Hamil Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'1", this man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is matted, messy, and big. He wears a mask on his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Hamil was born the youngest of three triplets. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Ideals: Joker. Flaws: Ugly. Bonds: Family, Criminal record. Occupation: Actor
Voice: Pirate accent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 15 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +4
Possessions: 800 gp. 1 Minor magic item.
Malquis Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears her white hair down. Her eyes are hazel and catlike.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She enjoys reading and quiet.
History: She is the product a well kept family trust fund and as such has never really known need. A freak accident while working with her Sage mother left her crippled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Malquis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants to meet her childhood hero; and to share knowledge with the world
Ideals: Gifted, Logical, Fighting. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Navigator
Voice: Sounds elderly
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 34000 sp. Eye agate (6 gp). 1 Minor magic item.
Adelaide Musumeci, Female Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She dresses in collared shirts and wears a proper scarf over her head. She has shaved her head bald. This brown eyed westerner is not easily forgotten.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She also is a firm believer in the womanly ideal.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Adelaide was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: Someone believes her a fraud; and she's repulsed by the pc
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Religious, Enemies. Occupation: Armorer
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 30 pp.
Tim Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an entirely yellow suit with green socks and a vest with buckled shoes. He is portly but not overly obese. He wears his white hair up. His eyes, though not visible through his cowl, are amber.
Personality: He is fixated on the number 35. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great joy in being the best Beggar in town.
History: The child of a Map Maker, who enjoyed hunting, Tim was taken on many hunting expeditions. His childhood dream was to be a Map Maker, but he was a colossal failure. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Flaws: Insane, Shy, Fearful. Bonds: Job, Nature. Occupation: Beggar
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 8 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 9 (-1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 46000 sp. Red spinel (100 gp). Sard (30 gp). Azurite (7 gp). Amber (100 gp).
Spring Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears brown leather gloves, a brown jacket, and tight pants. Her fur is white and curly. Her copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Spring hails from a village terrorized by orcs. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Days after completing her studies, news broke out that her hometown was attacked by orcs. Spring was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.
Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk
Ideals: Artistic, Logical. Flaws: PTSD. Bonds: Enemies, Adventurer. Occupation: Mercenary
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 310 gp.
Andram Dread, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he does not wear sleeves and tends to eschew shirts when he can avoid it. His purple hair is braided into rings. He has white eyes.
Personality: Confrontational and typically high on some drug or another. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the east to a Sculptor, Andram learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After months of barely getting by, Andram managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: His relatives are trying to arrange a marriage; and to be a brewer again
Flaws: Addict. Bonds: Job, Rich, Criminal record, Family. Occupation: Sculptor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 27 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 18 (+4) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal, Elven, Auran, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Nagrette Everleigh, Female Half-Orc [Permalink]
Personal [hide]
Description: She is in excellent shape and wears black painted combat armor at almost all times. Her brown hair, when down, is lengthy. She has a dull look in her green eyes.
Personality: She acts crazy and hedonistic. She is afraid of women and trembles around them
History: She was born to loving parents in a slum to the south. She was an athlete and attended two major summer competitions. She never won. She is untrained/undisciplined, which makes her dangerous.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Hedonist, Insane, Shy. Occupation: Body Guard
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 7 (-2) | 6 (-2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 80 gp.
Everard Beverly, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He typically wears brown cloth garments or leather armor. He has a very tight haircut. His green eyes peer out from beneath his feathered brown hat.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy, self-centered, vain, and jealous.
History: He was born in a small plains village. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He's also a talented Mortician, but doesn't like to broadcast it.
Motivation: Expand his business.
Flaws: Ugly, Selfish. Bonds: Job, Nature, Immigrant. Occupation: Body Guard
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 91 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 18 (+4) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: Eye agate (10 gp). Onyx (30 gp). Golden yellow topaz (700 gp). Alexandrite (700 gp). Golden yellow topaz (700 gp). 1 Minor magic item. 1 Minor magic item.
Varg Kensley, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear white pants and tee shirts. He wears his hair in dreadlocks. He wears large thick round spectacles.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born on a small isolated farm. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Nature, Criminal record. Occupation: Weaver
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 7 (-2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 110 gp.
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Their contribution stands as a beacon of hope for all adventurers!
