Mastema Charm, Female Tiefling [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is renowned for her bright green dresses and hats. Her purple hair, when down, is lengthy. Her silver eyes are passionate and lively.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. She is able to fit into much smaller and tighter spaces than normal.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She moved from fad to fad and when she turned 15 she discovered music. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Many illithids want her driven away.
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Enemies, Guardian. Occupation: Jeweler
Voice: Russian accent
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 7 (-2) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Auran, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp.
Mardnab Dunben, Female Gnome [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She is dressed in a clean blue cloak covering her clean studded leather. Her whole body is exceptionally muscular. She has styled her golden hair well, parting it to the right. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Through the years after Mardnab was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Mardnab's mother didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a rivalry with the Church that dominates her actions.
Flaws: Ugly, Antagonistic, Forgetful. Bonds: Immigrant, Religious. Occupation: Courier
Voice: Shortens vowels
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 14)
Armor Class 11
Hit Points 114 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Halfling
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
Possessions: 4000 gp. Alexandrite (700 gp). Moss agate (16 gp). Banded agate (16 gp). Black pearl (700 gp). Chrysoprase (60 gp). White opal (1200 gp). Carnelian (60 gp). Moss agate (16 gp). Black pearl (700 gp).
Nicor Anger, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears clothing that is held on in multiple layers but all of it is in poor condition. His dark red hair is smooth and relatively long. His gold eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. He can't help but pocket interesting objects he comes across
History: He was raised by priests from a young age. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Addict. Bonds: Poor, Criminal record, Religious, Mentor. Occupation: Apothecary
Voice: Can't modulate volume
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 65 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +0 / 2d10-3, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 1400 gp. Moss agate (14 gp). Aquamarine (1300 gp). Obsidian (14 gp). Jade (40 gp). Golden yellow topaz (1300 gp).
Norman Lancaster, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, brown, dusty cloak. His long red hair reaches down to his waist. His eyes, though not visible through his cowl, are blue.
Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. He has a small toy that he constantly fidgets with.
History: Norman was raised in a hard working conservative environment. His childhood dream was to be a Actor, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Engraver
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 87 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Draconic, Auran
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 2500 gp. Alexandrite (400 gp). Jasper (30 gp). Moss agate (16 gp). Alexandrite (400 gp). Citrine (30 gp). Golden yellow topaz (400 gp). Carnelian (30 gp). White opal (1100 gp). Onyx (30 gp). White opal (1100 gp).
Farideh Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of magic around her neck, and a shortspear on her belt. Her red crest is lengthy and is close to two feet long. She has several tiny ruby earrings on each ear.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: Farideh was raised in a hard working conservative environment. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She struck the Apothecary job and began her own company from there.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic. Bonds: Rich, Immigrant, Job. Occupation: Apothecary
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 3)
Armor Class 7
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 4 (-3) | 10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Goblin
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 80 pp.
Hrathy Radcliffe, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 4'11", this woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has done her best to style her silver hair to look like a famous performer. She is baby faced.
Personality: She is a Miner first and foremost. She believes firmly that knowledge should be universal. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the south to a Miner, Hrathy learned a great deal about her mother's area of expertise. Her mother was a soldier and died while she was still young. Hrathy was left her mother's suit of armor and trained in its use and care. Recently the stress of being a Miner has made it difficult for her to sleep.
Motivation: Balancing her hectic life and new Miner responsibilities is difficult; and money/treasure
Flaws: Fearful, Insomniac. Bonds: Job, Military, Rich. Occupation: Miner
Voice: Shortens vowels
Attributes [hide]
Medium (4'11") Half-Orc, Neutral Evil (CR 16)
Armor Class 11
Hit Points 96 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Ignan, Druidic
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
Possessions: 11000 gp. Chalcedony (80 gp). White pearl (50 gp). Malachite (10 gp). Jade (50 gp). Jet (50 gp). Smoky quartz (80 gp). Blue quartz (10 gp). Jasper (80 gp). Obsidian (10 gp). Tiger eye turquoise (10 gp). 1 Medium magic item. 1 Medium magic item.
Tervaround Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is wearing the road beaten gear of a warrior. She has moderate length red hair. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: She is happy with her job as a Doctor. She turns her eye from what people do, preferring to live and let live. She can't help but pocket interesting objects she comes across
History: She was raised in a white middle class family as the only child. Tervaround was born on a far eastern mountains where she grew up under the tutelage of her mother, an expert Doctor. She has drifted from career to career and currently works as a Doctor.
Motivation: She has decided she is irredeemable; and expand her business
Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Job, Criminal record, Immigrant. Occupation: Doctor
Voice: Uses sign language
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Draconic, Goblin
Attacks Melee -2 / 1d4-4, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp.
Henry Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is constantly adorned with expensive silk clothing, often dyed in bright violet and tan, and wears rings and necklaces with large, colorful gems. He keeps his chestnut hair in a pixie cut. His face is covered beneath a completely black helmet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has all his life been fascinated with painting.
History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.
Motivation: Money/treasure; and retire the richest man in the east
Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Priest
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 10
Hit Points 124 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Ignan
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +6
Possessions: 4000 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Solid gold idol (700 gp). Old masterpiece painting (1300 gp). Silver comb with moonstones (400 gp). Sapphire pendant on gold chain (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp).
Ozyman Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears many layers of old clothing at all times. His hair is short and silver. His fierce blue eyes like to dwell on things.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Born in a small village he learned the ways of the warrior from his father. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Ozyman began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.
Motivation: Many illithids want him driven away; and revenge
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Enemies. Occupation: Tanner
Voice: Soft and mumbly
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 20 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Aquan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 700 gp.
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