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NPC Generator

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Advanced [show]


Hecat Violence, Female Tiefling [Permalink]

Personal [hide]

Description: This woman typically wears black cloth garments or leather armor. She is muscular with a powerful set of arms. Her hair is dark red and very short. She wears round tiny glasses practically rammed into her face.

Personality: She is extraordinarily eccentric. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has built up a small fortune and can afford her own way.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Insane, Greedy. Bonds: Rich, Criminal record. Occupation: Miller

Voice: Hollow voice

Attributes [hide]

Hecat Violence, Female Tiefling Wizard 8
Medium (4'11") Tiefling, Chaotic Evil (CR 8)
Armor Class 9
Hit Points -6 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 4 (-3)16 (+3) 15 (+2)15 (+2)
Skills Insight +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Auran, Terran, Halfling
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 1200 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Hastings, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears just a grey suit. His brown hair is lengthy. He is baby faced.

Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his sister before him, after school he went straight into learning to become a Adventurer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is currently in port desperately looking for someone to get him out; and sabotage a competitor

Ideals: Entrepeneur, Gifted. Bonds: Job, Slave. Occupation: Adventurer

Voice: Smoker's lung

Attributes [hide]

Hunter Hastings, Male Human Commoner 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)9 (-1) 11 (+0)10 (+0)
Skills History +1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp.


Social Check DCs


Thamuz Pain, Male Tiefling [Permalink]

Personal [hide]

Description: 6'8" and muscular, this southern man wears a black top hat and black clothes. He has brown hair. He has a dull look in his red eyes.

Personality: He has always had a great fascination with Dragonborn culture. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Thamuz abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Ideals: Athletic. Flaws: Racist, Disease. Bonds: Adventurer, Rich, Criminal record. Occupation: Bookbinder

Voice: Timid voice

Attributes [hide]

Thamuz Pain, Male Tiefling Aristocrat 8
Medium (6'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 70 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills Animal Handling +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 4000 sp. Moonstone (70 gp). Bloodstone (70 gp). Onyx (70 gp). Fire opal (1500 gp). Zircon (70 gp).


Social Check DCs


Left-Handed Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft red waves gently in the breeze. Her fur is black and very short. Her half smiles and green eyes are beguiling and draw you in.

Personality: She loves telling others what to do and how they should feel about things. She always tries to repair and not replace. It was this mentality that drove her into the Engraver business.

History: She got into the Engraver business at a young age. She struck it rich when she found rare goods in large quantities. She tends to her Engraver job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern.

Ideals: Opinionated, Persistence. Bonds: Rich, Attractive, Job. Occupation: Engraver

Voice: Hissing voice

Attributes [hide]

Left-Handed Of Shadows, Female Tabaxi Expert 8
Medium (5'6") Tabaxi, Neutral Good (CR 8)
Armor Class 14
Hit Points 13 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 7 (-2)16 (+3) 11 (+0)11 (+0)
Skills Insight +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Giant
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4

Possessions: 700 gp. Freshwater pearl (14 gp). Lapis lazuli (14 gp). Tiger eye turquoise (14 gp). Red garnet (70 gp). Tiger eye turquoise (14 gp).


Social Check DCs


Dûgz Beitz, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. His red hair is thinning but still full. He has brown eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He never wears the same outfit twice, unless he absolutely has to.

History: The child of southern immigrants he idolized his father. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Nature, Enemies. Occupation: Barkeep

Voice: Hard of hearing, loud

Attributes [hide]

Dûgz Beitz, Male Half-Orc Sorcerer 7
Medium (6'2") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)9 (-1) 9 (-1)11 (+0)
Skills Acrobatics +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Aquamarine (800 gp).


Social Check DCs


Art In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is wearing colorful clothing, dressed as a Bellfounder. Her white fur is lengthy. She tend to wears goggles to shield her eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Animals are drawn to her, and she is able to talk to them.

History: The child of a Scribe, who enjoyed hunting, Art was taken on many hunting expeditions. She took every job she could get her hands on, but the opportunities for Tabaxis in the west were limited. She moves from town to town, unable to find a place to settle.

Motivation: To prove her worth to the world; and she has a crush on the local scribe

Ideals: Gifted. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Nature, Immigrant. Occupation: Bellfounder

Voice: Whispers

Attributes [hide]

Art In the Wind, Female Tabaxi Monk 7
Medium (6'3") Tabaxi, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)9 (-1) 9 (-1)5 (-3)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +2

Possessions: 900 gp. Silver pearl (70 gp). Sard (80 gp). Violet garnet (600 gp). 1 Minor magic item.


Social Check DCs


Sannl Trollbleeder, Female Dwarf [Permalink]

Personal [hide]

Description: She is a mite stocky and typically wears brown cloth garments or leather armor. She wears a Stetson hat to hide her balding. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Prone to second guessing herself, she comes off as nervous. The war was a terrible time for her, and Sannl does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born in the east to a Bounty Hunter, Sannl learned a great deal about her mother's area of expertise. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To be a Performer again.

Flaws: Addict, Shy, Depressed. Bonds: Military, Job. Occupation: Bounty Hunter

Voice: Speaks with squeezed throat

Attributes [hide]

Sannl Trollbleeder, Female Dwarf Monk 4
Medium (4'3") Dwarf, True Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)8 (-1) 8 (-1)5 (-3)
Skills Athletics +4, History +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Euphemia Underbough, Female Halfling [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across her face, she wears a red coat over a grey low-cut shirt, and a small hat upon her head. Her small hat is riddled with cuts and holes. She has a dull look in her brown eyes.

Personality: Calm and collected, she is a well trained Junk Dealer. She is a bit of a xeno-phobe, disliking non-Halflings.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She ran away from her former home and has been making her living as a Junk Dealer for the past few years.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and she is unsatisfied with her job

Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Job, Adventurer. Occupation: Junk Dealer

Voice: Indian accent

Attributes [hide]

Euphemia Underbough, Female Halfling Monk 6
Small (2'9") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 38 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 14 (+2)12 (+1) 13 (+1)16 (+3)
Skills Persuasion +6, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 1000 gp. Malachite (8 gp). 1 Minor magic item.


Social Check DCs


Dagger Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: A 4'7" northern woman, she wears dark leathers with embroidery. Her white fur is lengthy and is close to two feet long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She loves telling others what to do and how they should feel about things. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Dagger is combative with any and all who dare try her patience in the slightest.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has recently gotten a pet goose that steals things from people.

Motivation: She feels that her past leaves her morally obligated to help; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Opinionated, Justice, Artistic. Flaws: Insane. Bonds: Criminal record. Occupation: Shoemaker

Voice: pre-pubescent

Attributes [hide]

Dagger Buttons, Female Tabaxi Adept 10
Medium (4'7") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 70 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)11 (+0) 9 (-1)14 (+2)
Skills History +4, Sleight of Hand +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Solid gold idol (700 gp).


Social Check DCs

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