Greethen Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man has a large green mantle and cape that has been intricately interwoven into his brown robe. His bronze crest is unkempt and raggedy. His eyes are gold and beady.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His mother raised him in a mountain cabin. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Marry his sister to traveling adventurers; and wants to have a good time and be beloved
Ideals: Philantrophist. Flaws: Ugly, Terse. Bonds: Poor, Nature. Occupation: Servant
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 40 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 15 (+2) | 8 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
Possessions: 800 gp.
Hadarai Fahrend, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a faded coat and loose pants complete with wide-brimmed hat, and a wedding ring on his left hand. His wide-brimmed hat is riddled with cuts and holes. He has green eyes and a violet hat with a brown feather.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love.
Ideals: Opinionated, Logical, Artistic. Flaws: Ugly. Bonds: In love. Occupation: Baker
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 39 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 7 (-2) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +3
Possessions: 1400 gp. Aquamarine (1300 gp). Alexandrite (1300 gp). Violet garnet (1300 gp). Hematite (16 gp). Star rose quartz (50 gp).
Bendoo Byron, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing right arm. She is wearing a long, white, dusty cloak. Her chestnut hair is braided into rings. Her gray eyes dart from person to person.
Personality: A skeptical and narcissistic woman, Bendoo's first love is herself. Her second love is also herself. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: Gifted from a young age, Bendoo studied abroad. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bendoo took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: A strong sense of loyalty to Half-Orc people; and wants to raise her children well
Ideals: Impeccable, Gifted. Flaws: Racist. Bonds: Family, Nature. Occupation: Dyer
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Gnome, Celestial
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
Sark Perry, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is constantly adorned with expensive silk clothing, often dyed in bright black and pastel, and wears rings and necklaces with large, colorful gems. His brown hair is kept up in a ponytail inside a feathered hat. He tend to wears goggles to shield his eyes.
Personality: He is calm most of the time but flees social interaction. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He is a Hag in disguise. While studying, he fell in love. They married and had a daughter. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their daughter. He worked as a Adventurer, and he later adopted a second daughter.
Motivation: Wishes to resurrect an old love.
Flaws: Shy. Bonds: Rich, Family, Adventurer, In love. Occupation: Adventurer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 300 gp.
Nemeia Wit, Female Tiefling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is generally well dressed albeit a few years behind the times. Her dark red hair has been sun bleached extensively. Her black eyes lackadaisically let the world flow into them.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born to a poor family in the city she treasured whatever gifts she got. A freak accident while working with her Barrister mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To protect her home; and to prove her worth to the world
Flaws: Impulsive, Disease. Bonds: Attractive, Poor, Guardian. Occupation: Hunter
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Flame Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 5'10". She is wearing a perfectly clean shirt and pair of pants. Her fur is red and curly. Her half smiles and green eyes are beguiling and draw you in.
Personality: She speaks before she thinks and is too direct. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has since lost track of the people in her past.
Motivation: Wants to work out more often; and an old rival family wants her found
Ideals: Athletic. Flaws: Impulsive, Shy. Bonds: Attractive, Immigrant, Family. Occupation: Shepherd
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Draconic, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 20 pp. 1 Hourglass. 1 Disguise kit. 1 Hourglass. 1 Spyglass.
Juliana Blyth, Female Human [Permalink]
Personal [hide]
Description: This woman is well dressed, constantly wearing a brown suit, grey shirt, and black tie. She has a penchant for wearing a ring with an oversized amber on her right hand. She wears her hair in dreadlocks. Her face is scarred and worn.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Flattery will make her almost putty in your hands.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now spends her time doing works of charity.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Philantrophist. Flaws: Ugly, Selfish, Mundane. Bonds: Rich. Occupation: Performer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 25 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1600 gp. Silver comb with moonstones (800 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sarah Carlton, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a large grey jacket. Her skin is fair and her fingers are delicate and long. Her hair is short and brown. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: She is business-like. She takes instructions and follows them to the letter. She is able to fit into much smaller and tighter spaces than normal.
History: She is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted she never wanted to apply herself. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and to find somewhere to settle down
Ideals: Professionalism, Gifted. Flaws: Ugly, Mundane. Bonds: Rich, Enemies. Occupation: Navigator
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'10") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 7 (-2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp. 1 Masterwork Common Melee.
Immeral Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny topaz earrings on each ear.
Personality: While he acts the brute, he is far gentler than he would appear. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.
History: He was born the only child of a wealthy merchant. While studying, he fell in love. They married and had a daughter. He now mingles about in high society.
Motivation: Wishes to resurrect an old love.
Ideals: Fighting, Pacifist, Entrepeneur. Bonds: Attractive, Rich, In love. Occupation: Architect
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 6 (-2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1900 sp.
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Their contribution stands as a beacon of hope for all adventurers!
