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NPC Generator

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Advanced [show]


Borun Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is dressed in an above average manner. His whole body is exceptionally muscular. He wears his white hair up. He is baby faced.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Flaws: Secretive, Antagonistic. Bonds: Attractive, Immigrant, Rich. Occupation: Tanner

Voice: Low and grunting

Attributes [hide]

Borun Sunmeadow, Male Halfling Commoner 13
Small (3'0") Halfling, Neutral Good (CR 13)
Armor Class 11
Hit Points 56 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)18 (+4) 8 (-1)15 (+2)
Skills Athletics +5, Religion +8
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Dwarven, Auran, Aquan
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +8

Possessions: 2000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). A necklace of small pink pearls (2000 gp). Sapphire pendant on gold chain (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Iathrana, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear tan clothing when he does not wear armor. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown and catlike.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Someone believes him a fraud; and he feels threatened by others

Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Rich, Enemies. Occupation: Body Guard

Voice: Shortens vowels

Attributes [hide]

Arannis Iathrana, Male Elf Aristocrat 3
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +5, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Ignan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2

Possessions: 10 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Orsik Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears grey painted combat armor at almost all times. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He wears a wide-brimmed hat to cover his moderate length red hair. He wears a mask on his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a habit of throwing himself into exceedingly dangerous situations.

History: Orsik was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 15 years.

Motivation: He is content.

Flaws: Mundane, Impulsive. Bonds: Rich, Job. Occupation: Servant

Voice: Stutters

Attributes [hide]

Orsik Battlehammer, Male Dwarf Adept 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)16 (+3) 11 (+0)11 (+0)
Skills Animal Handling +2, Investigation +5
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Ignan, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Silver comb with moonstones (600 gp). Silver comb with moonstones (600 gp). Silver comb with moonstones (600 gp).


Social Check DCs


Chay Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This man dresses well, wearing red shirts, loose pants, and blazers most of the time. He is muscular with a powerful set of arms. He wears his auburn hair down. His eyes are likewise amber.

Personality: While he acts the brute, he is far gentler than he would appear. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Painter, his mother struggled to pay the bills. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chay fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Fighting, Gifted. Flaws: Secretive. Bonds: Attractive, Poor. Occupation: Marshal

Voice: Sensual and smooth

Attributes [hide]

Chay Jamjar, Male Halfling Sorcerer 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 36 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)14 (+2) 10 (+0)8 (-1)
Skills Arcana +5
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Draconic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 200 gp. Rich purple corundum (600 gp).


Social Check DCs


Thorin Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his pickaxe always slung over his shoulder. He has shaved his head bald. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: A skeptical and narcissistic man, Thorin's first love is himself. His second love is also himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Thorin grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Dyer

Voice: Slow speaker

Attributes [hide]

Thorin Goldfinder, Male Dwarf Wizard 9
Medium (4'2") Dwarf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 58 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)11 (+0) 13 (+1)11 (+0)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 600 gp.


Social Check DCs


Mary Bradford, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears a deerstalker hat to hide her balding. She is baby faced.

Personality: Eccentric and domineering, Mary will drive conversation. She is a ruthless business woman, a trait she acquired from her mother.

History: The child of northern immigrants she idolized her mother. Mary was born on a far northern plains where she grew up under the tutelage of her mother, an expert Map Maker. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy.

Ideals: Extrovert, Entrepeneur. Bonds: Rich, Attractive, Immigrant. Occupation: Map Maker

Voice: Squeaky

Attributes [hide]

Mary Bradford, Female Human Warlock 1
Medium (4'8") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 1000 cp. Rhodochrosite (10 gp).


Social Check DCs


Meriele Quinten, Female Half-Elf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears silk and lounges about seductively. Her hair is cut close to her head. Her amber eyes lackadaisically let the world flow into them.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She does not trust anyone and sleeps with one eye open.

History: She was born the only child of a wealthy merchant. She took every job she could get her hands on, but the opportunities for Half-Elves in the east were limited. She moves from town to town, unable to find a place to settle.

Motivation: Retire the richest woman in the east; and to get a good night's sleep

Ideals: Gifted, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Immigrant. Occupation: Actor

Voice: Whispers

Attributes [hide]

Meriele Quinten, Female Half-Elf Rogue 5
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)13 (+1) 11 (+0)11 (+0)
Skills Athletics +3, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Pyntle Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a well pressed and immaculate suit (or dress). Her red hair is slicked back into a classic pompadour. Her eyes, though not visible through her cowl, are hazel.

Personality: Eccentric and domineering, Pyntle will drive conversation. She is a ruthless business woman, a trait she acquired from her father.

History: Pyntle was born in the east. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Retire the richest woman in the east; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Athletic, Extrovert, Entrepeneur, Persistence. Bonds: Immigrant. Occupation: Spice Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Pyntle Boondiggles, Female Gnome Cleric 3
Small (3'0") Gnome, Chaotic Good (CR 3)
Armor Class 14
Hit Points 30 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)12 (+1) 9 (-1)10 (+0)
Skills History +3, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Masterwork Heavy wooden shield. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Rimple Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is tall, broad shouldered and powerfully built. He has a white handlebar mustache and slicked back white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A skeptical and narcissistic man, Rimple's first love is himself. His second love is also himself. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Sold as a small child to a slaver, Rimple was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Rimple abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Impeccable, Artistic. Bonds: Adventurer, Attractive, Mentor. Occupation: Jeweler

Voice: Sounds elderly

Attributes [hide]

Rimple Ironhide, Male Gnome Wizard 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 9 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)13 (+1) 17 (+3)14 (+2)
Skills Acrobatics +1, Intimidation +4
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 1 Minor magic item.


Social Check DCs

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