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NPC Generator

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Advanced [show]


Nelkin Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Unemployed. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is greying and his face has many wrinkles. This green eyed westerner is not easily forgotten.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Sold as a small child to a brothel owner, Nelkin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He now travels the world, in search of power and loot.

Motivation: Money/treasure; and expand his business

Flaws: Antagonistic. Bonds: Adventurer, Mentor, Job, Rich. Occupation: Unemployed

Voice: Old Prospector

Attributes [hide]

Nelkin Wiseacre, Male Halfling Warlock 11
Small (3'0") Halfling, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 77 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)11 (+0) 10 (+0)15 (+2)
Skills Acrobatics +6, Nature +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243

Possessions: 250 pp. Tiger eye turquoise (5 gp).


Social Check DCs


Criella Wit, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a worn and beaten armor. She sports a flattop hair cut. Her gold eyes dart from person to person to random spaces in the air.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She also is a firm believer in the womanly ideal.

History: When she was but 3 years old her parents immigrated from the south. Her family was turned out during the war. She and her family wandered south to less war torn lands. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is unsatisfied with her job; and further expansion of business

Flaws: Shy, Impulsive, PTSD. Bonds: Immigrant, Job. Occupation: Fletcher

Voice: Spanish accent

Attributes [hide]

Criella Wit, Female Tiefling Monk 5
Medium (6'5") Tiefling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)18 (+4) 13 (+1)17 (+3)
Skills Arcana +7, History +7
Senses Passive Perception 11
Languages Common, Giant, Gnome, Aquan, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Lorilla Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a faded coat and loose pants complete with Stetson hat, and a wedding ring on her right hand. Her chestnut hair is styled in orderly dreadlocks. She has a tattooed face.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Wishes to resurrect an old love; and she is compelled to act according to her religious beliefs

Ideals: Optimist, Extrovert. Flaws: Disease. Bonds: In love, Religious. Occupation: Carpenter

Voice: Farmer accent

Attributes [hide]

Lorilla Tarkelby, Female Gnome Ranger 5
Small (3'3") Gnome, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 22 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)16 (+3) 14 (+2)11 (+0)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Elven, Giant, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Sard (80 gp). Fire opal (800 gp). Star rose quartz (80 gp). Brown-green garnet (140 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Birel Berevan, Female Elf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears professional attire. Her silver hair is heavily combed to the right. Her violet unseeing eyes seem to look past you.

Personality: A skeptical and narcissistic woman, Birel's first love is herself. Her second love is also herself. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Tanner work with an outfit from a few towns over. Tanner work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Tanner.

Motivation: Further expansion of business.

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Job, Immigrant. Occupation: Tanner

Voice: Prounounces S like Z

Attributes [hide]

Birel Berevan, Female Elf Commoner 13
Medium (5'5") Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 39 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)7 (-2) 13 (+1)9 (-1)
Skills Investigation +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3

Possessions: 900 pp. Rich purple corundum (800 gp).


Social Check DCs


Dagger Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'11" and muscular, this southern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his beige fur down. He has copper eyes and a brown hat with a black feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by goblins. Dagger was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Wants to work out more often; and revenge

Ideals: Athletic, Disciplined, Extrovert. Bonds: Religious, Enemies. Occupation: Merchant

Voice: Eastern European accent

Attributes [hide]

Dagger Prim Posies, Male Tabaxi Adept 9
Medium (5'11") Tabaxi, Chaotic Good (CR 9)
Armor Class 12
Hit Points 32 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)16 (+3) 9 (-1)11 (+0)
Skills History +6, Perception +2
Senses Passive Perception 12
Languages Common, Aquan, Dwarven, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1300 gp. Moss agate (16 gp). Rose (50 gp). Obsidian (16 gp). Violet garnet (300 gp). Malachite (16 gp). Onyx (50 gp). Pink pearl (120 gp). Rose (50 gp).


Social Check DCs


Miles Bentley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His white hair is heavily combed to the left. He wears a mask on his face.

Personality: Miles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by brigands. Miles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Extrovert. Flaws: Impulsive. Bonds: Military, Poor. Occupation: Painter

Voice: Gruff and masculine

Attributes [hide]

Miles Bentley, Male Human Rogue 11
Medium (5'9") Human, Lawful Neutral (CR 11)
Armor Class 9
Hit Points 58 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)16 (+3) 10 (+0)9 (-1)
Skills History +7, Intimidation +3
Senses Passive Perception 10
Languages Common, Auran, Goblin, Ignan
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0

Possessions: 280 pp. Silver ewer (90 gp).


Social Check DCs


Percival Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man sports yellow clothing, slightly heavier than average wear. His blonde hair is still thick. He has gleaming, smiling green eyes.

Personality: Percival is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Percival was born in the north. At a young age he loved to build and create. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He feels kind of lost in life; and he is a bit of a kleptomaniac

Ideals: Extrovert, Persistence. Flaws: Forgetful, Depressed. Bonds: Criminal record. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

Percival Selevarun, Male Half-Elf Aristocrat 5
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)13 (+1) 15 (+2)12 (+1)
Skills Insight +5, Investigation +4
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Matilda Caerdonel, Female Half-Elf [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She is well dressed, constantly wearing a violet suit, white shirt, and brown tie. Her whole body is exceptionally muscular. She sports a flattop hair cut. Her eyes, though not visible through her cowl, are green.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Shy, Insane. Bonds: Immigrant, Attractive. Occupation: Apothecary

Voice: Draws out vowels

Attributes [hide]

Matilda Caerdonel, Female Half-Elf Commoner 9
Medium (4'10") Half-Elf, Neutral Good (CR 9)
Armor Class 12
Hit Points 16 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)15 (+2) 15 (+2)12 (+1)
Skills Deception +4, Insight +5
Senses Passive Perception 12
Languages Common, Elven, Aquan, Terran
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Frederick Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses well, typically a more casual-formal manner. He is an epitome of beauty. His auburn hair is smooth and relatively long. His gray eyes are slightly larger than normal.

Personality: He is a Navigator first and foremost. He believes firmly that knowledge should be universal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He is the product a well kept family trust fund and as such has never really known need. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is unsatisfied with his job.

Flaws: Hedonist. Bonds: Attractive, Job, Rich, Nature. Occupation: Navigator

Voice: French accent

Attributes [hide]

Frederick Firahel, Male Half-Elf Expert 3
Medium (5'10") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 18 (+4)15 (+2) 7 (-2)13 (+1)
Skills Deception +3, History +4
Senses Passive Perception 8
Languages Common, Elven, Gnome, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp. Star ruby (800 gp). Red garnet (50 gp). 1 Banded mail. 1 Masterwork Heavy steel shield. 1 Masterwork studded leather.


Social Check DCs

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