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NPC Generator

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Advanced [show]


Gurdis Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a faded coat and loose pants complete with Stetson hat. Her red hair is matted, messy, and big. Her face is covered beneath a completely black helmet.

Personality: She is happy with her job as a Bowyer. She turns her eye from what people do, preferring to live and let live. She is obsessed with a lost civilization.

History: She got into the Bowyer business at a young age. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend

Flaws: Ugly, Insane. Bonds: Job, Adventurer. Occupation: Bowyer

Voice: German accent

Attributes [hide]

Gurdis Daerdahk, Female Dwarf Expert 10
Medium (3'11") Dwarf, Lawful Neutral (CR 10)
Armor Class 9
Hit Points 63 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)14 (+2) 13 (+1)10 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Dwarven, Elven, Auran
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1

Possessions: 1700 gp. Moss agate (16 gp).


Social Check DCs


Birel Lathalas, Female Elf [Permalink]

Personal [hide]

Description: She wears a blue tunic with green highlights, and long black pants that bunch up around her shoes, and she perpetually has her ceremonial dagger ready. Her chestnut hair, when down, is lengthy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born at the edge of vast desert. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. She has since lost track of the people in her past.

Motivation: Retire the richest woman in the north; and revenge

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Family, Enemies. Occupation: Shipwright

Voice: Smoker's lung

Attributes [hide]

Birel Lathalas, Female Elf Commoner 12
Medium (5'1") Elf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 57 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)9 (-1) 13 (+1)14 (+2)
Skills History +3, Performance +6
Senses Passive Perception 11
Languages Elven
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3

Possessions: 200 pp. Emerald (1100 gp). Rock crystal (50 gp). Eye agate (13 gp). Star rose quartz (50 gp). Bloodstone (50 gp). Amber (120 gp). Freshwater pearl (13 gp). White opal (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and wears a yellow shirt with thin brown vertical stripes and blue pants. His hair is blonde and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He has a massive crush on the younger sibling of the Mayor who has hired him part-time. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mayor arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To settle down with his crush; and he wants to get laid

Ideals: Opinionated. Bonds: Attractive, Has a crush, Rich, In love. Occupation: Mayor

Voice: Scratchy, weak

Attributes [hide]

Gerard Woods, Male Half-Elf Bard 3
Medium (5'1") Half-Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Nature +3, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Citrine (50 gp). Onyx (50 gp).


Social Check DCs


Trail Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a simple burlap shirt and baggy pants. She conceals her axe with her veritable burlap sack of a shirt. She wears her yellow fur up. Her hazel unseeing eyes seem to look past you.

Personality: Always inclined to offer people food she seems plenty friendly. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born in the south. Trail was born on a far southern island where she grew up under the tutelage of her mother, an expert Bellfounder. She now mingles about in high society.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Rich, Immigrant. Occupation: Bellfounder

Voice: Slow speaker

Attributes [hide]

Trail Peak, Female Tabaxi Aristocrat 1
Medium (4'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)13 (+1) 14 (+2)12 (+1)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 30 gp.


Social Check DCs


Ahrim Generous, Male Tiefling [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His brown hair is singed and shortened. His eyes are likewise black. His teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Ahrim will drive conversation. He is obsessed with finding treasure.

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he is greedy

Ideals: Extrovert. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Engraver

Voice: Mousy voice

Attributes [hide]

Ahrim Generous, Male Tiefling Paladin 8
Medium (6'0") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 60 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)16 (+3) 10 (+0)12 (+1)
Skills Arcana +6, Athletics +2
Senses Passive Perception 10
Languages Common, Elven, Gnome, Orc
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. Amethyst (50 gp). Rhodochrosite (15 gp). White pearl (50 gp). Black pearl (900 gp). Golden yellow topaz (900 gp). Aquamarine (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Grûblik Fidget, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses like a well dressed Tanner does. He carries with him a set of pickaxes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears his brown hair down. His eyes are green and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He found a children's book about a Half-Orc Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Tanner

Voice: Shortens vowels

Attributes [hide]

Grûblik Fidget, Male Half-Orc Barbarian 12
Medium (6'10") Half-Orc, Neutral Evil (CR 12)
Armor Class 10
Hit Points 132 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)5 (-3) 16 (+3)12 (+1)
Skills Acrobatics +4, Insight +7
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +7

Possessions: 3000 sp. Gold dragon comb with red garnet eye (1600 gp). A roughly beaten golden orb (30 gp). Brass mug with jade inlays (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). Sapphire pendant on gold chain (600 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tippletoe Garrick, Female Gnome [Permalink]

Personal [hide]

Description: This eastern woman is wearing a tight blue one piece outfit complete with pants, hood, and a cape. Her clothes are grease stained in places. She has moderate length chestnut hair. Her half smiles and green eyes are beguiling and draw you in.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born in the east, but her parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: She's in love; and she'd like to take her coworkers down a peg

Ideals: Passionate, Justice. Bonds: Poor, Immigrant, Attractive. Occupation: Bookbinder

Voice: Sounds elderly

Attributes [hide]

Tippletoe Garrick, Female Gnome Aristocrat 2
Small (3'0") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)16 (+3) 12 (+1)15 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Infernal, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3

Possessions: 9000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Pushkrimp Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has a large white mantle and cape that has been intricately interwoven into his black robe. He has a small bristly mustache and wavy blonde hair. He is very pretty but has cold, dead eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is a Doppelganger in disguise. He found a children's book about a Half-Orc Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and doesn't want to be a knight and was forced into it by his family

Ideals: Philantrophist. Bonds: Attractive, Family, Adventurer, Immigrant. Occupation: Knight

Voice: Russian accent

Attributes [hide]

Pushkrimp Marley, Male Half-Orc Commoner 9
Medium (5'11") Half-Orc, Neutral Good (CR 9)
Armor Class 12
Hit Points 5 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)14 (+2) 7 (-2)10 (+0) 17 (+3)13 (+1)
Skills Arcana +3, Athletics +8
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 3d4+5, Ranged +5 / 3d4+2, Grapple +8

Possessions: 1000 gp. Red garnet (50 gp). Rich purple corundum (600 gp). White pearl (50 gp). Jade (50 gp). Aquamarine (1600 gp). Jasper (30 gp). Bloodstone (30 gp).


Social Check DCs


Mormo Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting clothing which further accentuates his frame. He wears his blue hair up. His fair skin shows little sign of his aristocratic breeding.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also is a firm believer in the manly ideal.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Mormo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Mormo decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To protect his home; and to prove his worth to the world

Ideals: Disciplined. Flaws: Impulsive, Mundane. Bonds: Attractive, Criminal record, Guardian. Occupation: Navigator

Voice: High pitched, excited

Attributes [hide]

Mormo Abstract, Male Tiefling Paladin 4
Medium (5'7") Tiefling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)10 (+0) 14 (+2)12 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 1 Bullseye lantern. 1 Spyglass. 1 Silver holy symbol. 1 Masterwork Thieves’ tools.


Social Check DCs

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