Damaia Flight, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears green painted combat armor at almost all times. She wears a colorful flower in her white hair. This black eyed southerner is not easily forgotten.
Personality: She is calm most of the time but flees social interaction. She feeds upon the attention of others.
History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Flaws: Shy. Bonds: Attractive, Religious, Mentor. Occupation: Dyer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 9 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 2000 cp.
Norman Ainsworth, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear grey pants and tee shirts. He wears a broad hat to cover his moderate length auburn hair. His violet eyes dart from person to person.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. Around other people he will do his best to conceal his emotions and appear jolly.
History: Norman was born with his mother's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and sabotage a competitor
Flaws: Shy. Bonds: Attractive, Mentor, Rich, Job. Occupation: Carter
Voice: Low range voice
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp.
Kite Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears brown painted combat armor at almost all times. His gray fur is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are hazel.
Personality: He is almost excessively polite to everyone, even when angry. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to loving parents in a slum to the west. He was an apprentice working in his father's forge. He struck the Hunter job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Philantrophist. Flaws: Shy. Bonds: Poor, Job. Occupation: Hunter
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Draconic, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 300 gp.
Suhnae Raethran, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear flannel. His red hair, when down, is lengthy. His amber eyes are slightly larger than normal.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Suhnae was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his daughter.
Flaws: Antagonistic. Bonds: In love, Family, Adventurer. Occupation: Courier
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 800 sp. Hematite (16 gp). 1 Masterwork Common Melee.
Thava Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who is wearing colorful clothing, dressed as a Slave Trader. She wears a top hat to cover her moderate length white crest. She has gold eyes.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is a font of random trivia from the lore and stories she has discovered
History: She was born to a criminal king-pin and mafia family Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Thava was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: A rival would like her out of the picture.
Ideals: Logical. Bonds: Criminal record, Religious, Enemies. Occupation: Slave Trader
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 37 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 90000 cp. Sardonyx (30 gp). Golden yellow topaz (1600 gp). Rose (30 gp). Deep green spinel (160 gp). Chrysoprase (30 gp).
Heather Atherton, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she sports brown clothing, slightly heavier than average wear. Her brown hair is styled in orderly dreadlocks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is obsessed with finding treasure.
History: Heather lived on a farm with her father, near the main road leading to a nearby town. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bookbinder. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heather fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand her business.
Ideals: Fighting. Bonds: Job, Adventurer, Family. Occupation: Bookbinder
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 63 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
Possessions: 340 pp. Fiery yellow corundum (600 gp). Amber (110 gp). Tiger eye turquoise (7 gp). Violet garnet (500 gp). Fire opal (600 gp). Lapis lazuli (7 gp). Amethyst (110 gp). Hematite (7 gp). Citrine (50 gp). Smoky quartz (50 gp).
Gennal Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He is generally well dressed albeit a few years behind the times. His auburn hair is kept up in a ponytail inside a top hat. He has a tattooed face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is frequently practicing swordplay.
History: Born to a Interpreter, his father struggled to pay the bills. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has dedicated himself to building a better world.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Passionate. Bonds: Attractive, Military, Poor, Religious. Occupation: Map Maker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. Brown-green garnet (60 gp). Smoky quartz (80 gp). White pearl (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Jarsali Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she is renowned for her bright tan dresses and hats. She sports a flattop hair cut. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She dislikes all the random violence that takes place in the south. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born blind and as such lacked many opportunities for work. When money was particularly tight she was walking through alleys when she overheard a Actor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She desires power and/or immortality; and meet up once more with her childhood friend
Ideals: Pacifist. Flaws: Ugly, Addict, Disease. Bonds: Poor, Adventurer. Occupation: Actor
Voice: High pitched and raspy
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Sweet Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears light armors faded through time and improper care. His black fur is matted, messy, and big. His green eyes have a joyful gleam in them most of the time.
Personality: He is business-like. He takes instructions and follows them to the letter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Sweet was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to open a new tavern.
Ideals: Professionalism. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Interpreter
Voice: Raspy
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 8)
Armor Class 11
Hit Points 27 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Aquan
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 1300 gp. Jasper (70 gp). Silver pearl (50 gp). Rock crystal (70 gp).
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