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Animal Handling +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123321

Possessions: 30 pp. Brown-green garnet (60 gp). Golden yellow topaz (600 gp). Sard (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quick Running, Male Tabaxi [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a pastel tunic with black highlights, and long white pants that bunch up around his shoes. His black fur is kept up in a ponytail inside a deerstalker hat. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He never swears and excessively uses polite adverbs when speaking. He is lazy and tries to find solutions quickly.

History: He was born on a small isolated farm. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Since then, he has sought to make the best of life.

Motivation: He feels the way he acts is they only way to get by in the world; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist, Impeccable. Flaws: Ugly, Lazy. Bonds: Nature, Enemies. Occupation: Servant

Voice: Eastern European accent

Attributes [hide]

Quick Running, Male Tabaxi Warlock 14
Medium (6'4") Tabaxi, Neutral Evil (CR 14)
Armor Class 10
Hit Points 79 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)10 (+0) 15 (+2)14 (+2)
Skills Perception +7, Stealth +5
Senses Passive Perception 15
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134

Possessions: 1000 gp. Golden circlet with four aquamarines (5000 gp). Brass mug with jade inlays (500 gp). 1 Medium magic item.


Social Check DCs


Astaro Fate, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears tight fighting clothing, which leaves very little to the imagination. Her hair is cut close to her head. Her eyes are white and catlike.

Personality: Confrontational and typically high on some drug or another. She is skeptical of what others tell her and is slow to trust.

History: She comes from a rich southern family. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. By chance she met her brother recently and the two have been together since.

Motivation: To reunite with her absent mother; and she is greedy

Ideals: Fighting. Flaws: Addict, Shy. Bonds: Rich, Family. Occupation: Cook

Voice: Rolls R's

Attributes [hide]

Astaro Fate, Female Tiefling Cleric 8
Medium (6'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 10 (+0)14 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 900 gp. Lapis lazuli (10 gp). Rhodochrosite (10 gp). Moss agate (10 gp).


Social Check DCs


John Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He dresses like a well dressed Tanner does. His hair is auburn, silky, and of moderate length. His eyes are a pleasant brown.

Personality: He is very quiet and rarely speaks above a whisper. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Slave Trader, but he got bored and became a Tanner. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: Further expansion of business; and expand his business

Ideals: Athletic. Flaws: Shy. Bonds: Job, Attractive, Immigrant. Occupation: Tanner

Voice: Low range voice

Attributes [hide]

John Harrington, Male Human Aristocrat 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)13 (+1) 11 (+0)10 (+0)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp. An abacus with copper, silver and gold markers (110 gp). 1 Banded mail.


Social Check DCs

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