Urshar Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She carries with her a set of bows on her belt, each one with a jet on the hilt. She wears her auburn hair down. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born on a small isolated farm. Through the years after Urshar was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Urshar's father didn't care for her much, and the feeling was mutual. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She feels that her past leaves her morally obligated to help; and she's repulsed by the pc
Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Doctor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 4000 sp. White pearl (40 gp). Rock crystal (30 gp).
Vlorn TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a rose on it. His hair, while still mostly white, has prominent grey streaks. He has a tattooed face.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is not mentally stable, and does not behave rationally; and an old rival family wants him found
Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Family, Rich. Occupation: Architect
Voice: Spits and sputters
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Giant, Terran, Aquan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 1 Masterwork Common Ranged Weapon.
Ûkshak Tinley, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. His hair is chestnut and very short. His eyes are violet and beady.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is an amazing painter.
History: He was born to a criminal king-pin and mafia family His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.
Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Miller
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Evil (CR 15)
Armor Class 8
Hit Points 131 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 17 (+3) | 12 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +3 / 4d8-2, Grapple +1
Possessions: 5000 gp. Hematite (9 gp). Star ruby (1000 gp). Chrysoberyl (110 gp). Lapis lazuli (9 gp). Alexandrite (500 gp). Golden yellow topaz (500 gp). Sardonyx (80 gp). Malachite (9 gp). 1 Medium magic item.
Galiena Barlow, Female Human [Permalink]
Personal [hide]
Description: Standing 5'3", this woman wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a falchion, but if one is not available she will default to her sword. Her white hair is styled in orderly dreadlocks. Her brown eyes are passionate and lively.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She is obsessed with finding treasure.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Hunter arts, while her mother instructed her in etiquette, music and courtly manner. Her father was a soldier and died while she was still young. Galiena was left her father's suit of armor and trained in its use and care. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Artistic. Bonds: Adventurer, Rich, Military. Occupation: Hunter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 74 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 7 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.
Trym Hale, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears brown painted combat armor at almost all times. He has golden hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He is a Lycanthrope in disguise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He inherited the family business which he has now maintained for 11 years.
Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and to be a miner again
Flaws: Addict, Antagonistic. Bonds: Job, Adventurer. Occupation: Barkeep
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 98 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2400 gp. White pearl (60 gp). Carnelian (70 gp). Blue quartz (11 gp). Silver pearl (60 gp).
Bathin Violence, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He prefers to wear green pants and tee shirts. His purple hair is greasy and uncared for. He wears crescent spectacles with a black brim.
Personality: Cocky and sure of himself, he believes he is the best Interpreter born in the past three hundred years. He works hard and plays hard.
History: Bathin was born in the north. At a young age he loved to build and create. Bathin was born on a far northern desert where he grew up under the tutelage of his father, an expert Interpreter. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Persistence. Flaws: Ugly, Hedonist. Bonds: Job, Immigrant. Occupation: Interpreter
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 14)
Armor Class 10
Hit Points 77 (14d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +4 / 4d6-1, Ranged +5 / 4d6+0, Grapple +0
Possessions: 2000 gp. Jacinth (7000 gp). Brown-green garnet (110 gp). Sard (60 gp). Zircon (60 gp). Rose (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Azzakh Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is renowned for his bright green suits and hats. His brass crest is braided into rings. His red eyes have a joyful gleam in them most of the time.
Personality: He exudes charisma. He is a tour de force of persuasion. He always tries to repair and not replace. It was this mentality that drove him into the Baker business.
History: Azzakh was raised in a hard working conservative environment. A gifted student he started as a Bookbinder, but he got bored and became a Baker. He inherited the family business which he has now maintained for 7 years.
Motivation: He is greedy; and wants to open a new tavern
Ideals: Persistence. Bonds: Attractive, Job, Rich. Occupation: Baker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3
Possessions: 4000 sp. Golden yellow topaz (1000 gp). Jade (40 gp). 1 Minor magic item.
Conrad Woods, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a grey suit, black shirt, and green tie, and he perpetually has his sai ready. He wears a deerstalker hat to hide his balding. This gray eyed northerner is not easily forgotten.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He works hard and plays hard.
History: When he was but 6 years old his parents immigrated from the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Actor work with an outfit from a few towns over. Actor work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Conrad fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Fighting, Joker. Flaws: Hedonist. Bonds: Immigrant, Job. Occupation: Actor
Voice: German accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 140 gp. Red spinel (130 gp). 4 Holy water.
Ilga Atterton, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears her chestnut hair up. She wears a mask on her face.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her first spouse was a Knight, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.
Motivation: Find a way to reverse the transformation of her sister.
Ideals: Gifted. Flaws: Shy. Bonds: Poor, Religious, Family. Occupation: Layabout
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!