Nazû Hampton, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His long silver hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.
Personality: He is very quiet and rarely speaks above a whisper. He is lazy and tries to find solutions quickly.
History: He got into the Banker business at a young age. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nazû took refuge in the large cave and found the beat up kukri and armor he uses now. He has drifted from career to career and currently works as a Banker.
Motivation: Further expansion of business.
Flaws: Shy, Lazy. Bonds: Attractive, Job, Nature. Occupation: Banker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Good (CR 17)
Armor Class 13
Hit Points 130 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 18 (+4) | 5 (-3) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1200 pp. Obsidian (11 gp). Carnelian (40 gp). Jade (130 gp). Onyx (40 gp). Banded agate (11 gp). Jasper (40 gp). Alexandrite (300 gp). Golden pearl (130 gp). Banded agate (11 gp). Rhodochrosite (11 gp). Malachite (11 gp). Golden yellow topaz (300 gp). Black pearl (300 gp). Lapis lazuli (11 gp). Deep green spinel (130 gp). Golden yellow topaz (300 gp). Coral (130 gp). Deep green spinel (130 gp). Chalcedony (40 gp). White pearl (130 gp).
Shava Instinct, Female Tiefling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She tends to wear a large green jacket. Her dark red hair is unkempt and raggedy. She wears round tiny glasses practically rammed into her face.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Shava was raised in a hard working conservative environment. A few years later when the north was not economically sound they moved to her current location. She has taken up work as a Animal Trainer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Further expansion of business; and she's attracted to the pc
Flaws: Ugly, PTSD. Bonds: Poor, Job, Has a crush, Immigrant. Occupation: Animal Trainer
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 69 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Aquan, Celestial
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 300 gp.
Tricking Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she is typically in her Locksmith uniform, and is pretty ugly. She wears her white fur down. She has a tattooed face.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was raised in a desert tribe. She helped her mother out around the business and became quite the natural. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To end her boredom; and to find somewhere to settle down
Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Job, Nature. Occupation: Locksmith
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 15)
Armor Class 13
Hit Points 101 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 17 (+3) | 10 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Infernal, Draconic, Goblin
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 |
Possessions: 700 pp. Star ruby (600 gp). Jacinth (6000 gp). Peridot (30 gp). Rose (30 gp). Freshwater pearl (13 gp). Coral (40 gp). Fiery yellow corundum (600 gp). Citrine (30 gp). Coral (40 gp). Malachite (13 gp). Citrine (30 gp). Brown-green garnet (40 gp). Red-brown spinel (40 gp). Chalcedony (30 gp). Sard (30 gp). Sardonyx (30 gp). Golden yellow topaz (300 gp). Star rose quartz (30 gp). 1 Medium magic item.
Kildrak Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a brown shirt with thin black vertical stripes and tan pants. His blonde hair is lengthy and is close to two feet long. His amber eyes dart from person to person.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with a spirit at a very young age, Kildrak has worked very hard to control his curse. He ran away from his former home and has been making his living as a Herbalist for the past few years.
Motivation: Sabotage a competitor; and his religion dominates his actions
Flaws: Antagonistic, Disease. Bonds: Job, Immigrant, Religious. Occupation: Herbalist
Voice: Strong lisp
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 5)
Armor Class 11
Hit Points 44 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: Moss agate (15 gp). Onyx (40 gp). 1 Minor magic item.
Raymond Jethro, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow vest and prefers brown and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered quarterstaff and tarnished mace as well. His white hair is cut jaggedly and amateurishly. His green unseeing eyes seem to look past you.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Raymond was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Raymond's mother didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Ugly, Disease, Antagonistic. Bonds: Adventurer. Occupation: Mercenary
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp.
Malquis Siannodel, Female Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a worn and beaten armor. She sports auburn long hair. She is very pretty but has cold, dead eyes.
Personality: She loves telling others what to do and how they should feel about things. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Malquis is combative with any and all who dare try her patience in the slightest.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her arcane abilities were realized during a raid on her village. She was granted arcane powers by her dying sister.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Opinionated, Justice, Gifted. Bonds: Attractive, Religious. Occupation: Sellsword
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. 3 Holy water. 3 Alchemist’s fire. 3 Holy water. 3 Thunderstones.
Gilbert Eathalena, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a violet cloak and cross-gartered tan stockings, and a wedding ring on his right hand. His red hair is smooth and relatively long. His fierce gray eyes like to dwell on things.
Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He does not trust anyone and sleeps with one eye open.
History: He got into the Marshal business at a young age. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has been a successful dealer in antiques buying low and selling high.
Motivation: Nothing but the best is good enough for him; and he is unsatisfied with his job
Ideals: Impeccable, Entrepeneur. Flaws: Insomniac. Bonds: In love, Job. Occupation: Marshal
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 8)
Armor Class 11
Hit Points 71 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Aquan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
Possessions: 2000 sp. Deep blue spinel (400 gp). Chalcedony (30 gp). 1 Minor magic item. 1 Minor magic item.
Burto Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a perfectly clean shirt and pair of pants. His silver hair is slicked back into a classic pompadour. He has a dull look in his green eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a great chef.
History: He was raised in a white middle class family as the only child. His druidic abilities were realized during a raid on his village. He hasn't been sleeping well lately.
Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Joker, Gifted. Flaws: Mundane, Insomniac. Bonds: Attractive, Job. Occupation: Butcher
Voice: Scratchy, weak
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 49 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 16 (+3) | 17 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Halfling, Draconic, Orc, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Violet garnet (300 gp).
Seven Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her fur is greying and her face has many wrinkles. She tend to wears goggles to shield her eyes.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She always tries to repair and not replace. It was this mentality that drove her into the Cook business.
History: Seven was born in the east. At a young age she loved to build and create. She has had some formal painting training, and achieved minor success. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Seeks redemption.
Ideals: Optimist, Persistence, Artistic. Bonds: Attractive, Criminal record. Occupation: Cook
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 18 (+4) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 4000 sp. Peridot (60 gp). Fiery yellow corundum (1300 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
