Vanuath Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He has the majority of his body covered in plate. He keeps his long blonde hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.
Personality: He is very quiet and rarely speaks above a whisper. He receives visions of the future at random moments
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He was granted necromantic powers by his dying brother.
Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Slave. Occupation: Courier
Voice: Dark and ominous
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2200 sp. Red garnet (50 gp). Red garnet (50 gp). Moss agate (14 gp). 1 Masterwork Common Melee.
Barendd Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a grey armored body suit, with a simple white line shooting up and back down. He wears a colorful flower in his black hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is calm most of the time but flees social interaction. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born into a rich family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Flaws: Addict, Shy. Bonds: Attractive, Rich. Occupation: Barrister
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 28 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee.
Lance Copeland, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. He has a moderate pudge and is not very fit. He has a chestnut handlebar mustache and slicked back chestnut hair. His blue eyes dart from person to person.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Lance was born with his father's beautiful face. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He then took over the family business and is one of the better Masseuse for hire.
Motivation: His religion dominates his actions.
Ideals: Optimist. Bonds: Attractive, Religious, Job. Occupation: Masseuse
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 60 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Giant, Infernal, Celestial
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 200 pp. Fire opal pendant on a fine gold chain (900 gp). Jeweled anklet (1000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Gold music box (1000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).
Kellen Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: 3'2" and muscular, this northern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has chestnut hair. His eyes are gray and he is always smoking a pipe.
Personality: While he acts the brute, he is far gentler than he would appear. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Kellen has worked very hard to control his curse. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Athletic, Fighting, Persistence. Flaws: Disease. Bonds: Attractive. Occupation: Sellsword
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 9)
Armor Class 12
Hit Points 36 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 50000 cp. Freshwater pearl (6 gp).
Matilda Oakley, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is wearing the road beaten gear of a warrior. Her chestnut hair is singed and shortened. Her eyes are likewise hazel.
Personality: She has a massive crush on the younger sibling of the Animal Trainer who has hired her part-time. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has gone from town to town working and never settling down anywhere, but has fallen for a local Jeweler. She hasn't told them the truth, but wants to settle down with them.
Motivation: She would like to get married and retire.
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Has a crush, Military, Mentor. Occupation: Animal Trainer
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 6)
Armor Class 11
Hit Points 45 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
Possessions: 300 gp. Violet garnet (700 gp).
Emerald Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman dresses well, typically a more casual-formal manner, and a wedding ring on her left hand. Her white fur is thinning but still full. She has green eyes and a brown hat with a white feather.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She's repulsed by the PC; and wishes to resurrect an old love
Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Attractive, In love. Occupation: Architect
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 8)
Armor Class 13
Hit Points 49 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 12 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 300 gp.
Fargrim Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears dark leathers with embroidery, and a wedding ring on his left hand. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to loving parents in a slum to the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Cartwright soon after.
Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult.
Flaws: Impulsive. Bonds: In love, Attractive, Job, Poor. Occupation: Cartwright
Voice: Loud with bravado
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 76 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Orc, Undercommon
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +7
Possessions: 33000 sp. Jeweled electrum ring (4000 gp). Jeweled gold crown (4000 gp). A silver and pearl hairclip (80 gp).
Two Llamas Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who typically wears a sleeveless long coat of deep pastel leather and dull black iron scale mail. She has done her best to style her brown fur to look like a famous performer. Her amber eyes are passionate and lively.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Two Llamas was born the youngest of three triplets. One day when Two Llamas was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Two Llamas was heart-stricken from the event, and her mother started working long hours to provde for them. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To reunite with her absent father; and regain custody of her son
Flaws: Sensitive, Antagonistic, PTSD. Bonds: Mentor, Family. Occupation: Tailor
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 130 gp. 1 Masterwork Common Melee.
Alain Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears very tight pants and wife beaters, though occasionally she sports a red coat. She wears her white hair down. Her half smiles and gray eyes are beguiling and draw you in.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is able to fit into much smaller and tighter spaces than normal.
History: Her father raised her in a mountain cabin. She found a children's book about a Halfling Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better world.
Motivation: She desires power and/or immortality.
Ideals: Gifted. Flaws: Cynical. Bonds: Attractive, Nature, Adventurer. Occupation: Dyer
Voice: Sleepy voice
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 110 gp. Jade (90 gp).
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