Zephan Secret, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He wears a fancy black suit. His hair, while still mostly red, has prominent grey streaks. His red eyes dart from person to person.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Zephan was raised in a hard working conservative environment. Cursed with a spirit at a very young age, Zephan has worked very hard to control his curse. He has recently gotten a pet goose that steals things from people.
Motivation: To find somewhere to settle down; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Disease, Mundane. Bonds: Attractive, Criminal record, Family, Job. Occupation: Herbalist
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 79 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Ignan, Draconic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 500 gp.
Bidreked Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is renowned for his bright green suits and hats. His green crest is unkempt and raggedy. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a great chef.
History: Born in the west to a Bricklayer, Bidreked learned a great deal about his father's area of expertise. In his youth he was a Detective, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bidreked fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern.
Ideals: Gifted, Fighting. Flaws: Ugly, PTSD. Bonds: Poor, Job. Occupation: Bricklayer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 4000 cp.
Miles Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is fixated on the number 5. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with finding treasure.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has a rivalry with the Church that dominates his actions; and a need for knowledge about a nearby landmark
Flaws: Insane. Bonds: Attractive, Adventurer, Religious, Mentor. Occupation: Marshal
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 11)
Armor Class 12
Hit Points 44 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2100 gp. Large well-done wool tapestry (500 gp).
Morkral Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses like a well dressed Body Guard does. With bright silver hair and a scraggly beard. He wears an eyepatch.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He misses his home and complains about the freezing weather, even in summer.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Body Guard
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 73 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Dwarven, Abyssal, Aquan, Auran
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp. Silver comb with moonstones (500 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item.
Oblar Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He wears a simple red robe with black stripes complete with hood. He carries a battered shortbow and tarnished greatsword as well. His chestnut hair is unkempt and raggedy. His blue eyes are passionate and lively.
Personality: He snorts whenever he laughs or is feeling confident. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born the only child of a wealthy merchant. He found a children's book about a Halfling Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Retire the richest man in the north; and he wants to meet his childhood hero
Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Cartwright
Voice: French accent
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 gp. 1 Masterwork manacles. 1 Climber’s kit. 1 Masterwork Thieves’ tools.
Dazzazn Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a fancy green suit, and he perpetually has his nunchaku ready. His crest is cut close to his head. His eyes, though not visible through his cowl, are red.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is harsh and unforgiving.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. He has been a successful dealer in antiques buying low and selling high.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting, Persistence, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Glassblower
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 18)
Armor Class 7
Hit Points 117 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Ignan
Attacks Melee +8 / 5d6+2, Ranged +3 / 5d6-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 |
Possessions: 1300 pp. Violet garnet (1000 gp). White opal (1100 gp). Star rose quartz (70 gp). Aquamarine (1000 gp). Malachite (5 gp). Azurite (5 gp). Rhodochrosite (5 gp). Chrysoberyl (130 gp). Obsidian (5 gp). Coral (130 gp). Carnelian (70 gp). Citrine (70 gp). Golden yellow topaz (1000 gp). Jet (130 gp). Rose (70 gp). Chrysoprase (70 gp). Red-brown spinel (130 gp). Brown-green garnet (130 gp). Rhodochrosite (5 gp). Pink pearl (130 gp). Banded agate (5 gp). Eye agate (5 gp). Citrine (70 gp). Red spinel (130 gp). Banded agate (5 gp). Rock crystal (70 gp). Black opal (1100 gp). Golden yellow topaz (1000 gp).
Horhog Marston, Male Half-Orc [Permalink]
Personal [hide]
Description: This eastern man wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His clothes are grease stained in places. His silver hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.
Personality: He snorts whenever he laughs or is feeling confident. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Half-Orcs in the east were limited. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer. Occupation: Masseuse
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 32 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 600 gp. Blue quartz (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Randal Royal, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He keeps his silver hair in a flapper bob. His gray eyes dart from person to person to random spaces in the air.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He also is a firm believer in the manly ideal.
History: He got into the Blacksmith business at a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has worked as a Blacksmith like his father before him.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help
Ideals: Artistic. Flaws: Impulsive. Bonds: Poor, Job, Criminal record. Occupation: Blacksmith
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 18 (+4) | 18 (+4) | 7 (-2) |
Senses Passive Perception 16
Languages Common, Gnoll, Halfling, Infernal, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 38000 sp. 1 Minor magic item.
Cumpen Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a tan small hat and tan clothes. She has a very tight haircut. Her brown eyes dart from person to person.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She pushes her goals aggressively. She is also a coward if confronted.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She's also a talented Fortune-teller, but doesn't like to broadcast it.
Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world
Ideals: Optimist, Impeccable. Flaws: Fearful. Bonds: Immigrant, Nature, Job. Occupation: Locksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Goblin, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 39000 sp. 2 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!
