Tenena Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: She is scrawny and has patchy auburn stubble. She is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze. She has a hunchback. Her moppish auburn hair is in a traditional bowl cut. Her face is scarred and worn.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Tenena was born in the north. At a young age she loved to build and create. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure.
Ideals: Disciplined, Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Doctor
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 9
Hit Points 13 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 600 gp. Solid gold idol (300 gp). Brass mug with jade inlays (200 gp).
Susannah Waite, Female Half-Elf [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears a yellow collared shirt and tan skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. Her brown hair is matted, messy, and big. Her brown unseeing eyes seem to look past you.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When Susannah reached her early adolescence her Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is wracked by social anxiety; and she wants nothing more than to rejoin the army
Flaws: Ugly, Disease, Sensitive. Bonds: Military. Occupation: Sellsword
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 110 gp.
Bertram Willoughby, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not trust anyone and sleeps with one eye open.
History: Born in the west to a Architect, Bertram learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He ran away from his former home and has been making his living as a Architect for the past few years.
Motivation: Sabotage a competitor; and his spouse's relatives view him with great suspicion
Flaws: Shy, Insomniac. Bonds: Job, Adventurer, Family. Occupation: Architect
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Nalral Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries a battered scimitar and tarnished shield as well. He keeps his blonde hair in a pixie cut. His face is scarred and worn.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He pushes his goals aggressively. He is also a coward if confronted.
History: When he was but 7 years old his parents immigrated from the east. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others; and a strong sense of loyalty to gnomish people
Ideals: Fighting. Flaws: Ugly, Racist, Fearful. Bonds: Poor, Immigrant. Occupation: Sailor
Voice: Hollow voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Auran, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 5000 cp.
Beast Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He prefers to wear flannel. Beneath his clothing is a huge mess of scar tissue. He has wavy yellow fur. His thin eyebrows rest above his beady blue eyes.
Personality: Beast hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Beast was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He has had some formal music training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and to protect his home
Ideals: Artistic, Optimist. Flaws: Ugly. Bonds: Slave, Poor. Occupation: Painter
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Frug Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man wears tan trousers with blue and grey striped suspenders. He wears various colorful collared shirts, and a wedding ring on his right hand. His black hair is thinning but still full. He wears large thick round spectacles.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Frug was born in the south. At a young age he loved to build and create. His homeland was ravaged by war and he spent much of his life rebuilding it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Persistence. Flaws: Insomniac, PTSD, Fearful. Bonds: In love. Occupation: Shoemaker
Voice: Slow speaker
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 8
Hit Points 15 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 11 (+0) | 11 (+0) | 4 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 400 gp.
Reirak Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right leg. He is well dressed, constantly wearing a grey suit, tan shirt, and blue tie. He has no hair. His blue eyes dart from person to person to random spaces in the air.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a small toy that he constantly fidgets with.
History: Born to a pair of adventurers, Reirak grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero.
Flaws: Ugly, Antagonistic, Addict. Bonds: Adventurer. Occupation: Dyer
Voice: Boston accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 70 pp. 1 Masterwork Light steel shield.
Yurgunn Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she is wearing a perfectly clean shirt and pair of pants. She has slicked back blonde hair. She has gray eyes and a grey hat with a tan feather.
Personality: She is witty, but her monotone delivery comes off as unnerving She takes great joy in being the best Carter in town.
History: She was born in the north, but her parents moved at a very young age to the west. Brilliant and gifted she never wanted to apply herself. She left for the north, certain she would find work there.
Motivation: Sabotage a competitor.
Ideals: Joker, Gifted. Bonds: Attractive, Job, Immigrant. Occupation: Carter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 8 (-1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. 1 Masterwork Uncommon Weapon.
Halander Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he likes to wear ponchos typically of a light red in addition to tight pants. With bright auburn hair and a scraggly beard. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His job bores him to no end. He has decided to make it more interesting.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is compelled to act according to his religious beliefs; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Adventurer, Criminal record, Religious. Occupation: Assassin
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 51 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Druidic, Elven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 800 gp. Emerald (1200 gp). Deep blue spinel (300 gp). Black pearl (300 gp). Amethyst (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!