Nil Elton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 6'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His tied-back hair is chestnut. He wears round tiny glasses practically rammed into his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is used to getting what he wants. In part because he is a meticulous planner.
History: When he was but 3 years old his parents immigrated from the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His spouse's relatives view him with great suspicion; and retire the richest man in the south
Ideals: Entrepeneur, Professionalism. Flaws: Disease. Bonds: Immigrant, Attractive. Occupation: Locksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Druidic, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 300 gp. Chrysoprase (60 gp). Rose (60 gp).
Mordai Contempt, Male Tiefling [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a green and brown robe with the hood down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He keeps his dark red hair in a pixie cut. His silver eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He has had some formal poetry training, and achieved minor success. By chance he met his brother recently and the two have been together since.
Motivation: He has comitted a past crime that haunts him to this day; and an old rival family wants him found
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Religious, Criminal record. Occupation: Banker
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 12)
Armor Class 12
Hit Points 65 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 400 pp. Peridot (70 gp).
Marbas Despair, Male Tiefling [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries a battered dagger and tarnished morningstar as well. He has dyed his greying purple hair a little too much giving a sharp purple color. His white unseeing eyes seem to look past you.
Personality: He hates giants. He views them as having robbed his home of its proper glory. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: When he was but 4 years old his parents immigrated from the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently he has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting. Flaws: Disease. Bonds: Enemies, Criminal record, Immigrant. Occupation: Merchant
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 27 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
Possessions: 300 gp. Red-brown spinel (150 gp). Red-brown spinel (150 gp). Aquamarine (1000 gp). Azurite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roger Milton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a well pressed and immaculate suit (or dress), and his gloved hand is found clutching a club. His blonde hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. A true patriot, Roger would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Roger lived on a farm with his mother, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Roger grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roger. He has recently gotten a pet goose that steals things from people.
Motivation: To get a good night's sleep; and to reunite with his absent mother
Ideals: Justice. Flaws: Insomniac. Bonds: Military, Family, Criminal record. Occupation: Seamstress
Voice: pre-pubescent
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp. 1 Banded mail.
Efferil Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He dresses in collared shirts and wears a proper scarf over his head. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes peer out from beneath his broad blue hat.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture.
Flaws: Ugly, Shy. Bonds: Criminal record, Slave, Poor. Occupation: Armorer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 67 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Draconic, Druidic
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 5 | 4 |
Possessions: 4000 gp. Black velvet mask with numerous citrines (30 gp). Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A delicate brass dragon egg (90 gp). Gold dragon comb with red garnet eye (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Gold dragon comb with red garnet eye (300 gp). Old masterpiece painting (1000 gp). 1 Minor magic item. 1 Minor magic item.
Ishmoz Reed, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair, when down, is lengthy. He has a dull look in his violet eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has all his life been fascinated with painting.
History: Ishmoz was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: An old rival family wants him found.
Ideals: Opinionated, Artistic. Flaws: Ugly. Bonds: Family, Rich. Occupation: Stableman
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Good (CR 14)
Armor Class 12
Hit Points 51 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 |
Possessions: 1100 pp. 1 Minor magic item.
Sarah Ariessus, Female Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a violet collared shirt and tan skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt, and is pretty ugly. Her silver hair is matted, messy, and big. She has gleaming, smiling violet eyes.
Personality: She has a massive crush on the younger sibling of the Laborer who has hired her part-time. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Sold as a small child to a wizard, Sarah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Sarah took refuge in the large cave and found the beat up whip and armor she uses now. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her religion dominates her actions; and she has a crush on the local tailor
Flaws: Ugly. Bonds: Has a crush, Religious, Mentor, Nature. Occupation: Laborer
Voice: Russian accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 44 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item.
Geoffrey Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright grey suits and hats. His red hair is styled in orderly dreadlocks. His eyes are blue.
Personality: Eccentric and domineering, Geoffrey will drive conversation. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Geoffrey was born with his mother's beautiful face. He was an apprentice working in his mother's forge. He has taken up work as a Jeweler and fed both sides of the war false information with the goal of increasing casualties.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Ideals: Extrovert. Flaws: PTSD. Bonds: Attractive, Job, Family. Occupation: Jeweler
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 18 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Halfling, Aquan, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 130 gp.
Sarai Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She is generally shirtless and showing off her tattooed chest. Her white hair is heavily combed to the left. She has a tattooed face.
Personality: She is calm most of the time but flees social interaction. She is a ruthless business woman, a trait she acquired from her father.
History: Born to a pair of adventurers, Sarai grew up listening to her father's many stories. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Priest work with an outfit from a few towns over. Priest work suited her well, and with each successful project, she earned more gold and more respect from her peers. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She doesn't get along with people that don't share her tastes; and balancing her hectic life and new priest responsibilities is difficult
Ideals: Entrepeneur, Impeccable. Flaws: Ugly, Shy. Bonds: Adventurer, Job. Occupation: Priest
Voice: Can't modulate volume
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 sp.
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Their contribution stands as a beacon of hope for all adventurers!